I'm writing this more as feedback so far, than actual disapointment. I don't really get disapointed in real life, because I never have expetations.
I'm now in near of beging of 2nd act, after the deep road, about 15 hours played totally so far. I allready wroted here ones, when I was in middle of 1st act about 6 hours. I'm playing in PC with high textures and normal difficulty. So, what have changed so far?
1. I'm little more interested to play game now, but not much yet. I think that quests are fine and well done, but there is no real purpose what Hawke does. Like goal of the games story is missing, that hasn't change.
2. While combat as action is short of fun and better than in DAO, it's missing some component. Like there is not enough action what aren't damage related. Meaning, you can solve most problems with just pure "fire power". In DAO it was more about do right actios agaist what you will get as enemies, now it's more like conserve you "power" for second waves of enemies. So, winning combat is more like magement of you abilities last longer enough, than what actions you choose to use, because most what you need is just damage. Example I had no need for healing at all, untill end of Deep road. Battle has to last long or enough damage agaist you team, to make healing needed. Also you ability control enemies has redused a lot. I mean you can still control, but not the way you could do in DAO.
3. You get alot of less junk items, but those junk items what you get has no other purpose than cause micro-management of inventory when it's full. I don't mean that junk tab isn't nice to have, because it is. But geting junk inventory filled automaticly from junk loot, is bad feature. What purpose does it have other than cause inventory get full?
4. When I find gears, I assume I can use it. How ever, unability use them because stat requirements or because companions can't wear armors, doesn't feel so right. It feels like gear has less real purpose in this game. While it's fine from games focus point, I think it's not so good for traditional RPG type of game. Don't really have that wow, found something interesting. I get feeling like games focus is more in entertaiment, than statical gameplay. If so, why even have traditional like inventory system.
5. I also agree with others. A lot of repetitive enviroments, what isn't so good thing. I ques if I go same place it should be same, but when different places starts look same, that isn't good.
6. I did not like how game forced to choose class, based on your family members class. Mostly because like I sayed before, I have ZERO use for two hand warrior in team. My team is tank (warrior), archer (rogue) and two mage, same what it was in DAO. I my self like to play mage because variety of actions, so companions need to be archer, tank or mage. Carver is not those, so when I choose to play mage, I don't care is Carver dead or alive, he is useless trash in the game. I allready got the tank as companion from start of the game, so no even point try to turn Carver to be one. If I how ever go for Bethany, then I'm my self forced to play class I don't really like to play. I don't like this situation, even if there is some story reason for it. Because so far in game, there isn't any reason for it. Family member been mage or "templar" has zero affect my choises. Like I sayed before this game was released, I don't take sides between mages and templars.
Modifié par Lumikki, 15 mars 2011 - 02:52 .