Scottish90000 wrote...
Persephone wrote...
Scottish90000 wrote...
I experimented a little and found a good way to stop the issue of armor resetting after cutscenes/load screens with this mod, with the bonus effect of actually being able to get your companions down to their skivvies again.
Follow the instructions in this thread:
http://social.biowar...-6717097-1.html
Only where it gets to the part about putting in a new string for a different armor appearance (TEMPLATERESREF), instead leave this field blank and check the box to make it a null-terminated string.
Voila, companion armor template is GONE, and with Thought Process's existing mod, you can equip/unequip your companions as you would Hawke.
I'm not sure about the original armor's properties still stacking, but I'm sure there is a way to edit that in the save game file too for those dedicated enough.
Anyway, I hope that gives daywalker03 or other modders a little insight into how to make a full-fledged companion equipping mod, or at the very least helps some of you enjoy the game a bit more until we get a full mod.
This got rid of my reverting issues. Well, Merrill still does revert but re-quipping her the few times I actually use her isn't as exasperating as having to re-equip everybody.:happy:
I've actually figured out how to make this work for Fenris, Merrill and Varric as well. Following the method I linked, instead of putting 15 or 16 for SAVEGAME_APPEARANCE_TYPE, input one of the following:
12010 - Dwarf, Male
12020 - Elf, Male
12021 - Elf, Female
Now a word of caution, Bioware did NOT make elf and dwarf versions for most of the armor. However, there is a method to replace their equipment graphics with equipment made for elves or dwarves:
Under the method I linked to, it references the equipment section for each companion - SAVEGAME_EQUIPMENT_ITEMS. Under this section are all the items your companion has equipped. Under each equipped item, the first editable field is 3TEMPLATERESREF, an ECString. This is an ID for the equipment mesh (what you see on the character). You can change this to a different ID. For example, I equipped a chest piece on Varric, and I changed the 3TEMPLATERESREF ID to gen_im_npc_dwf_arm_cht_lgta - a chestpiece of one of the npc dwarf assassins. I did this for all pieces I equipped on Varric, and now he looks like a dwarven NINJA!
I don't have the link, but there is a file linked somewhere on this forum that has all the IDs for every single asset in DA2. Perhaps someone can indulge us with the link in this thread, otherwise just do a quick search, you'll find it.
The ONLY fly in the ointment when doing this for Varric is it makes the mesh for Bianca disappear. I guess it is somehow tied to Varric's default outfit. However, the method I just described works for weapons as well, and I gave Bianca the ID for one of Sebastian's bows. The weapon is still "Bianca" in that it is still named as such, levels up with Varric, and can still use all of Varrics skills, but now when its used, Varric uses longbow animations to match.
So bottom line, using these methods you can equip all your companions with the gear you find and give them unique appearances, and it will only cost you Bianca's original visual beauty. A bit of work goes into achieving this, but I think it makes for a more enjoyable gaming experience. Seeing Isabela come strolling into the Keep to face the Arishok, wearing a swashbuckling rogue outfit I found for her, made the experience that much more personal to me.
I'm hopeful that someone will soon be able to piece together a mod that will make all this possible without having to play with editting your saves.
You are a GOD SENT. Now Merrill is wearing sweet mage robes and I am LOVIN' it. Varric I never want to change, he is pure awesomeness as he is. Same goes for Fenris. But it's WONDERFUL to have the option!





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