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DLC Feastday - asking a BioWare member for help :)


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#1
Machlathak

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Since I simply love Dragon Age, I was occasionally collecting and writing some bugfixes & tweaks for Origins and Awakening, the past months/years?.

For now I am trying to get the few but really nice Feastday-Items to be proper imported from Origins to Awakening.

One item in particular is giving me a really hard time: "Oghren's Beard Flask"
--> http://dragonage.wikia.com/wiki/Beard_Flask
I am able to get the item via console/customscript (since it was deleted while importing this 'restricted to: Oghren' item), and the 'injury' it casts is indeed working, but the item won't replenish after use...

I tried some things, but it seems that there is a line or two in one of the .ncs-files (which came with FeastdayDLC) which checks if this script is being fired in origins or not...


To cut a long story short:
Is it possible for you [BioWare] to release some of the source files (the scripts, nss) from Feastday for us fans to edit?
In my case, I would be really happy if you could just post the relative nss-files for Oghren's "Beard Flask" (val_im_qck_flask.uti). :happy:
[It might be just "val_alcohol_cast.nss", but I am not 100% sure...]

Modifié par Machlathak, 14 mars 2011 - 05:24 .


#2
Machlathak

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ok, it's "val_alcohol_cast.ncs" & "val_module.ncs". In these scripts Oghren is referenced as "gen00fl_oghren", while in Awakening it's technically a new creature: "gxa000fl_oghren"...

Since the Awakening-creature got one more letter/character in it's name it is not possible to simply hex-edit the new name for oghren in the compiled ncs-scripts, and then put these scripts in a awakening-only mod...

What a pity! Loved the 'roaring drunk'-injury, since it contributes perfectly to old Oghren.


Hopefully BioWare will release the necessary source-files("val_alcohol_cast.nss" & "val_module.nss" would be just fine, so that it's possible for me to recreate the scripts).

I know this 'user-problem' is not on your priority-list at the moment... but when you find some time it would be really great if you could help me out on this!

Modifié par Machlathak, 14 mars 2011 - 05:26 .


#3
Machlathak

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managed to get it to work properly now. No need to publish the files anymore^^