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BUG* Having a retiation ring on hurst you when you use blood magic.


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#1
The Night Haunter

The Night Haunter
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Im in act 2, I have 2 items that give imp blood magic and the upgrade to blood magic. So I should have 5 mana/health cost ratio. However once I equipped the second item that gives imp blood magic (The staff off of the xeneb.... desire demon) my spells start costing MORE health than mana. i.e. a 30 mana spell costs me ~30-35 health instead of the 6 health it should cost.
When I had only 1 item with imp blood magic it worked properly (I believe, i never checked numbers, but it looked like it was working),

Since I want my blood mage to not suck and drain life rediculously fast, how do I fix this?


EDIT: Problem found. I have a ring on that does auto attack damage against melee attackers. and apparently Blood Magic triggers it. So I am hitting myself when I cast lol. Please fix sometime bioware (not major problem I'll just use a diff ring)

Modifié par ghostmessiah202, 15 mars 2011 - 02:23 .


#2
The Night Haunter

The Night Haunter
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No one else has this problem?