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Sword/Shield Warrior Threat Gen


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15 réponses à ce sujet

#1
Maderek

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Maybe I'm just terrible, but I've been having trouble with threat generation as both SnS Warrior Hawke(first playthrough), and now with Aveline. Even with Bravardo.

I don't know, with Taunt on cooldown, I just have trouble keeping aggro with multiple strong enemies on the battlefield.

I'm starting to think I'm just really terribad at tanking. Any tips, or if anyone is in the same position I'm in?

#2
Bapawaka

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Try using a rogue with skills such as armistice and goad to direct the threat to you? Have your mages using mind blast if their attacked by melee??

Modifié par Bapawaka, 14 mars 2011 - 09:42 .


#3
shoggoth1890

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Do you have the upgraded battle synergy or the upgraded bravery? When are you choosing to use your taunt? Another skill I find useful to build aggro is the aura of pain. So far i have only found one item that increases threat generation, a 1-handed sword called the "Trust and Cut Blade", sold in Hightown. It's a decent sword and since your tank should focus on threat gen more than damage, it will last you awhile if you stick with it even after finding higher DPS weapons. Also, stunning an opponent causes them to forget who they were attacking, and there are plenty of stun attacks. Just make sure that when they come out of the stun, they see you in place of the weakling they were attacking.

As for goad, it still seems to be broken. It doesn't even let you choose who to redirect the aggro to.

#4
shoggoth1890

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Oops, just saw that you mentioned the upgraded bravery.

#5
Mark B

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Problem I have here is everybody else in my team does MUCH more damage than my S&B warrior that the mobs realise I'm no threat - saddly they are right.

#6
Alneverus

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I would normally suggest turning a rogue into an evasion tank as I did in DA:O, but I'm not sure you can really get away with that with this one.

#7
shoggoth1890

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For a low damage tank, upgraded battle synergy would be better than bravado since it lets all of your allies generate threat for you and not just increase the threat you yourself generate. The only thing that ends up bugging me is running around to collect the magically appearing mid-fight spawns.

#8
Loc'n'lol

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If the mobs refuse to attack you, shield bash some sense into them or something else that will make them pause and generate a lot of threat ?
Scoundrel rogues can also redirect attention to other party members as mentioned above.

#9
Siven80

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First you need to read what taunt does.

I had the same problem at first, in DAO taunt added loads of threat to nearby mobs but its changed in DA2 to transfers 100% threat from companions to warrior so it only works on mobs attacking other companions.

Bravery and its upgrade bravado increase your threat gen by 50%, and the only way to generate threat is to hit mobs, either with abilities or normal attacks. Warriors innately do more threat than other classes and damage = threat.

Though saying that i do find its quite easy to pull threat off warriors, maybe threats not working right?

Modifié par Siven80, 14 mars 2011 - 03:13 .


#10
Feranel

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^ That's actually not how taunt works either:

There is a threat cap of 1000 that can be achieved on a mob, threat can also decay. Taunt clears the threat table of all mobs in range and caps you at 1k right off the bat, which will decay at the normal rate if left alone.

Personally? For tanking on Nightmare I'm running a 2Hander Defender/Warmonger build, with Anders, Merril, and Varic. Multi target threat, and damage taken, is largely mitigated by constant AoE staggers (plus Merril one shotting the staggered targets with lightning). Single target threat is largely reliant on Mighty Blow. I take more damage single target than a SnS tank, but so far by level 14, it's been manageable with the above party, given that a good number of single target encounters require some form of kiting or another anyways.

#11
AegisSir

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I've actually turned Fenris into an evasion tank and its been quite good thus far o_o

Aside from that I chose a crowd control build and that makes up for anything I am lacking.

#12
Siven80

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Huh, they really need to update the tooltips :)

#13
Feranel

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Well, in a way it does transfer 100% of (all possible) threat to the taunter.

#14
rumination888

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Aveline's Immovable ability isn't worth putting up. It completely guts her ability to hold threat. What good is all that survivability if she can't hold threat for more than 2 seconds due to threat decay?

Shield Defense with its upgrade(it isn't worth using without the upgrade) will effectively halve all incoming damage from the rear, reduce all damage from the front by 25%, and has a 1 in 5 chance of reducing all damage to 1. That is the only defensive sustain you will ever need on a S&S warrior for Nightmare(keyword is S&S warrior... the sustains in the Defender tree seem more suited to a Two-Handed tank build). The rest of your talents can then be used to increase your damage output for better threat. And if you turn off Shield Defense, an S&S Hawke can match a Two-Handed Hawke in single target damage.

Ever since I stopped using Immovable and gave Aveline more Vanguard abilities, her damage has skyrocketed and she's become an absolute beast. She kills stuff on her own now, and when she kills stuff she gains stamina. When she gains stamina she can use her shield abilities to knock opponents around more often, which further increases her damage output, survivability, helps her hold threat, and helps her land killing blows... and the cycle repeats.

Modifié par rumination888, 14 mars 2011 - 04:40 .


#15
nicodeemus327

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Use Scatter a lot. It's great for generating threat. Also, don't sustain shield defense all the time. It prevents you from making closing attacks which is great for picking up enemies and interrupting their movement. If you're playing on the PC bind "Target closest and attack" to a key you can use a lot.

At the start of most fights you should be running around making closing attack on the melee opponents so they don't rush your mages, etc. Once you get them grouped up some what use scatter for some solid damage and threat. Use shield bash and pummel strike to hold any others (and setup some cross class combos). While doing this the others should be nuking down the ranged enemies. I usually save taunt for the second wave of enemies since they are harder to pick up. Make sure to get the upgraded taunt. Makes a huge different.

Modifié par nicodeemus327, 14 mars 2011 - 05:24 .


#16
Snapin

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Make sure your tank runs in first, there is an initial proximity threat based on distance to target.

What I do is I run in with tank, then Varric uses goad when enemies are clumped up around Aveline and party starts nuking. I taunt after 5 seconds or so and then I just spam bolster to get back stamina for next taunt (I run with pretty much all sustainables on leaving 32 stamina so I can at least taunt). Then goad and taunt every cooldown, mobs are glued to the tank.

Also keep in mind that warriors generate 100% threat, rogues 75% and mages 50% so if you have any warriors except the tank you have to be extra careful. I'm running with 2 mages and Varric and have the subtlety talent on Varric (-25% threat).

Edit: I think there's a lot of confusion with taunt but the official game guide clearly states that it raises threat on self. You need to taunt every cooldown (plus using other abilities like goad) to keep mobs attacking your tank.

Modifié par Snapin, 14 mars 2011 - 09:34 .