Question for the disappointed people
#151
Posté 29 mars 2011 - 08:06
#152
Posté 29 mars 2011 - 08:35
<slight spoiler>
didnt mind it so much until act 3 when I started killing people I should be working with - thought I had messed up in dialogue for one of the quests -
#153
Posté 25 août 2011 - 09:38
I really like the story and playing as a mage I really understood their plight and really felt quite emotional at the end because of it. However, I was disappointed overall due the lack of character interaction and development as it was all described in the codex with fleeting interaction screens. Also, the ability to make choices that matter in act 3 and having to fight folks when it made no sense to was frustrating.
I can live with repeating maps to an extent and a lot of other flaws, i understand the cost and time etc to build levels but it did get very repetitive. The combat was OTT for me, it looked cool to start with, but that wore thin pretty quick, and the waves of enemies was annoying also, its as if it was designed for a kid with ADHD and no attention span while Dragon age for me has always been about the story/character development and I feel that was overlooked in this game, much to the detriment of the end product.
Overall, entertaining enough, but could have been soooo much better
#154
Posté 25 août 2011 - 09:45
#155
Posté 25 août 2011 - 10:03
Modifié par Raistlin the Warden, 25 août 2011 - 10:05 .
#156
Posté 25 août 2011 - 10:14
#157
Posté 25 août 2011 - 10:36
Played the demo, was disgusted by it, but gave the game a chance to redeem itself with some more play-time via a friend's purchased game. Though I've had every possiblility to play it as much as I want, I really don't want to.
#158
Posté 25 août 2011 - 11:00
#159
Posté 26 août 2011 - 12:35
After Dragon Age: Origins I never was a fan of the franchise. It felt fromulaic, lacked options to take influence, didn't offer much in terms of discovery and exploration, and the companions felt provisional (Sten has his one gag, Wynne is, er, wise/nice and old, Zevran... who cares for Zevran, Liliana is nice but silly and retells some codex tales, Morrigan's disapprovals often felt forced and apart from a "to be continued" nothing much ever came of this mysterious woman...). In the bottomline, it simply didn't excite me (and I'm still underwhelmed), whether all those and related impressions are subjective or not.
When the first screenshots of Dragon Age 2 came, I found them ridiculous and the explanations of the changes always dishonest and bereft of reason. Most companions didn't seem to be much better, although of course people are excited about them as ever, as if they take anything with a voice-over and some flat jokes. Some of the design decisions seemed outrageous. Reviews were favourable due to the Bioware bonus, so that didn't really count for me, and otherwise didn't say anything new. The demo confirmed all impressions of an ugly, stupid game with turgid, flat writing that didn't manage to move or feel mysterious.
Now that I've bought it in a discount, I enjoy it a lot. The storytelling is much more intricate and delving deeper into all matters of the setting. It is more motivating to make decisions, and there is simply much more going on with very little pointless babbling for babbling's sake. The fighting has some annoying issues like the enemy waves out of nowhere, and the sheer amount is often ridiculous and somewhat exposes the limitations of the formula of not knowing how to fill an RPG with content and interactivity. But if you regard it as a means of motivation and keeping you engaged, it does the job. The skill-trees are more ordered and the upgrades leave you weighing them and making plans. The battle, although without real tactical challenge, lets you make good use of all your abilities (although somewhat too smooth). It is not an improvement to DA:O in its issues resulting from a hybrid of approaches, but it discards some pretensions of requiring or offering great tactical options and is more "playable" in effect.
The characters now feel more fully realized, more "themselves", and I feel interested in their fate, because they seem to have a fate and take about as much part in the story as Hawke. They are not necessarily original or realistic and so on, but the immersion or dispension of disbelief works. Much of the same could be said about the city, the atmosphere of the world and the music. The music especially is not as coarse, repetitive and derivative. And the Qunari make a very impactful impression. Yes, they're a fine fantasy race. Other more abstract and ideal matters I'm leaving for today.
Modifié par Derengard, 26 août 2011 - 01:10 .
#160
Posté 26 août 2011 - 12:49
Derengard wrote...
I'm in Act 2 now. Before, I thought playing DA:O, reading everything about the game, seeing a lot of it and playing the demo would be enough to be assured in my opinion. Now however I find myself enjoying it for the most part quite well.
After Dragon Age: Origins I never was a fan of the franchise. It felt fromulaic, lacked options to take influence, didn't offer much in terms of discovery and exploration, and the companions felt provisional (Sten has his one gag, Wynne is, er, wise/nice and old, Zevran... who cares for Zevran, Liliana is nice but silly and retells some codex
tales, Morrigan's disapprovals often felt forced and apart from a "to be continued" nothing much ever came of this mysterious woman...). In the bottomline, it simply didn't excite me (and I'm still underwhelmed), whether all those and related impressions are subjective or not.
When the first screenshots of Dragon Age 2 came, I found them ridiculous and the explanations of the changes always dishonest and bereft of reason. Most companions didn't seem to be much better, although of course people are excited about them as ever, as if they take anything with a voice-over and some flat jokes. Some of the design decisions seemed outrageous. Reviews were favourable due to the Bioware bonus, so that didn't really count for me, and otherwise didn't say anything new. The demo confirmed all impressions of an ugly, stupid game with turgid, flat writing that didn't manage to move or feel mysterious.
Now that I've bought it in a discount, I enjoy it a lot. The storytelling is much more intricate and delving deeper into all matters of the setting. It is more motivating to make decisions, and there is simply much more going on with very little pointless babbling for babbling's sake. The fighting has some annoying issues like the enemy waves out of nowhere, and the sheer amount is often ridiculous and somewhat exposes the limitations of the formula of not knowing how to fill an RPG with content and interactivity. But if you regard it as a means of motivation and keeping you engaged, it does the job. The skill-trees are more ordered and the upgrades leave you weighing them and making plans. The battle, although without real tactical challenge, lets you make good use of all your abilities (although somewhat too smooth). It is not an improvement to DA:O in its issues resulting from a hybrid of approaches, but it discards some pretensions of requiring or offering great tactical options and is more "playable" in effect.
The characters now feel more fully realized, more "themselves", and I feel interested in their fate, because they seem to have a fate and take about as much part in the story as Hawke. They are not necessarily original or realistic and so on, but the immersion or dispension of disbelief works. Much of the same could be said about the city, the atmosphere of the world and the music. The music especially is not as coarse, repetitive and derivative. And the Qunari make a very impactful impression. Yes, they're a fine fantasy race. Other more abstract and ideal matters I leave for today.
And I would argue that the characters in DA2 were just as cliched if not worse in a way. Only Isabela really seemed to evolve: Anders laments for mage freedom, Fenris hates mages (and even romancing my mage Hawke never seems to go anywhere but I hate mages and they're evil), Merrill got retconned and all that made her a strong character in DAO is gone, and she never really gets over being the naive elf who obsesses about the mirror, etc.. I love the characters from both. But at least with DAO's I could talk to them when I wanted instead of feeling like a quest ****. They only wanted to talk to me when I could do something for them. Otherwise they hung out with each other and my dog at the Hanged Man and I never got invited.
I didn't feel more connected them unfortunately. But I think in execution (if not in interaction) the characters werer equal. Companions are one of the things BioWare does best.
And to stay on topic 40+ beat the game (that is two playthroughs)
Husband: 25 hours (all quests done) beat the game.
Modifié par erynnar, 26 août 2011 - 12:51 .
#161
Posté 26 août 2011 - 12:57
And I would argue that the characters in DA2 were just as cliched if not worse in a way. Only Isabela really seemed to evolve: Anders laments for mage freedom, Fenris hates mages (and even romancing my mage Hawke never seems to go anywhere but I hate mages and they're evil), Merrill got retconned and all that made her a strong character in DAO is gone, and she never really gets over being the naive elf who obsesses about the mirror, etc.. I love the characters from both. But at least with DAO's I could talk to them when I wanted instead of feeling like a quest ****. They only wanted to talk to me when I could do something for them. Otherwise they hung out with each other and my dog at the Hanged Man and I never got invited.
I didn't feel more connected them unfortunately. But I think in execution (if not in interaction) the characters werer equal. Companions are one of the things BioWare does best.
I can't speak for Fenris on either path because it's been a while since I've played DAII and I haven't romanced him, but Merrill does get over her obsession with the mirror if you romance her on the friendship path. It just becomes a project she's devoted to finishing, much like a school student working on a project.
I felt connected to the DAII companions. Of course, that's just me.
#162
Posté 26 août 2011 - 01:06
The game was a real failure, it was worse than its predecessor in all manners. When developers began to insist on "DA 2 is so innovative", I decided not to buy any Bioware game in future.
#163
Posté 26 août 2011 - 01:09
Modifié par Derengard, 26 août 2011 - 01:13 .
#164
Posté 26 août 2011 - 01:21
While I remain disappointed in the lack of agency I feel every time I play, I did enjoy playing through the game more than once to friend and rival different companions. I think the combat in DA2 is more fun than DAO, mostly due to the speed of it. I do find the game to be fun, but I don't find it to be as fun as DAO is. Also the lack of a toolset in DA2 considerably drops its replay value, for me.
#165
Posté 26 août 2011 - 01:22
#166
Posté 26 août 2011 - 02:22
I agree i love the combat on DA2 far more better then it on DAO but story wise DAO seemed more deeper to me.phaonica wrote...
- Beat the Game, 3 times
While I remain disappointed in the lack of agency I feel every time I play, I did enjoy playing through the game more than once to friend and rival different companions. I think the combat in DA2 is more fun than DAO, mostly due to the speed of it. I do find the game to be fun, but I don't find it to be as fun as DAO is. Also the lack of a toolset in DA2 considerably drops its replay value, for me.
#167
Posté 26 août 2011 - 03:05
Multiple playthroughs with different classes and different alignments.
Romanced everyone I could and a few I couldn't. LI's didn't appeal really and rarity of interaction in Mansion was anticlimactic.
Chased achievements because I am a completionist Quest ****. Played mage the most.
Having to spam a colour to keep a certain alignment distracted me and broke immersion. I would rather trawl through six responses than get one that doesn't fit. Chaotic evil was absent completely. Got sick of constantly having fight against Gaiders neutral.
Did not upload all chars because of the high level of abandoned playthroughs.
Combat was ok all games grid a bit, Animations were a bit silly but bearable.
Should be alignment choice at start, lock it in with relevent dialogue for char's auto asides and comments.
I accepted Shepard because it was a new ip. Trying to jam DA into the same mold broke it.
Modifié par lobi, 26 août 2011 - 03:31 .
#168
Posté 26 août 2011 - 03:06
#169
Posté 26 août 2011 - 03:13
did not like the facial expressions. Felt as if the game was trying to hard to be funny at some points. Companions I could care less about except Varic and Bethany. Music felt uninspired and even some of it was copy paste lol.
Everyone was incompetent just to make Hawke look like some genius. Combat could have been just a little bit slower, was in right direction though. Animations were ridiculously cartoony. Those are the biggest complaints I have
#170
Posté 26 août 2011 - 03:21
#171
Posté 26 août 2011 - 03:30
#172
Posté 26 août 2011 - 03:44
What shocked me about this game is it didn't feel like a Bioware game; take out the stupid art; take out the Diablo combat; just take it down to the story...it was dull. I didn't care. I kept looking for option C: kill all the mages, kill all the Templars, and burn the s***hole of Kirkwall to the ground. DAO was criticized at the time for having a Lord of the Rings ripoff style plot. DAO may have had a derivative plot, but it was engaging; fun at times. I couldn't wait to see what happened next; likewise with the characters. I never knew which way it would go.
DA2 was like running into a neighbor you hated. You didn't care what he was talking about; you didn't want to spend any time with him more than you needed to, and you couldn't wait for the interaction to be over. First game I can remember making me angry because it was so bad.
#173
Posté 26 août 2011 - 03:47
Derengard wrote...
I know they are cliched, that's not the point, that's also not what I mean about DA:O (in fact, they seem almost less so), I simply believe them to be characters in a story, they're not better "round" characters as opposed to DA:O, but more "rounded". What they have to say is often directly related to a decision to be made or some involvement in a larger plot. I don't bother about questions of generic storytelling and so on, it's only a problem when you kind of see the strings. For example in DA:O those confrontations with visions of evil mirror images of your characters. I knew this was a device they took from BG2, only this time I just stumbled on it along the way of clearing a dungeon and didn't believe it for a second. It was merely a quest "device". Or the Circle Tower. What a fascinating edifice. Yet, it's just another dungeon. Sure, they threw in some puzzles on the ground level. But they are so blatant and random that I don't bother. And the character's simply felt like extras with some awkwardly feigned individual properties, that would make most of them interesting or relevant mostly on a superficial level, and never paid off if you had expectations of them. What was there about Wynne and Sten? They are hardly even connected to the setting they're so irrelevant. They have an introdcution quest, but that doesn't make them much different from any other quest NPC.
And the same for Anders. What did he serve except as the big walking plot device? Or Merrill too as a blood mage, to make us sympathize or not with the mages plight. Same with Anders. Same with Fenris, do you hate the mages like him and take his side on them? They were plot devices to one extent or another. Isabela was a plot device for the Quanri taking over the city. DA2's characters were no less a plot device than any other.
Still liked them, just didn't get to connect on a more emotional level. I think there are two reasons, only talking to them when I was dictated to and required to be their errand girl (which left me feeling used instead of doing it because I cared for them), and the fact that Hawke was not my avatar, she was an actor I was directing, not the skin I stepped into. So, I was removed from the companions by mutliple levels of displacement. Which is a shame, I liked them a lot (especially Varric). But I liked them in the way I like the characters of "Burn Notice" or "NCIS." As an observer not a participant in the world. But that's me, and a group of people like me. Obviously, you are not in that group.
And what puzzles or the dungeons have to do with the characters as plot devices I have no idea. Bit confused by that.
Glad you liked DA2. I didn't. I lLiked Legacy. Love DAO. *shrugs*
#174
Posté 26 août 2011 - 04:00
Personally, though, I don't understand how anyone on earth could defend what to me was obvious game-rushing as anything else than what it really was, and look at themselves in the mirror. Come on.
#175
Posté 26 août 2011 - 04:15
2Hard2C wrote...
There is quite a bit of polarization going on right now and I have a question to those who generally disliked the game. Whatever reasons you disliked for, how long did you play Dragon Age 2?
Please respond with one of following:
-Demo only.
-Only to Act 1(around 10 hours).
-Only to Act 2(around 25 hours).
-Only to Act 3(around 40 hours).
-Beat the game.
Please be honest! And this is only for those who are dissapointed with DA2!
Beated it 5 times. Can't get myself to finish the 6th playthrough...
Now, great games or the games I really love, I can replay so much more than DA2 that DA2 should be ashamed really.
Origins: Over 20 full runs
ME1 & 2: Over 20 full runs each
Gothic 1 & 2 : Around 10 full runs each
The Witcher 1 : Around 10 full runs
The Witcher 2: 16th run halted while we wait for The Witcher 2 Version 2.0 to be released. It's going to be awesome too!





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