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#76
Kaynos1972

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That drinking animation really felt weird to me. I tought i was back in Mass Effect. What's next i'll be in Darktown Night and ran past some LizardMan named Grunt ?

Grunt  : Hawke
Hawke : Grunt.

Modifié par Kaynos1972, 20 mars 2011 - 02:43 .


#77
L33TDAWG

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JohnEpler wrote...

Each project has its own motion capture and animation budget, and there comes a point where you make the decision between 'do we get a bunch of new generic animations?' or 'do we use custom animations for the high-impact scenes?' Sure, we could have gotten new drinking animations, but that would've involved losing assets elsewhere for what may have amounted to a slightly different 'here's a drink, now pretend you're drinking from it' animation.

That's not to say that we don't want to try and use new assets where we can. Evaluating and planning replacements for the 'old' animations that either A) look less than spectacular or B) have been used to death is an ongoing process.

But when the choice comes between 'make this emotional moment work by using a custom animation for its participants' or 'make it so when your character has a drink at the bar, it looks nothing like Mass Effect 2', I tend to fall pretty heavily on the side of the emotional moment.

EDIT: I should mention - there are animations from Jade Empire in ME. There are animations from ME and DA:O in ME2. Our animation library is shared across all projects, and when a cinematic designer says 'that looks like it does exactly what I need', it gets ported over.

I thought Shepards jog was from somewhere familiar.
Anyways, I read Jade Empire, and my face lit up like a christmas tree I swear.

#78
L33TDAWG

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ACDimps wrote...

my one problem with the animations in convos is that they are so stiff. Bioware, WHY did you make all the characters in convos look like they have sticks up their bums?

Look at that machinma video posted yesterday on the forum. or look at this-

there's more life and movement here in an older game. In DA2 all we see are shots from the characters' waists-up (hardly any shots of their hands...maybe cause the models are bad...)

I dunno. No offense, just trying to give some constructive critique on how you can make the cutscenes more dynamic...

I agree, Mass Effect does have more liveliness to it imo.

#79
LuPoM

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militant agnostic wrote...

Just realized this a few minutues ago and have been checking around to see if anyone else noticed it to as well.

So far I seem to be the first.

When you get a drink at the bar in the hanged man Hawk uses the EXACT same drinking animation that Shepard uses in ME2. He even pulls away from the counter the same way.


It's the first thing I've noticed sincerely!