I have to give BW their due, they apparently figured out how to make far more impressive base body models, I really do not see a lot of room for improvement on what they've done there, its all in reworking the armor and clothing meshes now.
The best armor/clothing mods in any modifiable game aren't the ones that completely exploit the fact that nudity is there, but the ones that tastefully harness it to make the eye and the mind do the rest of the work.
A good example of this in the base game is Isabela's base outfit as compared to just about everyone else in the game, the tall thigh boots in a proper period style, the loose sailors tunic with a sash and a deep cut v-neck, showing off just enough thigh and cleavage to make the mind do the rest of the work, she was masterfully redone, from her DA:O form, and whoever designed her armor mesh went right down the exact right lines.
Now, I do think having sex with her would have been more interesting had that stuff come off, it would have been a bit more realistic and BioWare has shown in many situations they can do nudity in a tasteful manner. Nothing wrong with that.
Anyways, I'm running off at the mouth here, but its not the nudity that really counts, its what the nudity leads to, which is the creation of new/editing of existing meshes to make them a little racier and sexy that is the true goal. Isabela's set a nice standard for how to show it off without throwing it all out there for the eye to see. Hopefully the mesh developers out there will take that as a hint...don't need another port of "Amy Armor" into DA2, to be frank, what we need is stuff that really takes advantage of the new art we've been given. And learns from the examples the game gives us.
I will state the underwear bases for males and females are a mesh layer, so its not a simple case of photoshopping out some painted on underwear, whether BW paid any attention to the details underneath those meshes is yet to be seen.
Modifié par SLPr0, 14 mars 2011 - 08:57 .





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