Kemor wrote...
A fireball is obviously NOT cost effective since a LOT of the actual fire doesn't impact anything at all AND you can move from it or avoid it.
What do you mean obviously? Do you know the physical/metaphysical laws directing magic/fire on DA? maybe the fire itself is almost free, but the precision is that hard/expensive part, so just dropping lot of it is cheaper to the mage than casting lot of small, pinpoint accurate spells, and you might be able to dodge it, if you are fast enough (and by that idea, you could also dodge the more concentrated spells, with fireballs, if you are at the center, you need to move further away to avoid it.
Kemor wrote...
The actual explosion force of a fireball (if it explodes at all) might probably be more devastating but then, you would do it with ice too, or rocks (works better on plate armor I bet).
Really? can you make ice explode? or rock? do fireballs even explode or do they just spread fire on a large area?
and why would armor work less well against physical impacts (something they are made to stop/redirect, than pure heat (fire hurts because it is hot, not because it has pretty lights, just heating the air has the same effect and metal conducts heat quite bit better than air).
Kemor wrote...
If you can make the iron of a weapon burn with a thought, why not someone's skull or helmet. A universe does not magically become logical because of completely illogical physical laws.
Maybe, or maybe not, does the helmet stay put while you cast your spell, will the person being cast the spell at choose not to resist, maybe living beings automaticly resist hostile magic cast on them, maybe even all magic and they must consciously stop resisting to get positive effects more easily through.
And maybe, even if you can just pinpoint your firespell at someones head/helmet, it's still easier, and cheaper, and just as effective, to drop a fireball on him.
Kemor wrote...
That's like saying that some world you make up has a different kind of gravity where only triangle objects are subject to it: saying so does not make it so, even in a world of your own design unless you are going for Terry Pratchet style.
Why must gravity effect objects of different shapes the same way? Because it does in our universe?
Maybe triangular objects are lighter in DA, maybe round objects get heavier the more perfectly spherical they become, who knows, as long as the rules are internally consistent, there needs to be no actual explanation to what they actually are, or why they are so.
Kemor wrote...
Now, if you introduce a powerful entity (creator) that MADE it so, it DOES become logical in your own setting but you therefore have to take it into account for every other thing you design within it.
No, that's just you insisting on the world to conform to your preconcieved ideas of how the world works, it requires no creator, no god, or any other sentient being to act as a designer anymore than our world does, rules are, and the world is shaped by them, wether there is a rule maker or not is irrelevant, as long as the rules are internally consistend, they can be believed in (within the story).
EDIT---
Kemor wrote...
True, but these advances would be also
structured WITH the knowledge of magic as an existing fact and it's
effects entwined with them. There is much less need to discover fire
when someone can make it appear out of thin air. Early tribes with such
a person would easily take dominance over tribes without due to the
advantages it brings and then they automatically nurture such
individuals above anything else: your first religion.
And that's where you get the religions and other myths
But just because one tribe has magic users and others don't, doesn't mean things will stay that way, other tribes will get their own mages, or someone will figure out a way to make fire without magic, or plague will kill all the mages in the ruling tribe (so "proving" that the tribe had angered the gods or something), causing an uprising.
Modifié par Nyysjan, 01 novembre 2009 - 01:23 .