So I know this is all speculation at this point...but how well would you figure a 2 hander spec warrior to do if all he did was dump every single point into STR and avoid DEX and CON all together o.O1?
2handed warrior
Débuté par
VyseTheBlueRogue
, oct. 28 2009 11:40
#1
Posté 28 octobre 2009 - 11:40
#2
Posté 28 octobre 2009 - 11:43
Badly
#3
Posté 28 octobre 2009 - 11:44
Not too well, I imagine. Not having any CON is going to make "closing the gap" a pain unless the rest of your party is heavy into CC and range denial abilities. If only warriors had stealth...
#4
Posté 28 octobre 2009 - 11:46
this is true..I was thinking of truly going for "the glass cannon'..
#5
Posté 28 octobre 2009 - 11:47
A glass cannon warrior, intriguing, but due to having to melee it wouldn't work that well.
#6
Posté 28 octobre 2009 - 11:48
maybe glass...hammer or something xD i dunno
#7
Posté 28 octobre 2009 - 11:50
I think there are some warrior abilities that let you convince enemies to attack other people. I think you'd do OK without too much con, you'd just have to watch for AoEs.
#8
Posté 28 octobre 2009 - 11:51
I would do every level 2+ str 1+ will then 1+ str 1+ Con 1+ will then 1+str 1+ dex1+ will
and repeat.Your equipment will matter a lot also and tactics of where you place your warrior to minimize damage taken.
and repeat.Your equipment will matter a lot also and tactics of where you place your warrior to minimize damage taken.
#9
Posté 28 octobre 2009 - 11:54
Ranged attackers would cause a problem.. make you into a pin cushion real quick...
#10
Posté 28 octobre 2009 - 11:57
Modifié par VyseTheBlueRogue, 28 octobre 2009 - 11:58 .
#11
Posté 30 mars 2010 - 08:49
lol ninja warrior
#12
Posté 30 mars 2010 - 09:27
meh its always safe to get some constitution. Even my Wynne and Leliana get some hp or they get wrecked by ranged attacker or other random thing flying around like fireball or chain lighting lol.
#13
Posté 30 mars 2010 - 11:09
VyseTheBlueRogue wrote...
this is true..I was thinking of truly going for "the glass cannon'..
Dual wielding warriors and duelists make far better glass cannons than 2-handers because they have a lot more defense so they can avoid a lot of damage and draw less aggro because of their lighter armor. 2-handers have by far the worst defense of all the warrior types and draw a lot of aggro because of their massive armors so they need a decent Con score to take hits.
edit: lol wait topic is from 5 months ago, never mind. Me needs to get more sleep so I actually notice when the post I'm replying to was created
Modifié par Thanatos45, 30 mars 2010 - 11:13 .
#14
Posté 30 mars 2010 - 11:27
2-Handed warriors don't need dex or con. Hitting is important yes, but strength adds to your it ratio. Health is important for all warriors yes I will agree, but 2-handed warriors are not tanks -- they are melee DPSers.
The 2 stats you should be worried about are Strength and Willpower. You can get 30-35 willpower with out spending that many points, and from items, equipment, and the circle of magi quest line.
The reason why I recommend investing into willpower is simple, for more stamina which is the life-blood of a 2-handed warrior and mental resistance. With wades dragon light, medium, or heavy armor you will NEVER be weighed down and your stamina is almost endless with the proper tactics being used. I sit and spam sunder arms, sunder armor, mighty blow all day long with out having to wait on stamina, critical strike on ranks, and Sweep to back off mobs.
The 2 stats you should be worried about are Strength and Willpower. You can get 30-35 willpower with out spending that many points, and from items, equipment, and the circle of magi quest line.
The reason why I recommend investing into willpower is simple, for more stamina which is the life-blood of a 2-handed warrior and mental resistance. With wades dragon light, medium, or heavy armor you will NEVER be weighed down and your stamina is almost endless with the proper tactics being used. I sit and spam sunder arms, sunder armor, mighty blow all day long with out having to wait on stamina, critical strike on ranks, and Sweep to back off mobs.
Modifié par Soilborn88, 30 mars 2010 - 11:30 .
#15
Posté 30 mars 2010 - 11:34
Eh 2 handed warriors are ok you do need willpower silver or dragon bone armor and a good axe or massive sword to be effective personally ill stick with my Arcane warrior calling infernos and dealing mele damage is fun.
#16
Posté 30 mars 2010 - 08:19
I did my 2 handed warrior similarly dumping most points into strength and some into constitution. Even though I'm playing with 3 mages and a rogue on a different playthrough now, I still have mad love for my warrior on the previous playthrough. By the way there are items you could get to help balance out some of the lack of constitution. For instance if you have a Champion's shield and lifegiver ring you can get down and dirty with the best of them.
#17
Posté 30 mars 2010 - 08:21
Necro fail.
#18
Posté 31 mars 2010 - 06:15
hav one of your mages get HASTE
or if ur on awakening craft a weapon rune called MOMENTUM
for great speed very great addition if ur leaning to being a 2h wr
so u can balance ur attributes
or if ur on awakening craft a weapon rune called MOMENTUM
for great speed very great addition if ur leaning to being a 2h wr
so u can balance ur attributes
#19
Posté 31 mars 2010 - 07:06
It would work fine, unless you plan on playing nightmare.
Then you go splat.
Then you go splat.
#20
Posté 01 avril 2010 - 10:27
I played through Nightmare on both Origins and Awakenings with a pure strength 2-handed Human Noble warrior and I loved it. The only mod I used was the respecialisation mod for Origins (that one talent in the shield line annoyed me).
Through Origins my party consisted mainly of:
Alistair, as a DEX tank
Leliana, as a ranged support rogue
Wynne, as a healer, supporter and disabler
This party complemented the utlity and damage of my 2H warrior really well and got me through the game absolutely fine. The reason I went pure strength was to maximise damage and hit rate, which were very important to me. Personally, I didn't feel the other attributes contributed as much to enhancing my 2H warriors purpose, which was to deal a serious amount of hurt while maintaining a fair amount of crowd control (which, I may add, was handled great between Two handed sweep, Pommel Strike, Stunning Blows and War Cry).
For example, Dexterity added to hit rate and defence but not to damage. Powerful swings already decreases defence and, let's face it, for defence to be effective, you do need to invest a fair chunk here. So I skipped dexterity.
Constitution increases your health at a rate of 5/point, if I recall correctly. Bonus health isn't something to be taken lightly, but I never felt like I did not have enough health. Besides, Alistair was in my party drawing aggro, while the crowd was controlled by myself and Wynne, so really more health would have been indulgent.
Finally, Willpower. Willpower would probably have been the second most useful attribute, in my opinion. However, with the buff to death blow and the rate at which you kill things, stamina always seemed to be a non-issue for me. Furthermore, stamina is boosted by a lot of end-game gear, such as the Chasind Greatmaul and, if you have Warden's Keep, the Warden Commander Armour (specicially the boots). If I was going to spend any attribute points anywhere else but strength, it would be here.
So in the end, strength made the most sense for me in Origins. This goes double in Awakenings. With the introduction of Intensifying Runes, spirit warrior's amazing sustainable and the health and stamina skills, strength is very attractive indeed.
In my opinion, pure strength was great for a 2H warrior. However, this is because I was not the primary tank. If you were planning to roll a 2H tank, you would most likely have to invest in Dexterity or Constitution. It is really just situational in the end. But I will definitely say that a pure strength 2H warrior is definitely viable and is certainly capable of breezing through the game on the highest difficulty.
EDIT: I will note that I did put points in cunning to allow for the higher tier coercion skills.
Through Origins my party consisted mainly of:
Alistair, as a DEX tank
Leliana, as a ranged support rogue
Wynne, as a healer, supporter and disabler
This party complemented the utlity and damage of my 2H warrior really well and got me through the game absolutely fine. The reason I went pure strength was to maximise damage and hit rate, which were very important to me. Personally, I didn't feel the other attributes contributed as much to enhancing my 2H warriors purpose, which was to deal a serious amount of hurt while maintaining a fair amount of crowd control (which, I may add, was handled great between Two handed sweep, Pommel Strike, Stunning Blows and War Cry).
For example, Dexterity added to hit rate and defence but not to damage. Powerful swings already decreases defence and, let's face it, for defence to be effective, you do need to invest a fair chunk here. So I skipped dexterity.
Constitution increases your health at a rate of 5/point, if I recall correctly. Bonus health isn't something to be taken lightly, but I never felt like I did not have enough health. Besides, Alistair was in my party drawing aggro, while the crowd was controlled by myself and Wynne, so really more health would have been indulgent.
Finally, Willpower. Willpower would probably have been the second most useful attribute, in my opinion. However, with the buff to death blow and the rate at which you kill things, stamina always seemed to be a non-issue for me. Furthermore, stamina is boosted by a lot of end-game gear, such as the Chasind Greatmaul and, if you have Warden's Keep, the Warden Commander Armour (specicially the boots). If I was going to spend any attribute points anywhere else but strength, it would be here.
So in the end, strength made the most sense for me in Origins. This goes double in Awakenings. With the introduction of Intensifying Runes, spirit warrior's amazing sustainable and the health and stamina skills, strength is very attractive indeed.
In my opinion, pure strength was great for a 2H warrior. However, this is because I was not the primary tank. If you were planning to roll a 2H tank, you would most likely have to invest in Dexterity or Constitution. It is really just situational in the end. But I will definitely say that a pure strength 2H warrior is definitely viable and is certainly capable of breezing through the game on the highest difficulty.
EDIT: I will note that I did put points in cunning to allow for the higher tier coercion skills.
Modifié par medium-rare, 01 avril 2010 - 10:29 .
#21
Posté 06 avril 2010 - 09:05
If going with Ivons and Wades or the Warden which be best of the 2 for wearing as 2handed dps warrior, and if wardens best at what point be best to grab it from keep while its tier 3 or tier 6?
Also why the many surgestion to using the chasind great maul, doesnt they have really low crit chance or is it something to do with AP?
Also why the many surgestion to using the chasind great maul, doesnt they have really low crit chance or is it something to do with AP?
Modifié par Lowenhart, 06 avril 2010 - 09:07 .
#22
Posté 07 avril 2010 - 10:05
You can still tank easily as 2hander and you do not need DEX or CONS, your defense will be your CC abilities. Champion is an excellent 1st choice spec for a 2h warrior. Just circle through warcry/2handed sweep.
Hostile mages are a bit of a pain sometimes however without CONS points and crushing prison.
Hostile mages are a bit of a pain sometimes however without CONS points and crushing prison.
#23
Posté 08 avril 2010 - 01:32
I messed around with a str heavy 2hder and a more balanced character that beefed up str, dex, wil, and a bit of con. Depending on the party type and what you want your character to do kind of determines what will work better for you.
I found that the balanced character was more flexible and could handle different types of situations better than all str. The all str was fine but had a tendency to fall quicker if things went fubar. The balanced character had a party of 2 2hders, a dex tank, and a cc mage. The key to success was to move around a ton in combat and rotate enemies between the melee characters.
I found that the balanced character was more flexible and could handle different types of situations better than all str. The all str was fine but had a tendency to fall quicker if things went fubar. The balanced character had a party of 2 2hders, a dex tank, and a cc mage. The key to success was to move around a ton in combat and rotate enemies between the melee characters.
#24
Posté 08 avril 2010 - 02:19
You don't really need dex for 2-handers. You also don't really need willpower, because near the end game almost all the high-tier equips have +stamina bonuses in them that will make you a skill spammer.
I did one playthrough with a 2-hander and I just dumped all my points into strength. It's really enough. Without willpower, yeah at the beginning you'll have a hard time spamming, but near the end game (or whenever you get Wade's armors and Chasind Maul) you'll have tone of stamina equips to boost your stamina.
I did one playthrough with a 2-hander and I just dumped all my points into strength. It's really enough. Without willpower, yeah at the beginning you'll have a hard time spamming, but near the end game (or whenever you get Wade's armors and Chasind Maul) you'll have tone of stamina equips to boost your stamina.
#25
Posté 08 avril 2010 - 03:36
Use boots/gloves of diligence along with Varathorn's armor as well (+25 stamina). Pretty simple strategy ->
1) Sunder Arms
2) Warcry (knocks down everyone)
3) Sunder Armor
4) Wait till surrounded again then... two-handed sweep
5) Sunder Arms
6) Warcry again, etc
Cycling through. I never bothered to finish off enemies either, since the 2handed sweep is much more effective at that. Also fun to see the screen spammed with...
30xp
30xp
30xp
etc
... all at once heh. Hence the need for maximum possible damage - so STR, still the best option in my opinion as my first 2hander on my first playthrough was a balanced character but could not simply annihilate mobs the way my 2nd 2hander could.
1) Sunder Arms
2) Warcry (knocks down everyone)
3) Sunder Armor
4) Wait till surrounded again then... two-handed sweep
5) Sunder Arms
6) Warcry again, etc
Cycling through. I never bothered to finish off enemies either, since the 2handed sweep is much more effective at that. Also fun to see the screen spammed with...
30xp
30xp
30xp
etc
... all at once heh. Hence the need for maximum possible damage - so STR, still the best option in my opinion as my first 2hander on my first playthrough was a balanced character but could not simply annihilate mobs the way my 2nd 2hander could.
Modifié par OneBadAssMother, 08 avril 2010 - 03:38 .





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