section a) I've recently gotten some prefab areas from the vault, and i noticed in some of them, that whoever built them appears to have placed down placeables and then down a bake of the area. They have then converted the majority of those placeables to enviornmental objects before exporting the area to the vault? Is this a rookie way to build or is it a tip I didn't know about?
I have personally never done it this way. I usually just build using the walkmesh cutter placed around objects that are enviormental. The only issue in doing it this way, is if players don't like the isometric view then sometimes the camera can move behind the enviornmental objects.
Is the above way (section a) the way that the builders of the OC did their areas?
Cause I also noticed in the OC that you never get the camera falling back through enviornmental objects (or very rarely anyway)
I haven't tested it, but I presume that by doing it the way mentioned up top, the camera wouldnt fall back through those objects cause the game 'thinks' they're not enviornmental objects, even though they are. Also, by having them environmental this way, would it not also be using up less resources for the game to run better?
If anyone knows about this or could clarify, that'd be ace.
Modifié par dickel, 14 mars 2011 - 10:43 .





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