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When/If you Kill Merril in the Fade, Why Doesn't She Go Tranquil?


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#1
Cambios

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When you go to the Fade, if Merril is in your party its likely she'll turn on you. Then you have to kill her.

But when you get back to the real world, she is fine.

The problem is, earlier in the game one of the NPCs tells you "if a mage is killed in the Fade, they lose their connection to it and become Tranquil."

So what gives?

#2
StingingVelvet

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I guess that is what you might call an error.

I took Anders in and the game seemed to avoid him turning on me, choosing the other two characters. Maybe if you take two mages the game is kind of forced to pick one despite the canon issue?

Side note: I like how Sebastian is not available to take in, since they didn't want to build a plot for him in there.

#3
Malfustheone

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Perhaps it has to do with the method with which they entered? Maybe the keeper has a special ritual that ensures safety in the fade :P. Honestly, I was a little concerned with the apparent "rule-breaking" but I wouldn't let it get the best of me :P

#4
KitsuneEclipse

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As said above, honestly - I don't believe this is a normal connection to the Fade. The Keeper had to use some of her own ancient spells to put those of us without mage powers into the Fade at no risk to us. So although Merrill could've entered the Fade using her Mage abilities, instead she entered using this ancient Keeper method, which seems to be set under different rules.

I was also wondering if your main character is a Mage, do you still need the Keeper? I think that you do, because it requires you to enter this boys particular version of the Fade. So I think under these odd set of rules with the Keeper's magic that you can waylay the problems of becoming tranquil if you die.

...however, if that's all true, then why is it if all my party members die it says my Journey Ends, shouldn't we all just wake up from the Fade as Merrill did? Hmmm!

Modifié par KitsuneEclipse, 14 mars 2011 - 06:42 .


#5
Cambios

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KitsuneEclipse wrote...

...however, if that's all true, then why is it if all my party members die it says my Journey Ends, shouldn't we all just wake up from the Fade as Merrill did? Hmmm!


Exactly.

I think they screwed the pooch on this one. They should either have not let you take mages in, or made you restart if any mages died, or just turned them tranquil back in the real world and force a reload.

#6
Sereaph502

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It's not your mage's minds, it's that half-elf boy's. That's why.

#7
Sabresandiego

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Why post a spoiler in the damn title? Are you stupid?

#8
thestillwind

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Sabresandiego wrote...

Why post a spoiler in the damn title? Are you stupid?


this topic is posted in a spoiler subforum

#9
KitsuneEclipse

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Sabresandiego wrote...

Why post a spoiler in the damn title? Are you stupid?


Yeah, as the individual above me said, pay attention to the forum titles "Dragon Age II Gameplay and Strategy Forum (Spoilers)" if you don't wish for spoilers, don't look.

#10
Alockon

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StingingVelvet wrote...

I guess that is what you might call an error.

I took Anders in and the game seemed to avoid him turning on me, choosing the other two characters. Maybe if you take two mages the game is kind of forced to pick one despite the canon issue?

Side note: I like how Sebastian is not available to take in, since they didn't want to build a plot for him in there.


If you take Sabastian when you when you activite the quest, he will tell you that he won't be going in becasue it's not a man's place to go into the fade and will be against you going into the fade.

#11
Sabresandiego

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Doesnt matter, he doesnt need to put the spoiler in the title...

#12
StingingVelvet

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Alockon wrote...

If you take Sabastian when you when you activite the quest, he will tell you that he won't be going in becasue it's not a man's place to go into the fade and will be against you going into the fade.


I know, that's what I was talking about.

#13
Razaroh

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1. Gameplay and story segregation.

2. You didn't kill her, just knocked her out. Just like how taking a few hundred knives and fireballs to the face won't kill any of the companions, just knock them out with some owies.

3. Gameplay and story segregation.

#14
Arhka

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It's because you're in Feynriel's dream. It's in the boy's mind.

#15
Feranel

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^ This
You aren't in Merril's mind, or using her gateway to the Fade. You entered the Fade piggy-backed on Feynriel. For all intents and purposes, he is the only one there who is real, and as such can be destroyed.

#16
Cambios

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Sabresandiego wrote...

Doesnt matter, he doesnt need to put the spoiler in the title...


As you've already been reminded, this is the spoiler forum: 

Dragon Age II Gameplay and Strategy Forum (Spoilers)

If you don't want a spoiler, you shouldn't even come here until you play through the game once.

Stop being a jerk.

#17
Cambios

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Arhka wrote...

It's because you're in Feynriel's dream. It's in the boy's mind.


I don't think that's how it works. The Fade is the Fade. You are either in it, or you are not. I don't think every mage's mind is a different Fade.

Razaroh wrote...

1. Gameplay and story segregation.

2.
You didn't kill her, just knocked her out. Just like how taking a few
hundred knives and fireballs to the face won't kill any of the
companions, just knock them out with some owies.

3. Gameplay and story segregation.


Hehehehe. Yeah :P

#18
Nathan Redgrave

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Cambios wrote...

When you go to the Fade, if Merril is in your party its likely she'll turn on you. Then you have to kill her.

But when you get back to the real world, she is fine.

The problem is, earlier in the game one of the NPCs tells you "if a mage is killed in the Fade, they lose their connection to it and become Tranquil."

So what gives?


A death in the Fade, not a mage killed in the Fade--it has nothing to do with being a mage. However, party members turning on you in the Fade are a different case, and they don't actually die--they just wake up. Whatever Feynriel's situation is, it's different than what your party faced. It probably has to do with him being a dreamer, and thus being more "completely" in the Fade than your party.

Regardless of which party member turn, they all wake up in the real world, anyway. It's never specifically said why they wouldn't be made Tranquil, but it's also only said that Feynriel was in danger of that. If Marethari thought the others were in danger, I think she would have brought that up as well.

#19
Nathan Redgrave

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StingingVelvet wrote...

I guess that is what you might call an error.

I took Anders in and the game seemed to avoid him turning on me, choosing the other two characters. Maybe if you take two mages the game is kind of forced to pick one despite the canon issue?

Side note: I like how Sebastian is not available to take in, since they didn't want to build a plot for him in there.


It would have been redundant anyway, since he has his own "demonic temptation" moment during one of his own sidequests.

#20
ColdEnd

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Sabresandiego wrote...

Doesnt matter, he doesnt need to put the spoiler in the title...


Cry about it somewhere else Ms. Manners, and while you're sobbing brokenly over that one, why don't you write an angry letter about people who wear white after labor day and never send thank you cards in reply to the little lace covered, embossed, thank you cards that you send them.

#21
Guest_Puddi III_*

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That would have been cool if instead of a game over screen, it went back to the reality where you then had to fight and kill an abominable Feynriel.

Modifié par Filament, 01 avril 2011 - 06:04 .


#22
Zan Mura

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StingingVelvet wrote...

I guess that is what you might call an error.

I took Anders in and the game seemed to avoid him turning on me, choosing the other two characters. Maybe if you take two mages the game is kind of forced to pick one despite the canon issue?

Side note: I like how Sebastian is not available to take in, since they didn't want to build a plot for him in there.


The whole event is scripted, and not an error in the least. Isabela, Merrill and Fenris will turn on you, nobody else will. I don't remember if it was the Keeper, codex or Feynriel himself, but there was a source that mentioned that it was not a normal connection to the fade. Probably due to Fenris being a dreamer, or the ritual being different from the norm. Regardless, there was no plot hole. Just exceptional circumstances.

#23
BanditGR

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Zan Mura wrote...

Isabela, Merrill and Fenris will turn on you, nobody else will.


Everyone will turn on you, regardless of friendship/rivalry with the exception of Dog, Anders (Justice protects him) and Sebastian that will refuse to enter the Fade.

#24
Teknor

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ColdEnd wrote...

Cry about it somewhere else Ms. Manners, and while you're sobbing brokenly over that one, why don't you write an angry letter about people who wear white after labor day and never send thank you cards in reply to the little lace covered, embossed, thank you cards that you send them.


Holy hell, so much butthurt in one person.

#25
borelocin

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I think it is because it is the boys dream, and you only go tranquil if you die in your own dream ?

On a side point, might I politely ask the OP to remove the second half of the thread title and put it inside the thread instead ? That way people can choose whether they want to be "spoiled" on this particular story point.