The Relationship system is flawed.
#26
Posté 14 mars 2011 - 07:53
#27
Posté 14 mars 2011 - 07:58
Isabela is harder to romance than other companions in a number of ways. Why is that a bad thing?
The only thing forcing you to metagame is your desire for an outcome you've already selected. If you want to romance Fenris then you need to make a character Fenris would be attracted to.
#28
Posté 14 mars 2011 - 08:21
So I had party preferences, Isabella was always in my party because she was my favorite rogue and I needed her to open chests. Then I always had Anders in my party because he was my character's LI and I used him for healing. After that I switched between Merrill or Fenris depending on if I wanted a destructive mage or another warrior.
I sided with the mages, and refused to kill Anders so Sebastian ran away and I killed Fenris. Other than that I didn't lose or have to kill anyone.
All and all, I think it turned out fairly successful if I must say so myself. Certainly realistic anyway.
Besides, had I been in a rivalry relationship with Fenris and chosen the mages, I REALLY wouldn't expect him to stay with me. I see the rivalry relationships as the type of relationship that will, eventually, end explosively. What better way than at the end of the game when you have two very different ideals?
#29
Posté 14 mars 2011 - 09:10
I like the system, but it needs to be less counter intuitive. I would change it so that friendship and rivalry points don't cancel each other out - being on separate bars, like the ME paragon-renegade points - and that whichever bar was highest overrules the other one in terms of story considerations.
#30
Posté 14 mars 2011 - 05:06
Kazanth wrote...
aryon69 wrote...
Fenris is pretty clear he is a mage hater
and for good reason. It doesn't make that much sense to bring him along
if you are going to help mages.
But it works just fine if you also
treat him badly and tell him slavery is a-okay in
order to get full rivalry, how does that make any sense? if you do that
then you can take Fenris anywhere you like but if you happen to agree
with him on one thing and not the other you're stuck in-between or forced to meta game.
I see what you mean but I still think that is working as intended. I had the same problem with Fenris as you and at the end I probably was right where I started with his friendship. You can tell him slavery is ok but that doesn't mean he is going to believe it and having said such a thing he will think less of you for it. I understand how this is an issue for those that want to max out one way or the other.
#31
Posté 14 mars 2011 - 05:15
I had it with Merrill for example. I went with her in the group to the fade sequence thing where you help the dreamer. But I didn't want to take her with me. So I chose a party without her and got 25 rivalry poitns. So I loaded the last checkpoint before I talked to the elven woman, changed my party setup and then did it again and ... no rivalry from Merril. So basically you can just open the command console and cheat because you are not really doing anything other than cheating if you metagame your party setup.
Modifié par AlexXIV, 14 mars 2011 - 05:18 .
#32
Posté 14 mars 2011 - 05:19
The relationship system, is flawed because characters aren't 2 dimentional?
Holy crap.
Modifié par reddragon567, 14 mars 2011 - 05:20 .
#33
Posté 14 mars 2011 - 05:23
Dave of Canada wrote...
There's also a few extra problems added a bit more on the rivalry system, if what I've heard and walkthrough is correct, where you're forced down a certain path in the ending if you'd like to conclude the romance you want. For example...
Fenris article: "If you are on the rivalry path, you must ally yourself with the templars. If you are on the friendship path, you can convince Fenris to stay if you choose to support the mages.
Merrill article: "If you are on the rival path, you will need to ally Hawke with the mages to guarantee that the romance reaches its optimum conclusion."
Huh? I was on full rivalry with Fenris, sided with the mages and was able to complete the romance.
I can't comment on Merrill, though.
#34
Posté 14 mars 2011 - 05:25
#35
Posté 14 mars 2011 - 05:27
Bioras wrote...
Wondering what you consider complete.
Well, I got the romance conversation in the courtyard and the romance achievement. Apparently that's the end (content wise) of the romance...
#36
Posté 14 mars 2011 - 05:29
Cannot do it though.
#37
Posté 14 mars 2011 - 05:30
reddragon567 wrote...
Wait wait wait.
The relationship system, is flawed because characters aren't 2 dimentional?
Holy crap.
It isn't that. The characters are great. It is just that how you progress your relationships with them sometimes feels counter-intuitive, and the need to metagame your way through them is still present to some degree.
#38
Posté 14 mars 2011 - 05:49
This kind of system is interesting in theory, but it only works if there are several companions that can replace the ones you don't want to deal with...
#39
Posté 14 mars 2011 - 05:51
"If Hawke sides with the mages in the final battle, Fenris may pit himself against the champion, and Hawke may be forced to kill him. This can be avoided if all of his quests are resolved and Hawke has a 100% friend or rival status with Fenris."
#40
Posté 14 mars 2011 - 06:30
Sabariel wrote...
I'm having a hell of a time just figuring out what some of my companions want. Aveline gives friend/rival points for the weirdest things and Isabela has ninjaed me with rivalry points as well. And Merrill? If I dare to be nice to her, agree with her, and let her do what she pleases that apparently makes me her rival. I find the whole system... rather odd.
Well, first of all I agree with Maria's post. It's a GOOD thing if characters are complex and it's not just a simple path to push them down the friendship/rivalry path. And yeag The real solution would be to keep the story consequences in, but remove the gameplay bonus being tied to relationship. perhaps the gameplay bonus could be tied to the completion of the personal quest..
But back to this post - I DID think that it was confusing w/r/t what companions approved or disapproved of. Merrill and mostly and Isabela a little bit. I like when characters have more than one motive or defining trait, but shere may have been more clarity needed in what made those characetrs angry/happy. The others I thought were clearly explained - Fenris hates slavers and mages, Sebastian is a devout Chantry brother, Avelline is by-the-book and has little patience for sarcasm, Varric wants to joke around with you, etc.
#41
Posté 14 mars 2011 - 06:33
#42
Posté 14 mars 2011 - 06:36
But yes, I had the same problem with Fenris. I helped my fellow mages but I was kind towards slaves. I also had the same problem with Isabella, I would get friendship points for being nice to her, but then rivalry for being a stick in the mud. In the end, I didn't make enough headway in the friendship direction to stop her from abandoning me :'(
My poor Aurora Hawke... unrequited love, at its cruelest.
#43
Posté 14 mars 2011 - 07:26
The individual topics are a measure of how much the characters agree with the PC (or disagree) while the Effective Friend/Rival bar would be how much the character likes the PC overall.
Say for Anders:
Stance On Mages
Stance On Blood Magic
Or for Merrill:
Stance On Mages
Stance On Elves
Then when you do something to affect their friendship/rivalry bar it applies it to the correct bar. Each bar could be weighted, say a Primary Topic could be worth 1.5x and a secondary topic could be worth 1x and a tertiary Topic could be worth 0.5x.
For your actual Friend/Rival score the game could just add the bars.
example:
Say you have Merrill and you like mages but not elves (assuming that + is Friendship and - is Rival).
Original Bonuses
Stance On Mages: +50
Stance On Elves: -50
And lets say that Stance on Mages is the Primary Topic
Weighted Friend/Rival Bars
Stance On Mages: +75
Stance On Elves: -50
Effective Friend/Rival bar (used to determine story paths and gameplay bonuses)
Friend/Rival: +25
Modifié par Vaemer-Riit, 14 mars 2011 - 07:32 .
#44
Posté 14 mars 2011 - 07:35
Isabela was hardest for me to read, and I'm not sure if I could've locked that one without having her along in the Fade. Aveline respects the spirit of the law more than the letter of the law, so it was slow going with her while supporting the mages but I still maxed her before all but Bethany.
#45
Posté 14 mars 2011 - 07:37
Dave of Canada wrote...
When you've got a character that has more than one feeling, they are suddenly very difficult to push down on either side. I'm trying to be anti-slavery but pro-mages on a single character, how does this effect my relationship with Fenris? He stays in the middle, the gains of approval and gains of rivalry push him down and up over and over again until I'm stuck in no-man's land.
How does one fix this ingame? They have to metagame, they either push Fenris out of the party and keep doing things to force him down one path only during his dialogue at the mansion (what I've done) or you change what you were doing (either go pro-slavery or anti-mages) to please him. The second option creates problems with any other companions you had which might influence how they react.
I had exactly this experience.
#46
Posté 14 mars 2011 - 07:42
#47
Posté 14 mars 2011 - 07:50
elirian_19 wrote...
I wondered if I just happened to stumble upon a bug regarding Fenris and the mages, but then I found this on the wiki:
"If Hawke sides with the mages in the final battle, Fenris may pit himself against the champion, and Hawke may be forced to kill him. This can be avoided if all of his quests are resolved and Hawke has a 100% friend or rival status with Fenris."
Well I can tell you that is wrong. i was no where close to max friend or rival and still was able to talk him back to my side (as a rogue if that mattered). Matter of fact I was probably still right in the middle of the bar with him. Like most here I would gain 5 friend then 10 rival back and forth.
#48
Posté 14 mars 2011 - 08:15
I always brought Varic along for Main Plot quests, and did liberal swapping of Fenris, Merill, and Isabela depending upon what the quest involved. Avaline and Anders were staples, because Avaline is the ****, and Anders is funny (more so in the first two acts) and my LI in my mage play through.
"Oh, a templar sent me a letter. Probably has to do with mages. I wonder if Anders is busy?"
Roleplay, not meta game ;p
Modifié par Heidenreich, 14 mars 2011 - 08:17 .
#49
Posté 14 mars 2011 - 08:37
aryon69 wrote...
elirian_19 wrote...
I wondered if I just happened to stumble upon a bug regarding Fenris and the mages, but then I found this on the wiki:
"If Hawke sides with the mages in the final battle, Fenris may pit himself against the champion, and Hawke may be forced to kill him. This can be avoided if all of his quests are resolved and Hawke has a 100% friend or rival status with Fenris."
Well I can tell you that is wrong. i was no where close to max friend or rival and still was able to talk him back to my side (as a rogue if that mattered). Matter of fact I was probably still right in the middle of the bar with him. Like most here I would gain 5 friend then 10 rival back and forth.
The wiki does say that you can convince him to rejoin you. I probably should have mentioned that.
Modifié par elirian_19, 14 mars 2011 - 08:38 .
#50
Posté 14 mars 2011 - 08:40
Maria Caliban wrote...
The only thing forcing you to metagame is your desire for an outcome you've already selected. If you want to romance Fenris then you need to make a character Fenris would be attracted to.
Why would Fenris not be attracted to someone who disagrees with him on some things rather than someone who disagrees with him on nothing or everything? I would have thought he'd find someone who tells his master he can take him back and takes an elven slave without paying them into his home so disgusting that Fenris couldn't stand him/her. But because of the rivalry system people who do things like that get a complete romance anyway.
At least I know what to avoid on my real playthrough so I don't mind that much.





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