Aller au contenu

Photo

Companion armor


  • Veuillez vous connecter pour répondre
146 réponses à ce sujet

#126
raskas

raskas
  • Members
  • 11 messages
I'm having the same issue of reverting armor, except its not all the time. Last time I played it was stable, meaning the new armor stayed on, but who know how long it will last.

#127
Scottish90000

Scottish90000
  • Members
  • 36 messages
For all of you still having trouble with the appearance reverting after cutscenes, you need to remember to make the proper changes to your companion's appearance models. The link I originally posted explains how to do that. What this does is switch the companions bodies from their own unique models to default human/elf/dwarf bodies. I'm out of town and typing on an android right now, otherwise I'd just post the default model ids here. I do remember the following:

Male human: 15
Female human: 16
Male elf: 12020
Female elf: 12021

I think those elf ones are right. There is a file I linked to somewhere in this thread that breaks down all the model codes, I suggest downloading it and refering to it whenever you do this. Once you do that, that will clear up reversion issues. However, if you trigger a companions alternate appearance in the game through romance or personal quests, you'll need to do this again.

If a characters torso disappears it means that their current armor wasn't made for their race/gender. You can always try equipment model swapping with one of the two methods explained in a guide I linked.

As for hiding companion helms, the only way I've been able to do that is following the model swapping methods but leaving the new entry blank. I hope someone figures out a better way.

And yah I haven't had much luck finding helms for Merrill. I'm just happy she can wear most mage robes.

#128
Zexiv

Zexiv
  • Members
  • 62 messages

Scottish90000 wrote...

For all of you still having trouble with the appearance reverting after cutscenes, you need to remember to make the proper changes to your companion's appearance models. The link I originally posted explains how to do that. What this does is switch the companions bodies from their own unique models to default human/elf/dwarf bodies. I'm out of town and typing on an android right now, otherwise I'd just post the default model ids here. I do remember the following:

Male human: 15
Female human: 16
Male elf: 12020
Female elf: 12021

I think those elf ones are right. There is a file I linked to somewhere in this thread that breaks down all the model codes, I suggest downloading it and refering to it whenever you do this. Once you do that, that will clear up reversion issues. However, if you trigger a companions alternate appearance in the game through romance or personal quests, you'll need to do this again.

If a characters torso disappears it means that their current armor wasn't made for their race/gender. You can always try equipment model swapping with one of the two methods explained in a guide I linked.

As for hiding companion helms, the only way I've been able to do that is following the model swapping methods but leaving the new entry blank. I hope someone figures out a better way.

And yah I haven't had much luck finding helms for Merrill. I'm just happy she can wear most mage robes.


I might try again tonight but it wasn't that the charecters weren't set to 15 or 16.  After taking out the equipmentlayout.gda out of the override isabela was in underwear since apperence wise she was still set to 16 in the game save.  I then editted isabela back to 1050 for initial apperence and apperence type and now she's back to wearing her standard costume.  The problem i was seeing is even though the armor was on she'd revert back to underwear after transitioning to and from a cutscene.  This was something I saw with a few different sets of armor.  I tried removing varrious *.gda file from my over ride folder but didn't happen to find one that changed the behavior after exitting cut scenes.

Take it easy
Zex

#129
Scottish90000

Scottish90000
  • Members
  • 36 messages
Why did you take out equipmentlayout.gda? I'm pretty sure that's a necessary component of Thought Process's mod.

#130
Zexiv

Zexiv
  • Members
  • 62 messages
I figured I'd uninstall the mod which was why I removed the equipmentlayout.gda file.  Although I do have one more idea to try that isn't related to other mods...  I'm wondering if the isabela romance bug that requires re-specing to complete her apperence change is related to having the mod break.

I might give that a try to see what happens out of curriosity.

Take it easy
Zex

#131
Killjoy Cutter

Killjoy Cutter
  • Members
  • 6 005 messages

Thought Process wrote...

I fixed the arms / legs issue but there seems to be skin tone issues (Sebastian is a good example). Redownload from the link in the previous post with the link.

Edit: I may just be wrong about the skin tone issue -- it may just be a styling of the armor itself having skin-tone issue section at the arms.


I know I'm responding to an old post, but...

I've noticed that some of the NPCs with a dark skin tones on the face have pale hands.  Namely, several of the random mages that appear in cut scenes. 

#132
Zexiv

Zexiv
  • Members
  • 62 messages

Zexiv wrote...

I figured I'd uninstall the mod which was why I removed the equipmentlayout.gda file.  Although I do have one more idea to try that isn't related to other mods...  I'm wondering if the isabela romance bug that requires re-specing to complete her apperence change is related to having the mod break.

I might give that a try to see what happens out of curriosity.

Take it easy
Zex


No dice on the respec chainging the behavior with armor reverting back to underwear after cut scenes.

#133
mesmerizedish

mesmerizedish
  • Members
  • 7 776 messages

Killjoy Cutter wrote...

Thought Process wrote...

I fixed the arms / legs issue but there seems to be skin tone issues (Sebastian is a good example). Redownload from the link in the previous post with the link.

Edit: I may just be wrong about the skin tone issue -- it may just be a styling of the armor itself having skin-tone issue section at the arms.


I know I'm responding to an old post, but...

I've noticed that some of the NPCs with a dark skin tones on the face have pale hands.  Namely, several of the random mages that appear in cut scenes. 


That has nothing to do with this mod. That's an issue with some models not having proper tintmaps and not being able to adjust skintone as a result. marquiseondore released a fix for it :)

#134
Killjoy Cutter

Killjoy Cutter
  • Members
  • 6 005 messages

ishmaeltheforsaken wrote...

Killjoy Cutter wrote...

Thought Process wrote...

I fixed the arms / legs issue but there seems to be skin tone issues (Sebastian is a good example). Redownload from the link in the previous post with the link.

Edit: I may just be wrong about the skin tone issue -- it may just be a styling of the armor itself having skin-tone issue section at the arms.


I know I'm responding to an old post, but...

I've noticed that some of the NPCs with a dark skin tones on the face have pale hands.  Namely, several of the random mages that appear in cut scenes. 


That has nothing to do with this mod. That's an issue with some models not having proper tintmaps and not being able to adjust skintone as a result. marquiseondore released a fix for it :)


For clarification, I didn't think it was caused by this mod (as I don't have it).  I just thought there might be some technical relationship between that issue and the issue that ThoughtProcess mentioned. 

#135
Noctaris

Noctaris
  • Members
  • 143 messages
@Zexiv:

I found the solution to your problem re: companions reverting to naked even after you set them to 15 or 16 for males and females in your save file, respectively.

This happened to me for certain companions: Sebastien, and Fenris if I romanced him.

Here's the fix: open your save file, and navigate to the offending party member. Expand the SAVEGAME_EQUIPMENT_ITEMS row. Look for the LOWEST entry on the list of equipped items, below anything you may have equipped on the companion. That entry should refer to the companion's default armor appearance.

Delete that entry, and reload your save. That should solve the problem permanently.

I hope that helps. If it's unclear, let me know, and I will try to clarify.

For some reason, it looks like for certain companions, their default companion armor appearance is getting re-added to the save file and ends up conflicting with the 15/16 edits, causing the revert issue. It seems to be getting tacked on as an additional entry, though, rather than overwriting any existing armor you had on the companion at the time.

You can just outright delete the string referencing their default armor from the save file, and it eliminates the problem.

In other words, if you equipped Fenris with the Armor of the Fallen, and then completed his romance in Act 2 to fulfill his outfit change, he'll revert to naked even if you were to edit the references to his second outfit in item_variations.gda; an entry referring to his companion armor gets tacked on to the end of SAVEGAME_EQUIPMENT_ITEMS that needs to be deleted. Once you delete this, he'd be back to wearing whatever armor you had him equipped with previously.

Modifié par Noctaris, 08 avril 2011 - 05:51 .


#136
Tresca Mizzrym

Tresca Mizzrym
  • Members
  • 56 messages
is there someone kind enough to do this in a mod or file or some such that all the changes are done for us who are not tech savy? ....or should we use thought processes file he linked to and yes I know my grammar sucks. *smirk*

Sincerely
Tresca

#137
Xavier1978

Xavier1978
  • Members
  • 7 messages
It's linked to your save game as it is. Unless someone figures out how to make this a mod without a toolset it might be impossible right now.

That said I wish the posts here and the other post were merged into one single post to make things much easier.

Modifié par Xavier1978, 09 avril 2011 - 06:23 .


#138
Killjoy Cutter

Killjoy Cutter
  • Members
  • 6 005 messages
I'm sorry if I've missed it in this thread somewhere...

Would it be possible to turn the companions default armor into normal armor items that could be worn as the main armor kit (minus boots, gloves, and such) for the compion, with what is normally boots, gloves, and helms for Hawke?

#139
Sunnie

Sunnie
  • Members
  • 4 068 messages

Killjoy Cutter wrote...

I'm sorry if I've missed it in this thread somewhere...

Would it be possible to turn the companions default armor into normal armor items that could be worn as the main armor kit (minus boots, gloves, and such) for the compion, with what is normally boots, gloves, and helms for Hawke?

Not sure if I quite understand your question.. The companion armors are full body appearances, they will/should override any boot/glove appearance that is also equipped. The Templar-Knight Regalia does the same thing.

#140
Killjoy Cutter

Killjoy Cutter
  • Members
  • 6 005 messages

Sunnie22 wrote...

Killjoy Cutter wrote...

I'm sorry if I've missed it in this thread somewhere...

Would it be possible to turn the companions default armor into normal armor items that could be worn as the main armor kit (minus boots, gloves, and such) for the compion, with what is normally boots, gloves, and helms for Hawke?

Not sure if I quite understand your question.. The companion armors are full body appearances, they will/should override any boot/glove appearance that is also equipped. The Templar-Knight Regalia does the same thing.


Reading this thread, it almost sounds to me like the companion armors are given one "slot" type by default that blocks out everything else, and the Hawke body armor is a different "slot", that leaves room for boots and gloves. 

I'm wondering, if that's the case, if they could be edited to that Hawke-style slot, and then work with other items. 

From what you're saying, it sounds like that's not easily workable, because of the actual graphics for the companion armors?  

#141
Sunnie

Sunnie
  • Members
  • 4 068 messages

Killjoy Cutter wrote...

Sunnie22 wrote...

Killjoy Cutter wrote...

I'm sorry if I've missed it in this thread somewhere...

Would it be possible to turn the companions default armor into normal armor items that could be worn as the main armor kit (minus boots, gloves, and such) for the compion, with what is normally boots, gloves, and helms for Hawke?

Not sure if I quite understand your question.. The companion armors are full body appearances, they will/should override any boot/glove appearance that is also equipped. The Templar-Knight Regalia does the same thing.


Reading this thread, it almost sounds to me like the companion armors are given one "slot" type by default that blocks out everything else, and the Hawke body armor is a different "slot", that leaves room for boots and gloves. 

I'm wondering, if that's the case, if they could be edited to that Hawke-style slot, and then work with other items. 

From what you're saying, it sounds like that's not easily workable, because of the actual graphics for the companion armors?  

The companion armors are actually "full body appearances" set as chest slot items. Even if you set the companions to use the full equipment UI like Hawke, the companion armors are still full body and will override any of the seperate boots/gloves you put on them. The only way to get them to show would be use non companion chest armors that are not full body like the Regalia.

#142
Killjoy Cutter

Killjoy Cutter
  • Members
  • 6 005 messages

Sunnie22 wrote...

Killjoy Cutter wrote...

Sunnie22 wrote...

Killjoy Cutter wrote...

I'm sorry if I've missed it in this thread somewhere...

Would it be possible to turn the companions default armor into normal armor items that could be worn as the main armor kit (minus boots, gloves, and such) for the compion, with what is normally boots, gloves, and helms for Hawke?

Not sure if I quite understand your question.. The companion armors are full body appearances, they will/should override any boot/glove appearance that is also equipped. The Templar-Knight Regalia does the same thing.


Reading this thread, it almost sounds to me like the companion armors are given one "slot" type by default that blocks out everything else, and the Hawke body armor is a different "slot", that leaves room for boots and gloves. 

I'm wondering, if that's the case, if they could be edited to that Hawke-style slot, and then work with other items. 

From what you're saying, it sounds like that's not easily workable, because of the actual graphics for the companion armors?  

The companion armors are actually "full body appearances" set as chest slot items. Even if you set the companions to use the full equipment UI like Hawke, the companion armors are still full body and will override any of the seperate boots/gloves you put on them. The only way to get them to show would be use non companion chest armors that are not full body like the Regalia.


That's a shame.

Modifié par Killjoy Cutter, 15 avril 2011 - 06:50 .


#143
AnubisOnly

AnubisOnly
  • Members
  • 680 messages
Thanks for this great mod! Will be a new version (with some fixes) soon? ;-)

#144
Darth Mikkon

Darth Mikkon
  • Members
  • 59 messages
Yeah every time I try to equip Merrill's body I get blankness. Works with everyone else though, so far, at least not the blackness.

#145
mesmerizedish

mesmerizedish
  • Members
  • 7 776 messages

Darth Mikkon wrote...

Yeah every time I try to equip Merrill's body I get blankness. Works with everyone else though, so far, at least not the blackness.


That would be because there aren't any elf models for the armors. I suggest using my mod (link in the sig!), which expands on the concept of the companion armors greatly, as well as adds in elf models where there weren't any by default. I've finished the heavy armors, and am working through the light and medium ones.

#146
pyro-boy

pyro-boy
  • Members
  • 2 messages
where does one get the latest mod?

#147
Merlex

Merlex
  • Members
  • 309 messages

pyro-boy wrote...

where does one get the latest mod?


I use Diversified Follower Armors from Nexus. "dragonage.nexusmods.com"  Use to search feature or click on files and scroll down to the DA2 files. If you play on PC, the mod allows you to swap armor for your human companions. For armor pieces (helms, gloves and boots) on non- human companions you need Elf and Dwarf models. But the mod adds chest plates for all companions, and changes armor upgrades into new chestpieces.

I recommend RL's Companion Closet by RogueLass, for Fenris, Merrill, and Varric. For Hawk and human companions, RL's Closet, RL's Extended Closet, and RL's Continuing Closet add a lot of nice armor choices to the game.

I edit most of the armor stats for my games with the GFF Editor.

Modifié par Merlex, 07 août 2012 - 02:15 .