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Spirit Healer/Blood Mage


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#1
HawXV2

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 I've been hearing this is a pretty good combo, but I'm wondering what you guys that have used think about it's effectiveness, whether it be damage, support, or durability.

#2
HawXV2

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...No one has EVER used this?

#3
Baaleos

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I've heard people say that the passive healing powers of Spirit Healer, offsets the health draining effects of the Blood Mage,
But being honest....
Is the Haemophage power that good that we should waste a Specialization on Blood Magic just to get a single power?

#4
Inchoroi

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Baaleos wrote...

I've heard people say that the passive healing powers of Spirit Healer, offsets the health draining effects of the Blood Mage,
But being honest....
Is the Haemophage power that good that we should waste a Specialization on Blood Magic just to get a single power?


I'm not sure that I am getting the "waste a specialization" thing.  I read that you get 1 point at levels 7 and 14, but I don't think that was accurate.  You get them sooner and end up with three.  You are better off using the points anyway, if for nothing else than the bonus from having the spec.

Now, as to the viability of actually putting points into both trees, I don't know.  Hemorrage is ok, but it didn't really feel awesome when I was using it.  I'm running full-on Spirit Healer atm and to be frank with you it is rather boring.  At this point though I'm just going through the motions on finishing my mage playthrough and looking forward to my next run as a 2-hander.

I think that ultimately, having the 2 stat req on gear pretty much screwed the viability of Blood Mages.  Trying to play one you already spend too much time micromanaging your health.  Maybe with further expansions and higher levels you will have enough points to wear the gear you want while still being able to stack enough Constitution to be viable. 

Just my 2 cents.

#5
HawXV2

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Inchoroi wrote...

Baaleos wrote...

I've heard people say that the passive healing powers of Spirit Healer, offsets the health draining effects of the Blood Mage,
But being honest....
Is the Haemophage power that good that we should waste a Specialization on Blood Magic just to get a single power?


I'm not sure that I am getting the "waste a specialization" thing.  I read that you get 1 point at levels 7 and 14, but I don't think that was accurate.  You get them sooner and end up with three.  You are better off using the points anyway, if for nothing else than the bonus from having the spec.

Now, as to the viability of actually putting points into both trees, I don't know.  Hemorrage is ok, but it didn't really feel awesome when I was using it.  I'm running full-on Spirit Healer atm and to be frank with you it is rather boring.  At this point though I'm just going through the motions on finishing my mage playthrough and looking forward to my next run as a 2-hander.

I think that ultimately, having the 2 stat req on gear pretty much screwed the viability of Blood Mages.  Trying to play one you already spend too much time micromanaging your health.  Maybe with further expansions and higher levels you will have enough points to wear the gear you want while still being able to stack enough Constitution to be viable. 

Just my 2 cents.


Yeah, I was wondering about how the 2 stat req effecting blood mages. It would require a ton of points, and you just don't get enough per level up to balance Magic, Con, and Willpower without spreading yourself too thin and ending up not having enough in any of them to be effective.

#6
Xerxes8933A

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You shouldn't have 3, only 2. There's a glitch in the game that happens when you use the respec potion. It sometimes gives you extra points.

I run a Spirit/Blood. Don't use the spells from either. Took Spirit for the HP and HP regen, took blood for the Sustainable.

The benefits from blood are that I can run every single sustainable at once, without regard to mana. And with my 6/1 HP/Mana ratio I regen faster then I can spend it on my elemental and spirit attacks. I'm a lot more survivable then the normal mage as well.

#7
HawXV2

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Xerxes8933A wrote...

You shouldn't have 3, only 2. There's a glitch in the game that happens when you use the respec potion. It sometimes gives you extra points.

I run a Spirit/Blood. Don't use the spells from either. Took Spirit for the HP and HP regen, took blood for the Sustainable.

The benefits from blood are that I can run every single sustainable at once, without regard to mana. And with my 6/1 HP/Mana ratio I regen faster then I can spend it on my elemental and spirit attacks. I'm a lot more survivable then the normal mage as well.


That sounds great, but can you use some good Mage robes and staves with it?

#8
Prismo

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HawXV2 wrote...

That sounds great, but can you use some good Mage robes and staves with it?


There are basically two ways to go about stats where Blood Mages are concerned. The first being you take mag to 41 for the best staves and will to 32 for the best robes and raise con as needed; in this scenario your will is absolutely waisted. The other option is to put 41 in mag, and 32 in both str and con and wear warrior armour; In this scenario your str stat is basically waisted appart from the fortitude it provides.

#9
pele506

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So would viable build be enough Spirit healer to get the health and regen buff. then blood just for the sustainable. then in most of the other trees to get the sustainables. then focus mostly on spirit and arcane for dps? or anything else really for damage. Then go the route of getting mag for the weapons then pumping the rest into plate armor?

#10
LobselVith8

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HawXV2 wrote...

I've been hearing this is a pretty good combo, but I'm wondering what you guys that have used think about it's effectiveness, whether it be damage, support, or durability.


I've heard it's a good combination for a mage Hawke as well, but I don't see any guides addressing how to make an optimal Blood Mage/Spirit Healer Hawke.

#11
ezrafetch

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There's plenty on the topic.  If you want a BM focus, check Suicidal's guide.  If you want a SH focus, check mine.  I haven't really picked entirely through Suicidal's but I'm sure he addresses SH as a second spec, and I definitely address taking BM as a second spec.

I'm starting to think people are more or less lazy and don't want to check the sticky at the top to look for guides before making/necroing a thread asking for a guide. :whistle:

#12
IanPolaris

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LobselVith8 wrote...

HawXV2 wrote...

I've been hearing this is a pretty good combo, but I'm wondering what you guys that have used think about it's effectiveness, whether it be damage, support, or durability.


I've heard it's a good combination for a mage Hawke as well, but I don't see any guides addressing how to make an optimal Blood Mage/Spirit Healer Hawke.


That's because for most here, Force-mage/Blood-mage is sexier and has gotten the notice.

If you have the new item pack, then you hardly have to invest in Willpower at all.  Just get it up into the low 20s (enough for Spiral Eye) and that will get you decent mage armor until you can get your high level custom robes, gloves, and hood which are actually (IMHO anyway) BETTER than champion robes and only have a class and level requirement (the gloves alone give you knockback IMMUNITY).  Thus for stats, I'd invest in magic first and just enough will to cast spells at lower levels....and then you can spare some for dex and cunning to improve your staff/crit rate and damage.

Other than the above until level 7, you build him like any other mage with a primary damage tree (I like primal, but elemental works too).  At level 7 I try to make a beeline for that juicy +10 Con/+100 regeneration.  My suggestion from levels 7-12 or so is to go Healing Aura, Group Heal, Revive (have to be 10th level), Unity (Improved Group Heal), Immunity to Injuries, and then Regen (+10 Con/+100 regen).  You never take another SH spell after that.

Once you get bloodmagic at level 14 (until then finish off your normal damage trees), go Blood-Magic, Sacrifice, Grim-Sacrifice, Hemmorage, Paralyzing Hemmorage, and then Blood-Thirst (+1 mana/hit-point rate).  I like Hemmorage.  It;'s a decent area spell that virtually nothing resists (even when they should) and it's cheap.  If you've done it right, you can forget you have sacrifice (won't need it) since your innate regen rate is so high you can cast and heal faster than you injure yourself.  I've heard (and done for brief periods) of cases where a SH/BM has such a high regen rate when healing aura is active that you can actually fight the Arishock toe-to-toe (on hard) and win because your regen rate is greater than his DPS.

I hope this helps.

-Polaris

#13
IanPolaris

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[dp]

#14
mr_afk

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If you're looking at a spirit healer/creation type mage you can probably use the spirit healer guide (it actually mentions the bloodmage/spirit healer spec).
For a more dps build you can use the guides for bloodmage/forcemages and just replace the forcemage CC abilities with some healing ones from spirit healer.

Bloodmage/spirit healers have the advantage of +10 con from vitality which allows them to redistribute more points into magic. This comes at the cost of 100 fortitude so unless you get some knock-back immunity items (which is easy to do with the new dlc) you might consider pumping some strength in addition to constitution which enables you to equip warrior armour. As there are no real differences between the armour ratings of armours of each class warrior armour is simply used to avoid pumping any will (in addition to the required attributes increasing knock-back resistance).

At higher hp levels the regen rate from healing aura will become quite considerable and allow you to be quite tank. However, it is also possible to ignore using those healing talents and go a pure magic elementalist approach - pump will to around 20 and prebuff to wear robes, leave con alone (due to the +10), and do what any elemental mage does (drop fireballs etc).
There are probably heaps more ways to do this, but I know of people who have used such builds quite effectively.

Hope that helps

edit: whoa totally should have refreshed and checked before posting this. 

Modifié par mr_afk, 05 mai 2011 - 06:19 .


#15
ezrafetch

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mr_afk wrote...

Bloodmage/spirit healers have the advantage of +10 con from vitality which allows them to redistribute more points into magic. This comes at the cost of 100 fortitude so unless you get some knock-back immunity items (which is easy to do with the new dlc) you might consider pumping some strength in addition to constitution which enables you to equip warrior armour. As there are no real differences between the armour ratings of armours of each class warrior armour is simply used to avoid pumping any will (in addition to the required attributes increasing knock-back resistance).


Before the DLC gloves that give immunity to knockback came out, even with just the Blood Magic spec bonus and the Vitality bonus, the only thing that knocked me back was an ogre's charge, when I wanted to see if I could tank an ogre just for the sake of it (Nathaniel's quest, and you can actually kind of tank an ogre...HILARIOUS!).  I had around 335 life endgame (could have definitely gotten away with less) so nothing was fazing me.  Vitality and the BM spec bonus is +75 life: in the case of 335 endgame life, that's nearly a 30% increase in life, and given the way knockback/down is calculated, that's a hefty bonus that will ensure immunity to all but the most ridiculous of knockbacks/downs (Abominations and ogre charges come to mind).  Gains are even larger if you start with less life (i.e. a 33.333% gain in health if your base life is 225, 50% gain if your base life is 150).

Though, of course, none of what I mentioned above really matters anymore thanks to the DLC gloves.  Unless you don't have the DLC gloves, I suppose.

#16
LobselVith8

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Thanks, Ian and mr_afk, I appreciate the imput.

ezrafetch wrote...

There's plenty on the topic.  If you want a BM focus, check Suicidal's guide.  If you want a SH focus, check mine.  I haven't really picked entirely through Suicidal's but I'm sure he addresses SH as a second spec, and I definitely address taking BM as a second spec.

I'm starting to think people are more or less lazy and don't want to check the sticky at the top to look for guides before making/necroing a thread asking for a guide. :whistle:


You'll have to excuse me, but I did see the sticky thread, and I didn't see Spirit Healer/Blood Mage listed. What I saw focused on Elemental Force and Blood Mage.

#17
ezrafetch

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LobselVith8 wrote...

You'll have to excuse me, but I did see the sticky thread, and I didn't see Spirit Healer/Blood Mage listed. What I saw focused on Elemental Force and Blood Mage.


NM Blood Mage compendium - By SuicidialBaby
A Guide to Spirit Healers - By ezrafetch [/list]Take a browse through both.  I'm pretty sure Suicidal address SH as a second spec.  And I definitely for sure address BM as a second spec if you take the time and look through the guide (I hope I would know about it, I wrote the thing! ;)).  For mine, at least, find SH/BM info in the III. Complementary Skill Allocation section.

Modifié par ezrafetch, 05 mai 2011 - 06:37 .


#18
Carol L S

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If SH/BM = no Anders, then Image IPB  Just sayin.....

Seriously, I've been trying to decide between SH and FM to go with my BM, and the arguments are both really good.  Tough decision. Thanks to ALL posters for ALL the input!

#19
mr_afk

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You don't actually need a full-time healer in your party you know...
My current setup doesn't have Anders and i'm a bloodmage/forcemage. I just don't get injured in the first place haha. Because the main reason to get anders is for haste (because via martyr he can get close to permanent haste). But with the haste/magic resist bug, all your mages in your party will have such short haste durations that it becomes completely pointless.

But yeah, both builds have their merits. Have fun choosing haha

#20
LobselVith8

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The 1.03 update seems to make Spirit Healer/Blood Mage less of a viable option now, from what I've read at the 1.02/1.03 thread.

ezrafetch wrote...

 I'm pretty sure Suicidal address SH as a second spec. 


Are you sure about that? I don't think Suicidal even likes SH/BM...

SuicidialBaby wrote...

lol @ all SH/BM tears. I want to bathe in them.


...on second thought, nevermind.

#21
SuicidalBaby

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u mad bro?

#22
LobselVith8

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SuicidialBaby wrote...

u mad bro?


I've never been a Spirit Healer/Blood Mage, although I planned to check it out once all the story issues were dealt with. The last Hawke I tried was a rogue, and I couldn't deal with the fact that Hawke didn't do anything when Cullen took Bethany away, even though he killed an Ancient Rockwraith and an Abomination Profane. It simply... seemed so idiotic that I couldn't believe the writers actually displayed Hawke being so incompetent in that moment that returning as an apostate Hawke seemed preferrable (even though I get more of an apostate POV from Bethany than I do as an illegal mage Hawke).

Then again, I suppose Bioware's going to make me save $$$ with all these bad decisions. :)

#23
RatHat

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I've tried it! But for me it's not a better combination than any. I prefer spirit healer / Elemental. I know if you want to be a FULL TIME healer, you can't use elemental spells, but really, you've got lots of time to switch back and forth.