Am I the only person who really loves DA2?
#201
Posté 13 février 2012 - 06:31
(Then it crashed in the prologue conversation with Aveline. Stupid AMD stupid drivers. I hope they fix this crap soon if they ever want me to play again.)
#202
Guest_Puddi III_*
Posté 13 février 2012 - 06:46
Guest_Puddi III_*
#203
Posté 13 février 2012 - 06:51
But that would take away one of the few perks I have with this game. Unfinished and ugly? Yeah, I can play any other game ever made if that's how it has to be.
#204
Posté 13 février 2012 - 11:12
#205
Posté 14 février 2012 - 03:50
While that might be true, I can't program my head to do such a thing. DA2 IS a sequel. I wouldn't have even bought it had I not completely fallen in love with the first game. And since I can't play DA2 without constantly noticing how much is missing/less/not as good as Origins, I didn't come out of the experience feeling satisfied. So I ended up giving DA2 a 5 on metacritic about 11 months ago. Which is half of what I gave DA:O.
Modifié par Yrkoon, 14 février 2012 - 03:55 .
#206
Posté 14 février 2012 - 04:01
Modifié par PinkDiamondstl, 14 février 2012 - 04:03 .
#207
Posté 14 février 2012 - 04:15
Modifié par Yrkoon, 14 février 2012 - 04:18 .
#208
Posté 14 février 2012 - 04:41
Yrkoon wrote...
Claiming that bioware knows what they're doing is also a matter of opinion. If they really knew what they're doing with Dragon Age, then what's with all the experimenting?
A little experimenting can be a good thing.
#209
Posté 14 février 2012 - 04:45
PinkDiamondstl wrote...
Yrkoon wrote...
Claiming that bioware knows what they're doing is also a matter of opinion. If they really knew what they're doing with Dragon Age, then what's with all the experimenting?
A little experimenting can be a good thing.
And a lot can be bad...very bad.
#210
Posté 14 février 2012 - 04:47
Not in this case.FieryDove wrote...
PinkDiamondstl wrote...
Yrkoon wrote...
Claiming that bioware knows what they're doing is also a matter of opinion. If they really knew what they're doing with Dragon Age, then what's with all the experimenting?
A little experimenting can be a good thing.
And a lot can be bad...very bad.
#211
Posté 14 février 2012 - 04:49
Obviously. But the whole point of experimenting is to try and see what will work and what won't. If a company is in that mode, then they don't yet know what they're doing. They're still trying to figure things out.PinkDiamondstl wrote...
A little experimenting can be a good thing.
Modifié par Yrkoon, 14 février 2012 - 04:51 .
#212
Posté 14 février 2012 - 04:55
Yrkoon wrote...
Obviously. But the whole point of experimenting is to try and see what will work and what won't. If a company is in that mode, then they don't yet know what they're doing. They're still trying to figure things out.PinkDiamondstl wrote...
A little experimenting can be a good thing.
But there is nothing to figure out...
They did a good job with that game. And in DA3 everything will come togethere. So there is really nothing else to be said .
#213
Posté 14 février 2012 - 05:17
Well, make sure you let them know that.PinkDiamondstl wrote...
Yrkoon wrote...
Obviously. But the whole point of experimenting is to try and see what will work and what won't. If a company is in that mode, then they don't yet know what they're doing. They're still trying to figure things out.PinkDiamondstl wrote...
A little experimenting can be a good thing.
But there is nothing to figure out...
Because they're still experimenting, still seeking suggestions from the fan base, still agressively looking at other games trying to take hints, still trying to change things....
#214
Posté 14 février 2012 - 05:22
DAII tried to do too many experiments in a short amount of time and ended up failing for most, going halfway for others, and succeeding with a very scant few.
I don't think it was wrong for DA to experiment. It was a new series that wanted to find out who it really was. DAO was a very basic way to set the scene, but I don't think it really knew who it was.
I do think it was wrong for Bioware to try and cram so many changes in such a short amount of time.
However, I will say that one should probably try to establish the series' identity in the first game of that series, or at least in other forms of media following the initial game of the series but prior to the next game in the series.
Modifié par The Ethereal Writer Redux, 14 février 2012 - 05:24 .
#215
Posté 14 février 2012 - 08:07
#216
Posté 14 février 2012 - 06:04
The Ethereal Writer Redux wrote...
Of course experimentation can be good. It can also be bad. It depends on how much effort was put into the experiments themselves.
DAII tried to do too many experiments in a short amount of time and ended up failing for most, going halfway for others, and succeeding with a very scant few.
Yes, and I don't know about you but I think that BioWare clearly saying "this is a grand experiment" would have gone a long way.
I know that for my part anyway I would have gone into it with a different mindset if they'd made that clear.
#217
Posté 14 février 2012 - 07:25
Modifié par Yrkoon, 14 février 2012 - 07:28 .
#218
Guest_Puddi III_*
Posté 14 février 2012 - 07:28
Guest_Puddi III_*
#219
Posté 14 février 2012 - 07:52
Gotholhorakh wrote...
The Ethereal Writer Redux wrote...
Of course experimentation can be good. It can also be bad. It depends on how much effort was put into the experiments themselves.
DAII tried to do too many experiments in a short amount of time and ended up failing for most, going halfway for others, and succeeding with a very scant few.
Yes, and I don't know about you but I think that BioWare clearly saying "this is a grand experiment" would have gone a long way.
I know that for my part anyway I would have gone into it with a different mindset if they'd made that clear.
I probably would've been more forgiving, but just as disappointed and I still would've probably hated DAII.
Especially if the marketing and dev comments on what DAII would be about -- i.e Rise to Power where Kirkwall shapes to your choices -- were still not representative of what the actual game was.
#220
Posté 14 février 2012 - 07:58
Those were the exact stated (and printed) words on both the game box and from the lips of the marketing guys/devs. Borderline dishonest IMO, as it suggests that you'll have more than one way to rise to power. Which we didn't get. You could only rise to power ONE way... and that's by going on the deep roads expedition then kicking the Qunari out of Kirkwall.
Modifié par Yrkoon, 14 février 2012 - 07:59 .
#221
Posté 17 février 2012 - 04:23
#222
Posté 17 février 2012 - 06:57
#223
Posté 21 février 2012 - 10:26
culletron1 wrote...
Ivucci wrote...
I only finished DA2 three/four weeks ago (various real life and other issues got in the way). I had been initially put off by its bad reputation (although, if you actually asked me *where* had I got this impression, I wouldn't be able to tell) but when I finally got my hads on it and started playing... I loved it.
Now, two playthroughs later, I am more critical and I start seeing the flaws (reading this forum is largely to blame, but I do remember very clearly that my first reaction was Wow (the very good sort of Wow). For many reasons. I'm still in the "I love the game" camp.
I remember my first playthrough... I initially thought " this is awesome, I don't know why people are bashing it"... After putting about 10 hours into it I realized that quality of the game was in fact quite shocking. The linear storyline, the MMO fetch quests (which they didn't even TRY to mask in story or dialog), the never changing city, the awful dialog, the one dimensional characters to the reused maps and everything in between.
A super late response that no one probably cares about but I'll respond anyway.
So, we followed a similar pattern, being impressed at first only to start realizing the flaws later on, but reached completely opposite conclusions. That's alright.
I tend to trust my first impressions, there is often something true in them. It applies to my job, too. As a translator, I always have to do several revisions of a text before handing it in. The first rendition contains mistakes as I don't stop to decipher difficult vocabulary and difficult passages, I just keep typing, but I usually get very close to the original text in terms of tone and feeling. In subsequent revisions, I correct lots of mistakes, but I also start analyzing and rewriting and often end up ruining much of the tone and atmoshpere that I initially grasped just fine.
Flaws or not, I cannot forget the feeling I had when playing DA2 for the first time. I was hooked and it felt great (also bittersweet because of the story). Enough so to be planning to do more playthroughs after ME3.
Then when you take into account the amazing leg up the game had due to the rich and amazing world Gaider had created with DA:O, Stolen Throne and The Calling it just makes me even more annoyed.
Well, I didn't think this undoubtedly amazing world disappeared in DA2 - it was still there, lurking behind the walls of Kirkwall. Oh well!
#224
Posté 22 février 2012 - 01:37
#225
Posté 22 février 2012 - 06:23





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