To Anyone not using Merrill's Bloodmage skills....
#26
Posté 24 mars 2011 - 06:53
Thanks for these ideas, guys, can't believe I didn't think about this sooner.
#27
Posté 24 mars 2011 - 09:13
Is that normal, or is maker's sigh bugging? After putting her at 28 con she only has 195 hp while my warrior has about 400 at 28 con.
#28
Posté 24 mars 2011 - 11:09
#29
Posté 24 mars 2011 - 11:27
MachDelta wrote...
I cannot picture using Merrill any other way than as a primal blood mage.
This. She looks amazing covered in bolders, chucking spells right and left and shrugging off damage as if it were nothing. Lately I've stopped using rock armor just because it's interesting to see her with the blood magic animations, with rivulets of blood gushing off of her as she blows things to bits.
Remarkable that such a slight little thing could be my best tank.
#30
Posté 25 mars 2011 - 02:43
#31
Posté 25 mars 2011 - 04:03
It's actually making ACT 3 WAY easier for me, than any of the previous Acts (with the possible exception of the High Dragon which I have NOT fought yet).
My killer party is: PC (2h warrior) + Varric (comedic relief) + Anders (field medic) + Merrill (weapon of mass destruction)
I wonder if BioWare knew how awesome Merrill/BM is? I didn't even respec her, because if I did then fights would just get TOO easy.
#32
Posté 25 mars 2011 - 04:10
#33
Posté 25 mars 2011 - 04:18
#34
Posté 25 mars 2011 - 09:50
By the time she realises I was right all along, we're permanent rivals XD
#35
Posté 25 mars 2011 - 10:02
That's bloody alchemy to me... Which strikes me as ironic, but that's beside the point.
Modifié par Bakkerbaard, 30 mars 2011 - 04:37 .
#36
Posté 25 mars 2011 - 10:19
?
#37
Posté 26 mars 2011 - 03:23
Thought I would have to drop Merrill because of the constant AEs because it would require too much micromanaging of her to turn it on and off constantly but she does not hit allies with it.
As far as gear goes, I must have missed some on my second run through or just not gotten some random drops as I don't have two rings and a belt that provide extra bloodmage points, and then I got bugged and probably won't get the final armor component for her either if memory serves of when you get it. She's still a beast, but I swap her and Varric in and out.
As far as Nightmare goes, I will give this one piece of advice if you're using her. I'm going to assume you're using Aveline, because, frankly, you're doing it wrong if you're not. Even on nightmare she works very well with AEs and Aveline. Try this combo one day, and can do it with Aveline standing in AEs.
1. With several mobs on Aveline, activate Stonewall.
2. Cone of cold right overtop of Aveline into the group. She will take 0 damage, might get frozen, though.
3. Explosive arrow the entire group immediately. Aveline will still have stonewall up and take 0 damage. Any brittle enemies (normally about half) will take 4k+ damage.
Aveline also works very well with Merrill or any mage on nightmare using shieldbash on a group to stagger and then immediately chain lightning, as chain lightning will NEVER jump to an ally even if there are only 3 enemies on screen. These are both pretty safe tactics, but obviously require some good micromanaging as stonewall is not a long duration.
I literally have no tactics set for any of my characters, I manually control just about everything they do besides maybe one or two commands each to use potions under 25% or something to that effect.
Modifié par JaykoVetinari, 26 mars 2011 - 03:24 .
#38
Posté 26 mars 2011 - 05:32
Gaider has talked about this. Blood mages choose whom they draw blood from and thus exclude allies.JaykoVetinari wrote...
No, her bloodmage skills do NOT affect allies for some reason. Neither Ensnare nor the constant pulsing drain affect any allies. I have no clue why this is the case, but I'm playing on Nightmare now with the same basic build only I went archer instead of dual wield DPS. Doing a no KO for any character run.
.
#39
Posté 26 mars 2011 - 05:43
#40
Posté 26 mars 2011 - 06:17
Jman5 wrote...
Ok, I just respec'd merril at level 16. What I don't understand is that she has 160 base mana without any items or willpower beyond default.
Is that normal, or is maker's sigh bugging? After putting her at 28 con she only has 195 hp while my warrior has about 400 at 28 con.
Based on the manual (page 4), yes she is supposed to have a starting mana of 160, with starting will power of 12. Although at 28 con, her she shoul have 190 hp, not 195.
And your warrior should (before equipment/passives) only have 240hp at 28 con, not 400.
#41
Posté 26 mars 2011 - 08:42
#42
Posté 26 mars 2011 - 10:34
Awesome, thanks for that!JaykoVetinari wrote...
No, her bloodmage skills do NOT affect allies for some reason.
The only reason I've avoided the Dalish Pariah skills is because I run on Nightmare and I reckoned I'll be gibbing myself if I did. Good news.
#43
Posté 26 mars 2011 - 11:01
#44
Posté 27 mars 2011 - 12:09
She's best as a Bloodmage cross combo'er, I actually decided to sit Avaline down and just roll with Merrill instead.
#45
Posté 27 mars 2011 - 12:48
kayangelus wrote...
Jman5 wrote...
Ok, I just respec'd merril at level 16. What I don't understand is that she has 160 base mana without any items or willpower beyond default.
Is that normal, or is maker's sigh bugging? After putting her at 28 con she only has 195 hp while my warrior has about 400 at 28 con.
Based on the manual (page 4), yes she is supposed to have a starting mana of 160, with starting will power of 12. Although at 28 con, her she shoul have 190 hp, not 195.
And your warrior should (before equipment/passives) only have 240hp at 28 con, not 400.
Ok thanks, everything is fine the. I didn't look at the hitpoints for hawke right, so this adds up.
#46
Posté 27 mars 2011 - 02:31
Pix wrote...
I agree that Merril can be made into a beast. She was for me. I did not use blood magic for two reasons: 1-I think it's evil and 2-I didn't want to deplete her health to where I had to constantly worry over healing her. She was incredibly powerful and did a lot of damage without blood magic. The best stuff she had were the spells that paralyzed the enemy to make hacking it apart easier.
Trust me, the usual mage Merrill is nothing compared to the Blood Mage Merril when it comes to power. And as for her health depleting, that's not even close to being a concern, since she has so much of it and she has insane protections against damage (If you build her correctly). Infact, Merrill was the only companion which I never worried about their health.
#47
Posté 27 mars 2011 - 08:42
#48
Posté 27 mars 2011 - 10:20
thx for pointing that out
#49
Posté 27 mars 2011 - 11:18


If I had to change a few things, it would be to lower her Willpower and place the points in Magic & Constitution
Also I would remove the spirit abilities (except for Death Syphon) & place them in Entropy. Entropy is just too amazing to pass on, especially the upgraded octopus icon (don't remember the name). Spirit was a test and I wasn't impressed and Merrill really didn't need the ultimate spirit upgrade (again, don't remember the name).
Merrill had Rock Armor (upgraded with the final ability in the tree), Upgraded Death Syphon, Upgraded Wrath of the Elvhen & Blood of the First activated at all times.
#50
Posté 28 mars 2011 - 01:11





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