Enemies have too much health... ALWAYS ROGUES
#1
Posté 14 mars 2011 - 03:11
Sometimes those rogues have more health than my own character, and sometimes they have more health than the named enemies...
#2
Posté 14 mars 2011 - 03:50
Aesieru wrote...
There are always enemies which for no reason outside of the fact of having them... have different health bars, some up to ridiculous levels... and I can't keep fighting them all because if I focus on them first, the others spawn quicker and overwhelm me, or I can't do enough damage, or it just heals... but worse... at the same time, 3+ rogues ALWAYS appear to back stab me no matter what I do, disappear, and then backstab me again.
Sometimes those rogues have more health than my own character, and sometimes they have more health than the named enemies...
I've found the only thing I can do is focus down the littler mobs quickly, and then as soon as it becomes clear enough, have my entire party focus the rogues, and I think they usually stealth every 25% of their HP or so goes missing, so once I get to around 80% of their HP missing or so, I immediately try to hit them with any number of stunning things I can.. they'll usually vanish as soon as the stuns and knockdowns wear off, but they're far lower when they come back, and usually that results in the second round of stuns finishing them off.
But yes, they are incredibly incredibly annoying. Sometimes though, I believe this is a bug, they'll stealth and I'll either A) be able to see them, or
#3
Posté 14 mars 2011 - 04:22
#4
Posté 14 mars 2011 - 04:30
Though I hear Warrior Hawke with Templar/Silence can prevent them from using backstab in the first place.
#5
Posté 14 mars 2011 - 04:32
But yeah...those rogue's are scumsuckers. They can kill my mage, and merril very quickly if left unchecked. I always try to freeze them as quickly as possible.
#6
Posté 14 mars 2011 - 06:54
Pulling your group down a cleared hallway works wonders because if you are far enough away respawns don't automatically attack you. This lets you manage a fight in smaller groups and lets you focus down the rogue sooner. You might even drop combat between waves and be able to save.
#7
Posté 14 mars 2011 - 07:06
#8
Posté 14 mars 2011 - 07:23
#9
Posté 14 mars 2011 - 07:26
#10
Posté 14 mars 2011 - 07:36
#11
Posté 14 mars 2011 - 07:49
#12
Posté 14 mars 2011 - 08:11
Anyhow I can't recommend trusting cc because elite+ rogues seem to ignore effects like petrify and since the OP was talking about high health rogues I don't think normal mobs are the issue.
Then again I am running on nightmare, so I cannot speak to cc reliability on lower difficulties.
#13
Posté 14 mars 2011 - 08:19
There are other modes being discussed here?Jkol1 wrote...
Pretty sure the potion stealing is exclusive to nightmare mode. I think their healing is independent of stolen potions though because they always seem to have an unused stack on their corpse when I loot them.
Anyhow I can't recommend trusting cc because elite+ rogues seem to ignore effects like petrify and since the OP was talking about high health rogues I don't think normal mobs are the issue.
Then again I am running on nightmare, so I cannot speak to cc reliability on lower difficulties.
I am talking about the toughest rogues in the game. CC works. Crushing prison may get resisited but it still ticks damage, Horror is right there after it and that ALWAYS works. Horror works on pride demons. And petrify has never not worked on a rogue.
Modifié par SuicidialBaby, 14 mars 2011 - 08:23 .
#14
Posté 14 mars 2011 - 08:32
#15
Posté 14 mars 2011 - 09:09
#16
Posté 14 mars 2011 - 09:14





Retour en haut






