I'm going to outright disagree with this because, yes, that was my assumption, until I played all 3 types. The red one, the one that you THINK would be evil or whatever, is actually just blunt/get to the point. It's like how Fenris talks. The most evil choice in the game, to me, is the neutral one where the char just jokes about what's going on. Sibling died? Well at least father won't be lonely. o_O Ooooh kay. Thing is, chars respond appropriately to the snarky lines. Either it's "lol writers are funny thanks for picking this line," or more realisticly "wtf? what is wrong with you?" Which prevents me from really playing that tone of character. BUT, there are so many times when there are 5 options to pick from. Flirty, asking your compansions opinions, and of course, the investigation tab, though that doesn't count here. If I recall, the options in DA:O were just like this. Some were obviously good, obviously a joke, obviously evil, and obviously flirty, etc. Except, they WEREN'T as obvious as this game, which is why I think people have a problem with it. My favorite choices are the ones that don't have the different tones displayed. The ones with the spirals which are just choices, not replies. I think the flirt ones really needed to be marked, though, so no accidental romances happened.3LECTRICOSITY wrote...
All the dialog is either "good" "middle way sarcasm" or "IMA SKULL **** YOU". And there are never multiple options for each of them. In Origins, I could have 4-5 different things to say.
Hahaha, welcome to my world where every girl char looks like they're freezing their butt off! xDHere i'm wondering how any of my companions can wear... almost no protection and not DIE when an arrow is shot at my 70s pornstar dwarf with an open shirt and exposed chest.
Of course, Varric looks awesome in his own story about himself.
Again on armor, it was possible to not have the same type of armor on the characters at once, but they were all the same type of armors, some just recolored. The Juggernaut was basically the most unique heavy armor, and mostly for the helm that I modded out, heh. It was way more appealing to me to see a diverse cast, and not see Sten suit up in an outfit that looks remarkably un-Qunari.
What I would have loved is upgradable armor that changed appearances, or at least have their alternate outfit actually obtainable in some way. Right now, it's totally a mystery why they get their alternate outfits. o_O
That really bothers you, doesn't it? (Have you completed the game or no? I've forgot.)I hate the game because it's lacking any real story. It's like "Ya... so.. go get money... so you can come on the expdition to get money... which you won't need because you earned it to come on the expidition.. so i'll leave without you if thats alright.". Like, the start of the game could end at that point based on the dialog.
I agree, that's not much of a plot at that time. But I could tell you the plot and you would agree that it's there. But I'm not going to so that no one else is spoiled, yourself included just in case. Is the plot way more sutble? Yes! Which is why I think people could miss it and not think one exists until it slaps you across the face. Just tell me, while completing your quests, didn't you feel there was a heavy theme to most of them? Would you agree that that theme was important to establish for DA3? It wasn't strong enough in DA:O to support the entire premise of DA3.
I agree Loghain wasn't pure evil, and I'm sooo happy he has motivations. But most pure villian chars are "crazy", like Sephiroth. Once they're gone, is "evil" eradicated? That's what's black and white to me.





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