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Almost the perfect combat system. Almost.


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#1
Neversleeping

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When I started playing and entered the first combats, I thought to myself "they've made it. This is it, the stuff I've always been waiting for in a game". The tactical time-stop part of it, that lets you truly enjoy the wonderful graphics at the same time. The awesome sound effects, the many and fantastic attack animations, the fabulous lighting effects and shockwave--blurs, knockback effects that helps it all feel more physical. Physical, at least that was my impression to be begin with.

As soon as I met foes with a little more HP, I realized that they're just hacking at eachother with no real interaction. No parry animations, no dodge animations... not even the block with a goddamn shield. Even World of f%&/ Warcraft had the satisfying 'thud' sound of your enemies hitting your shield, and I expected Bio to take this a lot further. All I see is my tank taking hit and hit and some random blood splatter all the time, and people slowly whacking down at each others HP.  Suddenly it doesn't really seem cool or physical at all. It bores me.

The reason I care is that this is among the few games I've taken time to play these days. And i'm sad and disappointed because they were SO CLOSE at making something truly astounding and perfect, and they left out the best part. 

#2
Dermain

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I'm also disappointed by the lack of special kill moves. I have seen them occur, but it's like at a .000001% chance of happening. Not really game breaking though.

#3
Myounage

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The system is good, but the encounters are slow and tedious. A combat system like this needs combat content that is for the most part fast and dirty like Mass Effect 2. Enemies die very quickly but so do you. That's suppose to be how an action RPG works, and it's certainly how a good one works. Instead Bioware paired this faster system with very slow content, which feels really awkward and tiring.

#4
Neversleeping

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I think I get what you mean. If the combat encounters were really short and bloody, much like an action game, then interactive/reactive combat would be an unecessary feature. But the combats are in fact not. They prolong the combats with waves instead of characters that actually seem to defend themselves. This is a very cheap and unfortunate shortcoming.