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Primal Lyrium Rune - Who did you use it on?


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#1
Baaleos

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When I read that this Rune would increase Attack Speed by 30 odd percent, I thought.... hmmm... might be interesting.


I got the Collectors Edition Strategy Guide, and it suggested Isabella might be a good choice, however since I didnt have her, I decided to put it into Hawkes 'Final Thought' Staff. (Black Emporeum)

I was pleasently surprised,
He ended up like Yang - The Last Airbender, twirling and spinning that Staff and moving at lightning speed.
And Because his attacks never miss, with mage staffs, and The Final Thought staff is unique in that it doesnt actually fire a projectile, which causes the impacts to occur instantly, I feel I found the best home for the Rune.


Does anyone have any other suggestions for the home of this rune?

#2
mredders91

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i used it for myself a rogue you can never be 'to fast'

#3
Mifune013

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Primal Lyrium Rune? Where do you get that?

Hmm...I would have probably put it on my warrior (probably still will when I do my second warrior play through). Hmm...that makes me wonder if I can make a warrior who moves fast enough that it leaves after images.

#4
Bbgunnz 11

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Used it exactly like OP

#5
mredders91

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Mifune013 wrote...

Primal Lyrium Rune? Where do you get that?

Hmm...I would have probably put it on my warrior (probably still will when I do my second warrior play through). Hmm...that makes me wonder if I can make a warrior who moves fast enough that it leaves after images.


during act 3 varric has a mision where you can fine a piece of the idon make him give it up and sandal can make the rune for you

Modifié par mredders91, 14 mars 2011 - 11:39 .


#6
Baaleos

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Mission Name is - Haunted - you get it from Varric in the bar, he wants to go into his Brothers House, and investigate the spooky goings on.

You need to have a high friendship with him in order to convince him to hand it over without him having a temper tantrum.

If he keeps it, he gets +3 slots on Biancca.
If you keep it, You get the Rune after giving the shard to Sandal. - Enchantment!!!!!

#7
Mifune013

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Yay, I looked it up. Next time I think I'll just keep that shard and go all hyperspeed on my enemies.

#8
Jon abcd

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Selfish bastard that I am, I threw it in my Blade of Mercy. On my Berserker/Reaver, with Barrage, Fervor, Haste, and the rune, I was an ungodly force of pure death: my attack speed made Isabela look like Oghren.

#9
Swordfishtrombone

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My first playthrough, I put it on Varric's Bianca. :)

Varric was in my party all the time anyway, and I kinda liked the idea of having "machine gun" backing. B)

#10
raziel1980

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Jon abcd wrote...

Selfish bastard that I am, I threw it in my Blade of Mercy. On my Berserker/Reaver, with Barrage, Fervor, Haste, and the rune, I was an ungodly force of pure death: my attack speed made Isabela look like Oghren.


THIS!

LOL, especially if you can combine it with the rune of devastation!

#11
Legbiter

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Put it into the 2-handed axe Bloom along with a rune of destruction. The mooks freeze with a scythe, 'tis beautiful.

#12
highcastle

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I always put it on my main character's staff, though I use the Torch of Falon Din (or whatever the name of it is, I'm pulling a blank here) instead of Final Thought, mostly because I don't want DLC items to not make it into any future expansions a la what happened with Awakening.

#13
SlamminHams

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highcastle wrote...

mostly because I don't want DLC items to not make it into any future expansions a la what happened with Awakening.


I thought only the Warden's Keep items didn't transfer correctly?  In fact, I'm sure of this because my Warrior starting Awakening naked whereas my Rogue definitely was using Duncan's dagger.

#14
SlamminHams

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Baaleos wrote...

And Because his attacks never miss, with mage staffs


I'm pretty sure that was only for DA:O, since attacks from any weapon never miss in DA2, they just glance.

#15
Baaleos

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Im pretty sure I have seen a Loading Play Tip advising that Physical Attacks can miss, or be deflected or something, but Magic is guarantee'd a sure hit.

I think the way it was worded or stated, was along the lines of

Armor Rating will help you to miss the full brunt of a physical attack.
But Magic from spells and staves never miss, and as such, you must make use of Magic/Element Resistance to resist them.

#16
SlamminHams

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Attack Rating definitely helps Mages' AA. All activated abilities, whether spells from a Mage or special attacks from a Rogue or Warrior will connect regardless unless an enemy is immune to that element (Electric damage against Qunari (maybe just Tal-Vashoth, not sure)).

Now, what I assume is that Mages are subject to double penalization when using elemental based weaponry. They have to pass a Attack or Glance check then another reduction based on enemy resistances. The same thing should happen to Rogues or Warriors using elemental weaponry (like Bloom).

The easiest, testable example I can think of is the beginning of the game. Darkspawn aren't, to my knowledge, resistance to any particular school and you have access to both a Fire and Cold staff in the prologue, and yet sometimes you hit for 1-2 and other times 8-12.

#17
MarkItZero

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If he keeps it, he gets +3 slots on Biancca.

I let Varric keep it, and Bianca only gained two slots. And, his armor lost all slots. ;_;

Modifié par MarkItZero, 23 mars 2011 - 01:34 .


#18
Atmosfear3

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MarkItZero wrote...

If he keeps it, he gets +3 slots on Biancca.

I let Varric keep it, and Bianca only gained two slots. And, his armor lost all slots. ;_;


Really? Thats what happens when you let Varric keep the shard huh. A waste really since Varric, if specced right will have close to 100% crit anyways. You can't socket more than one rune of devastation and crit runes are wasted as I mentioned before.

As for where I socket my Lyrium rune, I cheated. I gave myself several and socket them into Bianca and my primary weapon =p

#19
naughty99

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Is Sandal's Rune worth saving for your end game weapon as well?

#20
wyandell26

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Swordfishtrombone wrote...

My first playthrough, I put it on Varric's Bianca. :)

Varric was in my party all the time anyway, and I kinda liked the idea of having "machine gun" backing. B)


Prolly gonna do this next playthrough on principle, last play through put it on my rogue and used that speed skill 15% stacked on it with two daggers that had +3% 


I was movin

#21
Atmosfear3

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naughty99 wrote...

Is Sandal's Rune worth saving for your end game weapon as well?


On an end-game weapon, it gives like 37% haste. I'd say yes.

#22
Super_Cat

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Saved it for the Bloom axe with my 2H warrior.

Destroyed groups of enemies in seconds flat.

#23
naughty99

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Atmosfear3 wrote...

On an end-game weapon, it gives like 37% haste. I'd say yes.


holy ----! that might be enough to counteract the Thumbs Up bug and move at a normal speed again :o

Modifié par naughty99, 23 mars 2011 - 04:09 .


#24
Loc'n'lol

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Put it on Bianca, since the rune is unique and you can never replace Bianca with a better weapon...
Repeating siege crossbow ? Yes I will have that.

#25
raziel1980

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naughty99 wrote...

Atmosfear3 wrote...

On an end-game weapon, it gives like 37% haste. I'd say yes.


holy ----! that might be enough to counteract the Thumbs Up bug and move at a normal speed again :o


Or you could also go rival mode with isabela n sebastion n avoid he bug all together...LOL. ;)

And are u talking about the primeval ruin? or his special ruin which you get for saving him in deep roads at the end of act 1?