Each project has its own motion capture and animation budget, and there comes a point where you make the decision between 'do we get a bunch of new generic animations?' or 'do we use custom animations for the high-impact scenes?' Sure, we could have gotten new drinking animations, but that would've involved losing assets elsewhere for what may have amounted to a slightly different 'here's a drink, now pretend you're drinking from it' animation.
That's not to say that we don't want to try and use new assets where we can. Evaluating and planning replacements for the 'old' animations that either A) look less than spectacular or

have been used to death is an ongoing process.
But when the choice comes between 'make this emotional moment work by using a custom animation for its participants' or 'make it so when your character has a drink at the bar, it looks nothing like Mass Effect 2', I tend to fall pretty heavily on the side of the emotional moment.
EDIT: I should mention - there are animations from Jade Empire in ME. There are animations from ME and DA:O in ME2. Our animation library is shared across all projects, and when a cinematic designer says 'that looks like it does exactly what I need', it gets ported over.
Modifié par JohnEpler, 16 mars 2011 - 02:24 .