Foolsfolly wrote...
Another thing is the city of Kirkwall - it's a city not a hallway right? Where are the markets? The wide open spaces with interesting people to talk to? Why are the streets laid out like a platform game instead of a city?
For my 10 cents, only Rockstar and Bethesda have ever built realistic fully realized cities. Everywhere else it's the bare minimum of a city while giving you whatever the gameplay requires a Hub to be.
It's just a part of suspending your disbelief. You have to belief that there's more to a city than the Hub before you.
Amaranthine wasn't bad though. Neither was Vigil's Keep for that opening. That place looked cool.
Im going to have to argue with you because the only real thing they had to spend alot of time creating out of the world was Kirkwall. You spend 80% of the game in that city so they had plenty of reason to make it feel as life like as possible. Yeah they had the coast and a couple other zones but half of it is just recycled over and over again throughtout the game.
Not that in the end this was anything that would really have made or broke the game for me. Heck the original Mass Effect had that all over the place.





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