What is the best use for Pull of the Abyss?
#1
Posté 13 mars 2011 - 10:55
I thought it was supposed to hold enemies in its centre for at least 4 seconds to give me time pull of an aoe spell.
Is the talent worth it or should I just stick with Gravitic Ring?
#2
Posté 13 mars 2011 - 11:00
#3
Posté 13 mars 2011 - 11:11
Right now it feels better to just set up a Gravitic Ring to intercept a rushing mob.
#4
Posté 13 mars 2011 - 11:19
Modifié par klusps, 13 mars 2011 - 11:20 .
#5
Posté 13 mars 2011 - 11:26
At this point I am seriously debating the usefulness of this spell.
#6
Posté 13 mars 2011 - 11:30
#7
Posté 14 mars 2011 - 08:17
Works on hard at least. But yeah, as soon as you run into a spider or anything, that pull isn't going to do much of anything, the slow isn't good enough on its own to warrant the spell.
Modifié par Kenthen, 14 mars 2011 - 08:44 .
#8
Posté 14 mars 2011 - 08:56
#9
Posté 20 avril 2011 - 07:48
#10
Posté 20 avril 2011 - 10:48
a few rabbits wrote...
Pull of the abyss, then chain lightning when people are all nice and bundled up.
Yeah Pull is a setup to hammer guys with other AoE effects. Love to run - Walking Bomb, Pull, Fist, Chain Lightening.....the fun never ends, at least untl the second wave shows up.
#11
Posté 20 avril 2011 - 11:00
#12
Posté 20 avril 2011 - 11:01
#13
Posté 20 avril 2011 - 11:02
It is so powerful, that it sends some of the enemies flying past the area for the center of the gravitic ring.
I started using Pull of the Abyss simply to pull enemies away from me. (the effect is kind of like Varric's Kickback ability)
I will try the advice above to hit them with Fist of the Maker before casting Gravitic Ring.
Modifié par naughty99, 20 avril 2011 - 11:03 .
#14
Posté 20 avril 2011 - 11:18
#15
Posté 21 avril 2011 - 01:09
#16
Posté 21 avril 2011 - 01:25
highcastle wrote...
Pull + Glyph of Paralysis is another useful combo. I usually cast Pull, then have Anders cast GoP at the same time and bam, 5 enemies are frozen to a standstill.
This is a really good idea. Then follow up with AoE spell while they are stuck.
When I was force mage I used pull into the abyss then tried to follow up with fist of the maker, wasn't terribly effective though.
#17
Posté 21 avril 2011 - 11:13
My personal favorite is to use Isabela to throw Miasmic Flask on them and Sebastian's Hail of Arrows. If they survive this by any chance they get double Firestom.
#18
Posté 21 avril 2011 - 11:49
SmokeyNinjas wrote...
Yanking assassins out of stealth so they cant backstab you is always nice^_^
I use Mind blast for knocking Ass'ins out of stealth, Like to save pull for a group.
#19
Posté 21 avril 2011 - 12:10
I let the mobs rush me, and just before they get me, I use it behind them, and it flings them away from me, although technically, its not flinging, its sucking.
Its good for those times when u know a rogue is about to backstab you.
You might not be able to kill them before they stab you, but you might be able to knock them away.
#20
Posté 21 avril 2011 - 12:18
Take, for example, Pull of the Abyss. With this one amazing little spell, you can:
- Cluster enemies for nuking
- Group enemies for a Cone of Cold BRITTLE to set up your Archer for Bursting Arrow
- Pull enemies into a detonating Walking Bomb
- Save your companions from being overrun
- Interrupt enemy attacks/heals
- SNATCH THAT **** ASS ASSASSIN OUT OF STEALTH (WHAT MOTHER****ER)
Additionally, check my videos below to pick up some visual tips on how to get the most out of Pull.
The Force Mage Master class
Massacre of the Righteous (Ser Varnell fight)
Genocide of the Qun (WALKING BOOOOOOOMB)
Modifié par AreleX, 21 avril 2011 - 12:31 .
#21
Posté 21 avril 2011 - 01:18
#22
Posté 21 avril 2011 - 01:25
#23
Posté 21 avril 2011 - 01:47
The reason they sort of spread out again is because, if you look carefully, the enemies are all knocked into each other in the center of the area, so the force of that knocks them slightly away again. However, it's still a very nice spell for packing those mobs in for some good AOE, either your other mage AOE spells or those of your friends.
#24
Posté 21 avril 2011 - 07:48
Scottish TaZeR wrote...
SmokeyNinjas wrote...
Yanking assassins out of stealth so they cant backstab you is always nice^_^
I use Mind blast for knocking Ass'ins out of stealth, Like to save pull for a group.
Is the basic version enough for that?
By the way,is it a bug that aoe like inferno didnt unstealth assasins unlike the tooltip in the game said?
Modifié par tonnactus, 21 avril 2011 - 07:49 .
#25
Posté 21 avril 2011 - 08:49
tonnactus wrote...
Scottish TaZeR wrote...
SmokeyNinjas wrote...
Yanking assassins out of stealth so they cant backstab you is always nice^_^
I use Mind blast for knocking Ass'ins out of stealth, Like to save pull for a group.
Is the basic version enough for that?
By the way,is it a bug that aoe like inferno didnt unstealth assasins unlike the tooltip in the game said?
It'll only do it if it hits them.





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