Suron wrote...
wow, hard job when a lot of it is just ported from work already done :innocent:
face is we were criticized by BioWare to "wait and see" amongst all the "don't turn Dragon Age into Dragon Effect" threads and worry. Then we get DA2 and..guess what....dialogue wheel (at least it has SOME differences, if very few) but then blatant copy/pasted animations out of ME2. Again, musta been a cake job.
Actually, the animations being reused or not has absolutely zero impact on how much work Cinematic Design has to do. The job has everything to do with when and where animations are used, as well as what's being done with cameras, with VFX, the whole lot.
What resources are available only determines what sorts of things we can use in our scenes. It doesn't make it easier or faster to put scenes together - it merely dictates what those scenes can look like. If anything, a larger library of animations would make my job a little faster because I wouldn't have to try and combine three seemingly separate animations to get a particular effect - I could just use the 'guy puts hands on friend's shoulder' animation, rather than clipping a half dozen frames from the '2arm_arms_open' animation and looping them.