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#76
Nonoru

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I also find silly that if you roll a mage....templars you come across say nothing to you even though you flash your magic in front of them and even more because one of the main if not THE main motive of the game is Mage vs Templar fighting :/


Did you really played as a mage ? 'Cause when i did i heard differently from M.

Modifié par Nonoru, 14 mars 2011 - 06:13 .


#77
flakmeister_mcg

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What puzzled me when having finished the game was how disjointed the entire story was. There was no overarching narrative, no clear antagonist or theme.

What happens in Act 1 has no impact on the plot of Act 2, just as Act 3 stands isolated from the preceding ones Throughout my playthrough I kept thinking "Well, that's interesting. I wonder how that piece of plot development will play into the endgame?" but I soon came to the realization that all the subplots that end abruptly serve only as potential for DLC content, so we can fork over more money to get any sense of closure with these many seperate arcs.

Gameplay wise I found it rather enjoyable, though my general tactic consisted of having Hawke tank everything while the casters tore everything to shreds like it was a WoW trash pull.

I really like what BioWare did with the Qunari, as well. The new models and the much expanded upon culture of these guys is easily the best part of the game. That and Na'Vi Merrill, her Welsh accent and demon worshipping ways.

#78
Cassidon

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Obro wrote...

-Beat the game.

I started getting tiresome at about....10 hours in. Combat was repetitive and the enemies spawning out of thin air is just annoying.

I feel that the ending is ....not satisfying.I mean...nothing that we find out in the previous chapters gets resolved.Hell it's a bad ending.

I also find silly that if you roll a mage....templars you come across say nothing to you even though you flash your magic in front of them and even more because one of the main if not THE main motive of the game is Mage vs Templar fighting :/

It kills the...realism of the world.

Also the lack of actual choice.I hate how the game pretend that any of your choices matter.
There are many many things in game that...just happen no mater what we do.I would understand if those things are closely story related and can't be avoided but they are simply not that important that the story would stop functioning if they get changed.

Also some of the characters ....just...I don't see the reason they joined my group.


Remember in BG2 if you used magic in the city the cowel?!? wizards would come and attack you.

The steps back in logic are baffling.

#79
Kortok

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Just starting Act 3 now.

No overhead/detachable camera. Forced to be a human. Copy/paste dungeons. No friendly fire on hard mode. Can not change party member armor or weapon type. Companions are far less varied/interesting than DA1. Fighting is far less tacticle than DA1 mainly due to a high number of low hp enemies. Dialog wheel.

Did I mention the camera? Because it's really bad.

DA1 is the superior game.

#80
Zzgashi

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I just beat the game and Steam says I only played for 17 hours. I felt like I was pretty thorough in doing sidequests, but I just started a second playthrough and I'm picking up a few missed things. The game is quite fun, or I wouldn't play a second playthrough. But it really doesn't have the level of sophistication in it's narrative or control I learned to expect from DA:O, and it reuses areas to death. Also the new gore just feels tacky. I shoot guys with my bow, and enemies just pop like balloons filled with meat. It would make sense for an enemy hit with a fireball, or another very powerful hit, but it seems just silly most of the time. I want a grim and gritty atmosphere, not Mortal Kombat gore porn. Dragon Age 2 has all the basic roleplaying elements that I love about Bioware games, but it just feels like the game was rushed.

#81
AkiKishi

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Cassidon wrote...

Obro wrote...

-Beat the game.

I started getting tiresome at about....10 hours in. Combat was repetitive and the enemies spawning out of thin air is just annoying.

I feel that the ending is ....not satisfying.I mean...nothing that we find out in the previous chapters gets resolved.Hell it's a bad ending.

I also find silly that if you roll a mage....templars you come across say nothing to you even though you flash your magic in front of them and even more because one of the main if not THE main motive of the game is Mage vs Templar fighting :/

It kills the...realism of the world.

Also the lack of actual choice.I hate how the game pretend that any of your choices matter.
There are many many things in game that...just happen no mater what we do.I would understand if those things are closely story related and can't be avoided but they are simply not that important that the story would stop functioning if they get changed.

Also some of the characters ....just...I don't see the reason they joined my group.


Remember in BG2 if you used magic in the city the cowel?!? wizards would come and attack you.

The steps back in logic are baffling.




I do remember that.

I managed to work my way almost to the last quest of chapter II I don't think I've ever had a game drag so much though I feel like Iv'e been playing for days not 21 hours.

Modifié par BobSmith101, 14 mars 2011 - 06:36 .


#82
Forsakerr

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Obro wrote...

-Beat the game.

I started getting tiresome at about....10 hours in. Combat was repetitive and the enemies spawning out of thin air is just annoying.

I feel that the ending is ....not satisfying.I mean...nothing that we find out in the previous chapters gets resolved.Hell it's a bad ending.

I also find silly that if you roll a mage....templars you come across say nothing to you even though you flash your magic in front of them and even more because one of the main if not THE main motive of the game is Mage vs Templar fighting :/

It kills the...realism of the world.

Also the lack of actual choice.I hate how the game pretend that any of your choices matter.
There are many many things in game that...just happen no mater what we do.I would understand if those things are closely story related and can't be avoided but they are simply not that important that the story would stop functioning if they get changed.

Also some of the characters ....just...I don't see the reason they joined my group.


Exactly how i felt , i cant seem to go further than All that remains in act 2 though when i completed it i reloaded an old save to try to change the outcome and you just can't, same thing with who you bring in the Deep Roads , i mean i had started a new game to change it and i found out no matter what you do you are boned.

Where are the choices that matters? Does only trivial ones count ? In DA:O i could chose to side Harromont (sp?) or meh forgot his name the back stabbing brother dorf , destroy the anvil to make golems, side with the templars and wipe the tower of magi, burn the ashes or not, end the curse of the werewolves or wipe the Dalish to name a few , where are those choices here?

I'm trying real hard to complete the game but after a while i lose the drive to go on i don't even remember the last time it happened in a game and i can honestly say it never did with a Bioware game.

Faster combat moves (not meaning better) and watered down every thing else  is in my opinion what i got with this title

#83
Nathan Redgrave

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desonnac00 wrote...

all that build up and we get the f-ing "To be continued" thing WHEN THEY DONT EVEN KNOW IF THERE WILL BE ONE!


Dude? Did you pay attention to the opening? Because that was stated at the beginning of the game.

#84
Meytiuy

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I'm at act three, and your estimations are wrong. I've only got less than thirty hours clocked, having done every. Single. Little. Sidequest. Possible. I'm having -fun-, mostly, but... yeah. Disappointment.

#85
abaris

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Responding to the OP: Demo only.

I was looking forward to this one, but playing the demo told me very quickly, this isn't what I want to spend my money on.

1) As has been said repeatedly, the new style of combat, especially the exploding enemies, isn't what I came to expect from any RPG. It's a major turnoff for me. Also, it was quite clear, that attacking hordes are a core element of the game. Again, not my cup of tea. When I fight, I want to know the reason, I want to plan out my attacks and being ambushed again and again, seems a little bit over the top for me. Also the new animations seemed to me taken from a Manga. Again, not the style I want to experience.

2) Even in the demo, I couldn't quite relate to my companions. I have to admit, I expected something along the lines of a gentle opener, the opportunity to get to know who I'm with before rushing into a fight. In DOA I cared for those I was with and got quite emotional when they died. In the demo, I couldn't care less, just because I didn't know diddly about them or my own history.

3) Please don't take this as an assault on consoles, but locking the graphic options to a bare minimum seemed to be console related. The hardware just can't achieve what a solid PC card is able to do and so I was stuck with graphics that weren't noticeable better than DOAs.

So I decided against buying. It's totally subjective, of course, but in my case, I didn't expect any immersion from that kind of game. And that's one of the reasons why I do play games. To escape, when a day is particularly gray, to live the story.

#86
llinsane1ll

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40 hours in. I have almost completely forgot what the story was because I have to do so many side missions to level up. This is ridiculous.

#87
HonestJoe

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I'm really disappointed in the interactions between party characters and the PC. It's like you get one or two conversations with them for every three game years; and you're supposed to form some kind of personnel attachment from that.
I liked how in Origins you could stop and have a conversation with any character whenever you felt like it. I also liked how many of the conversations were not quest related, and were there only for the purpose of expanding on the personality of that particular character. The changes made in Awakenings and DA2 resemble the conversation system from Mass Effect, and I HATE IT!

I also dislike the combat and area recycling and many other points already made in other posts, but the watered down character interactions are what really stuck in my craw. I didn't care about any of the characters in this game like I did in Origins, and since I knew them for ten game years that's a long time not to form any emotional connection.

#88
tanktime7

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beat the game twice, clocked in around 20 hours on a mage and manged to miss most of the sidequests, I had no idea that mail unlocked quests. Another mass effect speical. D: my rouge completed a near perfect playthrough at under double the time, but still many more hours. The male voice actor bombed, i couldnt switch avalines outfit to make her less of a she-man and anders ****ed and moaned in my ear the whole game. The game felt confining, And sense many of the quests are in the same place killing the same thing, it felt like the thing that bioware tried to remove elments from, an rpg, why? because kill the same mob in the same place isn't epic questing, its grinding.

#89
daftmantis

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 Utter crap.  I am slogging through out of respect for Dragon age 2 but this is probably the biggest miss I have seen Bioware put out.  They had a great working system I don't know why they had to re design the interface, combat, and the artistic rendering.  I was so disgusted when I saw Flemeth I almost put the game down there.  Then when I saw the Qunari it took me a moment to realize that they had turned Sten's people into horn beasts of some ilk.  WTF. fail. On so many levels.  I read on Wiki that the head designer resigned part way through because he did not like where this is going and I am right behind him.  I don't think I will finish this game and I played the hell out of Dragon Age 1.  This should be called Dragon age fail

#90
elimccl

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Finished the game. I knew nothing about it beforehand, so I can't chalk it up to prejudice. I actually thought it was going to be better than 2, simply because 1 was so well made.

I feel reaffirmed in seeing so many of the complaints I developed on here: wave gameplay, boring combat, a lack of a story, uninteresting characters, meaningless decisions, etc. Yet, ultimately I'm just disappointed that I spent money on this, and moreso that what should have been one of the best games of the year ended up being one of Bioware's worst.

This game felt very much like a production, more than art of any kind. It was made for reasons, not out of inspiration. If I were a part of its headup of development, I'd be ashamed of myself for being responsible for it.

#91
Psythorn

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What I dissapoints me most is the realy terrible re-use of locations over and over again. To put it straight - I could tolrate it if I just had to revisit the same location (geographically) multiple times. But I can't stand that every cave, every dungeon, every building is just the same. Sometimes a door is closed here and not there, sometimes moveable objects (like corpses or chests) are somewhere else - but thats it. To me this is the biggest let-down. And don't argue with "we wanted to give you more content, more stories" this is crap. You wanted to get our money in less time !
Next is that I do not like the graphics better than DA1 - yes I can see that the engine has been improved - but not the content. Some levels look like a bad version of a theme park - plus I feel even more on a rail.
And finally I absolutely dislike the fact that almost any armor I'm able to find is bound to the main char. I mean come on - that's part of the fun a rpg offers and you take it away from us ? For what reasons ?

Modifié par Psythorn, 15 mars 2011 - 11:32 .


#92
Psythorn

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Modifié par Psythorn, 15 mars 2011 - 11:32 .


#93
Arkynomicon

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I beat the game and liked it a lot.

Disappointed with short epilogue though.

#94
Pandaman102

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Beat it once, just hit Act 4 with my second character.

I liked the game but was disappointed by the excessive recycling of maps, couldn't really grasp the motivation of the main character, disturbingly eager love interests, and too many plot event were forced (just couldn't be prevented or resolved peacefully despite the main character having all the opportunities to do so).

Discovered the Isabella bonus bug in my second playthrough though, that was really quite off putting and I probably won't even bother playing again until a patch comes out.

#95
PeterBazooka

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I beat the game. I did everything and finished at around 27 hours.

The game was a boring glitchy bug-riddled mess that completely falls apart in the 3rd act. It feels incomplete like it's only half a game.

#96
Gaskilla

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I played the entire game.
Was fun at first but quickly lost it's shine.
1. Repetitive dungeons. Repetitive estates, repetitive everything. Redundant, redundant redundant.
2. Should not be a cool down AND and stamina/mana limit. One or the other, CHOOSE!
3. Poor relationship development. Seems more focused on gay/lesbian than straight.
4. Some quests impossible to solve. "Who needs saving?" Trigger/script problem?
5. Several cut scenes replay for no reason at all, some kind of weird loop. (Irritating glitch at worst)
6. Higher level eniemies should respawn in places like sundermount and wounded coast for leveling purposes.
7. The fact that you are always in Kirkwall makes the game feel very confining regardless of how many places you have to go.

As far as FUN to play, this game is not nealy as good as the first. Plenty of improvement in graphics quality and mechanics, but fun factor has been reduced. The quests feel more like TASKS than anything else.

#97
Tripedius

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Dislike is a big word, but it's oke, it's a passtime. Hate the combat, hate the repeating areas, hate the dumb writing, hate the lack of depth and dumbing down (no friendly fire), hate the drab enviroment and drap npc's the town doesn't feel alive, no perks, no little phuns, less descriptions of items, less bling. Do like some of the humor and some of the story (so i did not hate all the writing). But what gets me most is the lack of depth in general. Still playing and will finish it, but switched to normal and ripping through it now only hard fight untill now was against a group of templars with a group of mages + 1 tank. Haven't died (whole party) yet.

#98
Gaskilla

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I think I may replay the original now. This insult to the franchise has made me crave a playthrough of a GOOD DA game.

#99
Paxhell

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This is one of the things I dont like, thugs coming from nowhere, looks like Easy Company parachute infantry or something
Image IPB

#100
Lumikki

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I'm writing this more as feedback so far, than actual disapointment. I don't really get disapointed in real life, because I never have expetations.

I'm now in near of beging of 2nd act, after the deep road, about 15 hours played totally so far. I allready wroted here ones, when I was in middle of 1st act about 6 hours. I'm playing in PC with high textures and normal difficulty. So, what have changed so far?

1. I'm little more interested to play game now, but not much yet. I think that quests are fine and well done, but there is no real purpose what Hawke does. Like goal of the games story is missing, that hasn't change.

2. While combat as action is short of fun and better than in DAO, it's missing some component. Like there is not enough action what aren't damage related. Meaning, you can solve most problems with just pure "fire power". In DAO it was more about do right actios agaist what you will get as enemies, now it's more like conserve you "power" for second waves of enemies. So, winning combat is more like magement of you abilities last longer enough, than what actions you choose to use, because most what you need is just damage. Example I had no need for healing at all, untill end of Deep road. Battle has to last long or enough damage agaist you team, to make healing needed. Also you ability control enemies has redused a lot. I mean you can still control, but not the way you could do in DAO.

3. You get alot of less junk items, but those junk items what you get has no other purpose than cause micro-management of inventory when it's full. I don't mean that junk tab isn't nice to have, because it is. But geting junk inventory filled automaticly from junk loot, is bad feature. What purpose does it have other than cause inventory get full?

4. When I find gears, I assume I can use it. How ever, unability use them because stat requirements or because companions can't wear armors, doesn't feel so right. It feels like gear has less real purpose in this game. While it's fine from games focus point, I think it's not so good for traditional RPG type of game. Don't really have that wow, found something interesting. I get feeling like games focus is more in entertaiment, than statical gameplay. If so, why even have traditional like inventory system.

5. I also agree with others. A lot of repetitive enviroments, what isn't so good thing. I ques if I go same place it should be same, but when different places starts look same, that isn't good.

6. I did not like how game forced to choose class, based on your family members class. Mostly because like I sayed before, I have ZERO use for two hand warrior in team. My team is tank (warrior), archer (rogue) and two mage, same what it was in DAO. I my self like to play mage because variety of actions, so companions need to be archer, tank or mage. Carver is not those, so when I choose to play mage, I don't care is Carver dead or alive, he is useless trash in the game. I allready got the tank as companion from start of the game, so no even point try to turn Carver to be one. If I how ever go for Bethany, then I'm my self forced to play class I don't really like to play. I don't like this situation, even if there is some story reason for it. Because so far in game, there isn't any reason for it. Family member been mage or "templar" has zero affect my choises. Like I sayed before this game was released, I don't take sides between mages and templars.

Modifié par Lumikki, 15 mars 2011 - 02:52 .