Could the next Mass Effect game be a First-Person Shooter?
#76
Posté 15 mars 2011 - 10:54
#77
Posté 15 mars 2011 - 10:58
#78
Posté 15 mars 2011 - 12:28
#79
Posté 15 mars 2011 - 12:49
lets make Mass Effect 4 (or however it is called) an FPS too! We clearly need more of them. And ME definetly needs a first person view! ecause as it is now it sucks.
Next step include multiplayer, remove every single RPG aspect and slowly, but painfully, transform Mass Effect into the COD of space.
#80
Posté 15 mars 2011 - 07:05
Valkyre4 wrote...
there you have it... great...
lets make Mass Effect 4 (or however it is called) an FPS too! We clearly need more of them. And ME definetly needs a first person view! ecause as it is now it sucks.
Next step include multiplayer, remove every single RPG aspect and slowly, but painfully, transform Mass Effect into the COD of space.

We're talking about spin off games.
And what's so bad about Call of Duty( with exception of Modern Warfare 2)?
#81
Posté 15 mars 2011 - 07:08
So if they want to develop a shootemup they will .
#82
Posté 15 mars 2011 - 08:42
No, they wouldn't. Sometimes streamlining the game helps (Mass Effect 2) and other times it doesn't (Dragon Age 2). Look at DA2's sales. It hasn't led to the bump in profit that EA hoped for (and I don't blame BioWare for the product, it was more EA's fault).Ramirez Wolfen wrote...
It wouldn't be a waste of time. A lot of people would buy it. I don't see how making money is a waste.
They developed MDK 2 because of their relationship with Interplay. They had nothing to do with MDK 1. They were also in the middle of developing RPGs out the ass. It wasn't necessarily their choice. It was probable the publisher's, Interplay, behest due to the critical and commercial reaction to Baldur's Gate. Interplay probable wanted to see if they could work that magic in a different genre.Drake_Hound wrote...
Bioware made MDK 1 and 2 , so saying Bioware isn´t a shootemup developer is also not true .
So if they want to develop a shootemup they will .
If it was at BioWare's behest, it was probable an experimental venture to see if they could make money in the FPS market, so, they acquired the rights to make the sequal to MDK. Either way put, it failed. They're not known for shooters. They have only one successful IP, Mass Effect, that has any kind of shooter elements in it. BioWare is better off sticking to what made them great. If they can find some way of mixing their RPG formula with other genres in a good IP, then hell yeah, I'd support, but holistic games of non-rpg genres do not work for them. It's no different than Bethesda's work on non-rpg games (IHRA's Drag Racing, anyone?).
I would love to see more work done on the D&D and Star Wars IPs, but I don't think they still have the licenses for that. Last time I checked, most of that defaulted back to Wizard . Obsidian might still have the D&D one, but they haven't done anything with it.
Modifié par Xathos-, 15 mars 2011 - 09:16 .
#83
Posté 15 mars 2011 - 09:37
#84
Posté 15 mars 2011 - 10:35
Valkyre4 wrote...
there you have it... great...
lets make Mass Effect 4 (or however it is called) an FPS too! We clearly need more of them. And ME definetly needs a first person view! ecause as it is now it sucks.
Next step include multiplayer, remove every single RPG aspect and slowly, but painfully, transform Mass Effect into the COD of space.
If you are just going to post smartass comments get out of this thread.<_<
And COD isn't bad (even though I refuse to play it anymore, but for legitimate reasons)
#85
Posté 15 mars 2011 - 10:43
Darth Death wrote...
LMAO this thread is funny.
Too many nerds who probably have never played an FPS are screaming no, but not giving a reason and hating on COD (which isn't bad)
#86
Posté 15 mars 2011 - 11:28
But this is just my opinion on my preferences. Don't flame me for it.
#87
Posté 15 mars 2011 - 11:37
#88
Posté 15 mars 2011 - 11:38
Second, the weapon designs aren't all that "suitable" for a first person viewpoint IMHO.
Third, I should slap you for suggesting this idea.
#89
Posté 15 mars 2011 - 11:47
They developed MDK 2 because of their relationship with Interplay. They had nothing to do with MDK 1. They were also in the middle of developing RPGs out the ass. It wasn't necessarily their choice. It was probable the publisher's, Interplay, behest due to the critical and commercial reaction to Baldur's Gate. Interplay probable wanted to see if they could work that magic in a different genre.Drake_Hound wrote...
Bioware made MDK 1 and 2 , so saying Bioware isn´t a shootemup developer is also not true .
So if they want to develop a shootemup they will .
If it was at BioWare's behest, it was probable an experimental venture to see if they could make money in the FPS market, so, they acquired the rights to make the sequal to MDK. Either way put, it failed. They're not known for shooters. They have only one successful IP, Mass Effect, that has any kind of shooter elements in it. BioWare is better off sticking to what made them great. If they can find some way of mixing their RPG formula with other genres in a good IP, then hell yeah, I'd support, but holistic games of non-rpg genres do not work for them. It's no different than Bethesda's work on non-rpg games (IHRA's Drag Racing, anyone?).
I would love to see more work done on the D&D and Star Wars IPs, but I don't think they still have the licenses for that. Last time I checked, most of that defaulted back to Wizard . Obsidian might still have the D&D one, but they haven't done anything with it.
First MDK2 didn´t Fail its just not most people cup of tea , ME1 wasn´t most bioware fans cup of tea either .
ME2 they simplified it , so more people could get involved , but with gears of war and halo .
Its a matter of time before gamers pick up those tittles and give it a go , what failed is that traditionalist prefer there rpg tittles there way .
Its the same reason DA2 is the hot topic of discussion , some love it some hate it .
Cause its simplifying whats traditionally RPG into a more action based game , while simplifying shootemup like ME1 did work , but simplifying RPG elements in DA2 seems to be a bit backward for now .
Well real results will come in from numbers sold .
D&D tittles are scattered if bioware wants to pickup for example Dragon Lance , thats still free ..
Forgotten realms and Neverwinters Night are already traded marked and registrated .
Star Wars IP where have you been its been in development for 5 years , cumulating to SWTOR that set to be released in spring . together with Lucas Arts .
But you are right about MDK1 i forgot about that it wasn´t a bioware project .
Anyway some more information you forgot , It wasn´t interplay it was Black Isle that gave them the baldurgate . something they repaid in full with obsidian .. (majority former black isle)
And cause you think it failed doesn´t mean it fail , cause who cannot remember one of the best RPG ahead of the time (too much hardware constraints back then ) Torment .
In sales Torment failed , but its a legend among any rpg gamer .
Same way MDK 2 is famous among some shootemup players .
Edit messed up the quoto option
Modifié par Drake_Hound, 16 mars 2011 - 12:43 .
#90
Posté 15 mars 2011 - 11:51
ReconTeam wrote...
First, it is fine as a third person shooter. There is no real reason to switch to first person in this case.
Second, the weapon designs aren't all that "suitable" for a first person viewpoint IMHO.
Third, I should slap you for suggesting this idea.
1) Fallout is a good FPS RPG
2) Like you said, that's your opinion.
3) Just be glad that I didn't say that the next Mass Effect game should be a COD/ME crossover.
#91
Posté 16 mars 2011 - 12:07
Fdingo wrote...
Now that EA has the reigns it wouldn't surprise me.
They have more than Bioware's reins.
#92
Posté 16 mars 2011 - 12:10
#93
Posté 16 mars 2011 - 01:13
But the notion that the next Mass Effect "series" suddenly going on to abandon everything they have learned and improved on in ME and ME2 (and eventually ME3) would be kind of silly.
Modifié par Jaesun999, 16 mars 2011 - 01:14 .
#94
Posté 16 mars 2011 - 01:26
#95
Posté 16 mars 2011 - 01:27
And as far as gameplay goes, I think the third person view works best for the various things ME does. Pausing the action in first person would seem weird to me, and so would selecting and arcing powers. You'd have to remove the cover mechanic entirely. And I don't know about anyone else, but I find switches from first-person to third-person views when going from gameplay to cutscenes to be jarring. I hate it when it happens in Halo or Fallout. Bioware has always loved their cutscenes, so I don't think it's the direction they should take this particular franchise.
Right now, the third-person gameplay is sharp, and it feels different from any other game I've ever played. If you go first-person, you have to compete with a dozen other established franchises after they already found a niche--one that isn't overpopulated--that can be profitable.
#96
Posté 16 mars 2011 - 01:32
Ramirez Wolfen wrote...
ReconTeam wrote...
First, it is fine as a third person shooter. There is no real reason to switch to first person in this case.
Second, the weapon designs aren't all that "suitable" for a first person viewpoint IMHO.
Third, I should slap you for suggesting this idea.
1) Fallout is a good FPS RPG
2) Like you said, that's your opinion.
3) Just be glad that I didn't say that the next Mass Effect game should be a COD/ME crossover.
Yet this isn't Fallout. What improvement would this being a FPS offer? Companies shouldn't switch back and forth between FPS and TPS in a franchise. Stick to one thing and do it well.
#97
Posté 16 mars 2011 - 01:33
#98
Posté 16 mars 2011 - 01:33
#99
Posté 16 mars 2011 - 03:13
#100
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Posté 16 mars 2011 - 03:39
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