Cliff Hanger ending?
#26
Posté 14 mars 2011 - 07:09
Hawke was homeless, Hawke became the Champion of Kirkwall and started some serious ****. Hawke, the survivor went off to survive and become a Legend.
“Why would I want to be a person ... when I’m already a myth?” -Machete
Perfectly acceptable end of Tale. Hawk rode off into the sunset with his/her love. The End... until next time, or not.
Many of the best stories don't tie a bow on everything or provide a nice eucatastrophe. They leave you wanting more.
#27
Posté 14 mars 2011 - 10:58
#28
Posté 14 mars 2011 - 12:06
#29
Posté 15 mars 2011 - 01:37
Eventually I realized that the game was all about experiences that you go through, and the little things you do that define Hawke. You spend time caring for your family and friends, but as the story progresses you lose them in various ways (murder, betrayal, principles, etc). I remember the time when I was tracking down my mother, I was sincerely hoping that she'd be fine despite the facts that the game was telling you. I was rushing after her, and when I finally saw what happened to her, I gave the evil mage the most heartfelt use of my assassinate skill. The scene that followed was great, and the game's pretty much all about those scenes, for me.
#30
Posté 15 mars 2011 - 01:45
I for one loved the ending - I found it a bit mind-blowing but it was a great way to to get me excited for future instalments and to speculate on whats happening!
#31
Posté 15 mars 2011 - 01:58
YOU sir, are an IDIOT. What kind of game is that? It starts out with the whole world at war with no explanation as to how it happened? I liked the game because it showed us all of that, how it happened and what brought the world to that point. You really would of felt better if the explanation was nothing but a dumb codex entry?FIRST SIN wrote...
HawXV2 wrote...
FIRST SIN wrote...
I absolutely hate the ending. It's becoming more and more common for developers to get real sloppy, Origins left alot of questions unanswered but still felt as though I finished the game. DA2 is a different story. I feel as though the final chapter was deliberately left out so fans will be eager for more.
It's like reading a book only to find the last couple of pages are missing and it spoils the entire experience. I don't know who to blame, Bioware for messing up Dragon Age 2 so epically or EA for it's influence..
Really pissed and disappointed. Hope a decent expansion gives a sense of closure to this game.
It's a middle game. I don't understand you people...
On a different note, this WON'T be ended in an expanison pack. It's going to a DA3. You can bank on it.
The game could have just as easily have it's own ending but it did not. Instead it had a cliff hanger. The game should have just been called Dragon Age 2 Part 1.
You spend the entire game trying to maintain the peace in Kirkwell and the ending tells you that war is about to break out and your nowhere to be found. In a manner of speacking they could have just skipped the hero part and said that all the circle of magi and templars rebelled and the world is on the brink of war now start Dragon Age 2.
Origins had the Blight which you fought against and saved Fereldan. Only unanswered question was what was morrigan up to? DA2 just gave questions.
#32
Posté 18 mars 2011 - 04:26
At the end of DA2 you become the Viscount and the only thing you have as a reward for completing the game is the world is on the brink of war. So much for being a champion.
Origins dumps you right at the beginning of the FIFTH BLIGHT, and you play through the game trying to complete your primary objective and that is to end the blight. DA2 never highlights anything like that. A problem crops up with the Qunari you solve it and another one pops up you solve that.
You finish the game and you find out the worlds at war so naturally your going to solve that. Oh wait no thats too much so your going vanish.
Nothing in the game builds up to the disappearance it's dumped on you.
BTW what part of my comment is idiotic for you to decide your judge, jury and executioner. Or is your brain unable to comprehend the possibility that a story unfolding after the events of DA2 and dealing with mystery behind the absence of the champion would have been better, solving one problem but leaving other unanswered questions just like origins did.
#33
Guest_iOnlySignIn_*
Posté 18 mars 2011 - 04:46
Guest_iOnlySignIn_*
#34
Posté 18 mars 2011 - 04:48
#35
Posté 18 mars 2011 - 05:03
#36
Posté 18 mars 2011 - 12:58
octoberfire wrote...
I felt like I played half a game and the real game started where DA2 ended...
My thoughts exactly.
Modifié par FIRST SIN, 22 mars 2011 - 04:10 .
#37
Posté 20 mars 2011 - 07:41
Amieera wrote...
YOU sir, are an IDIOT. What kind of game is that? It starts out with the whole world at war with no explanation as to how it happened? I liked the game because it showed us all of that, how it happened and what brought the world to that point. You really would of felt better if the explanation was nothing but a dumb codex entry?FIRST SIN wrote...
HawXV2 wrote...
FIRST SIN wrote...
I absolutely hate the ending. It's becoming more and more common for developers to get real sloppy, Origins left alot of questions unanswered but still felt as though I finished the game. DA2 is a different story. I feel as though the final chapter was deliberately left out so fans will be eager for more.
It's like reading a book only to find the last couple of pages are missing and it spoils the entire experience. I don't know who to blame, Bioware for messing up Dragon Age 2 so epically or EA for it's influence..
Really pissed and disappointed. Hope a decent expansion gives a sense of closure to this game.
It's a middle game. I don't understand you people...
On a different note, this WON'T be ended in an expanison pack. It's going to a DA3. You can bank on it.
The game could have just as easily have it's own ending but it did not. Instead it had a cliff hanger. The game should have just been called Dragon Age 2 Part 1.
You spend the entire game trying to maintain the peace in Kirkwell and the ending tells you that war is about to break out and your nowhere to be found. In a manner of speacking they could have just skipped the hero part and said that all the circle of magi and templars rebelled and the world is on the brink of war now start Dragon Age 2.
Origins had the Blight which you fought against and saved Fereldan. Only unanswered question was what was morrigan up to? DA2 just gave questions.
a good story would never start out with the whole world being at war. Star wars for example started out with the world at war and everyone hated it ofcurse, so george made the prequals, and now, star wars is awsome.
Yes i am being sarcastic.
ofcurse they can begin a good story/game when the world is allready at war and they should explain why the world is at war but we dont have to see every single major and minor detail that led up to it.
DA 2 was just a very long prologue for me. The game ended when it should have begun. Its like they made something like the dlc, leliana's song, and made it into a game and it ends with leliana meeting the warden.
#38
Posté 22 mars 2011 - 03:58
#39
Posté 22 mars 2011 - 03:59
#40
Posté 22 mars 2011 - 04:25
#41
Posté 22 mars 2011 - 04:31
However it's very much up to the individual whether that's a good or a bad thing. I personally enjoyed it for what it was, and am looking forward to the expansions and the sequel(s). At the same time I can also see why it's left people feeling short-changed.
#42
Posté 26 mars 2011 - 03:05
Drasill wrote...
Didn't BioWare say that the game takes place over the course of 10 years? Maybe I'm wrong but didn't it actually turn out to be 7? Maybe the last 3 are for DLC or an expansion....
Yeah I 'm wondering about the same thing. Could be that they are factoring in DLC content, or just that they meants within 10 years time and not actually 10 years time.
#43
Posté 26 mars 2011 - 05:46
The game's major weakness was pacing. It's lack of an interesting overarching plot meant that there was no real motivator to move forward and what plot there was was only moved forward about 15 minutes before you moved to the next act. The myriad of side-quests filled out most of the play time. This in itself wouldn't have mattered if these quests had been rich and diverse but the constant reuse of generic caves, warehouses and tunnels rendered them largely tedious and visually fatiguing.
The framed narrative is what killed it for me. I don't like it when you know the ending. I like it even less when the entire plot of the game is basically already explained in the first cut scene and it turns out that the game is you then doing it.
The characterisation and immersion were not well enought developed to compensate for the lack of focus in what passed for the plot.
#44
Posté 26 mars 2011 - 05:48
#45
Posté 26 mars 2011 - 05:59
Korhiann wrote...
Drasill wrote...
Didn't BioWare say that the game takes place over the course of 10 years? Maybe I'm wrong but didn't it actually turn out to be 7? Maybe the last 3 are for DLC or an expansion....
Yeah I 'm wondering about the same thing. Could be that they are factoring in DLC content, or just that they meants within 10 years time and not actually 10 years time.
The "game" took place over 10 years. Cassandra's interrogation of Varric takes place 3 years after the fight with Meredith, per the devs.
#46
Posté 26 mars 2011 - 06:16
MortalEngines wrote...
That we don't know where Hawke is, what happened after Kirkwall's events (other than the rest of the circle's rebeled) What the connection between our Warden's disappearance and Hawke's is, if either of them are alive, the Chantry's current condition, Leliana and Cassandra's future role, what is happening with Morrigan and Flemeth, what is the secret behind the mirriors.
Shall I go on?
This will make a fun game, and its what they kept feeding/alluding to with cut scenes to get me through this game. Pity this one didn't do anything other than setup mage rebellions.
Call me crazy, I think it would have been more enjoyable to play Ander(obviously there would be serious difficulties w/ the whole Justice thing haha) and make his destruction of the chantry more detailed and personal, with Hawke as a side companion. Or at least make Hawke have a leading role and desire in the destruction of the templars at Kirkwall.
Modifié par Aloradus, 26 mars 2011 - 06:21 .
#47
Posté 23 août 2011 - 12:48
#48
Posté 23 août 2011 - 11:16
Lots of stories end on cliffhangers that are perfectly acceptable. Its very common in TV series, and there are other games that do it as well. Probably the best examples that I've seen recently are True Blood, and the Witcher series. The last episode/chapter tied up most existing plot points (major and minor), and then the cliffhanger gives you a taste of what's next.
The DA2 ending wasn't great because too much was left unresolved from the earlier chapters, and then it was kind of like an X-Files/Lost situation, "we're not going to answer your existing questions, we're just going to ask a bunch of new questions instead".
#49
Posté 23 août 2011 - 02:11
Mages and templers on the brink of War?
Orlay wanting to reconquer Ferelden and the Free Marches, that's War?
Morrigan and the Arch Demon Child?
Flemeth?
Where's will Hawke stance, with the chantry hot his/her trail?
#50
Posté 23 août 2011 - 02:14





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