Aller au contenu

Photo

a reasonable opinion of the game (honest!)


  • Veuillez vous connecter pour répondre
4 réponses à ce sujet

#1
garyriley1982

garyriley1982
  • Members
  • 55 messages
 in a number of ways, i liked it Game...

i liked that they put the expanse of the story in a temporal framework rather than a spacial one (big length of time, over a huge area but overing a little amount of time) it allowed what we normally would expect from a 2nd game or a 3rd in a series (like in Mass Effect 2) in regards to consequences.

However, i feel that as a whole the game felt a bit rushed, and the game doesn't give you enough freedom of consequence, it feels like the only changes are cosmetic to the story as a whole, it doesn't seem to matter how you get the money for the expedition, or which group you decide to join to enter kirkwall, also the maps do seem to be reused ALOT, 

Now i liked the pace of the combat, and how the skills and abilities are dealt with this time around (not that i didn't like it in DA:O), but it does feel a little less tactical - i miss the Mage combos, and i like the new ones less.
personally i like to think this was an attempt to try something new, and in being rushed out, it failed to be all the hype was billing it to be, but i see potential here, maybe they can fix it with DLC, maybe they can take the criticisms to heart for DA3. i think maybe they should have created a new IP to test out new stuff, and if they had, maybe there wouldnt be the rage that has errupted with ppl. 

Many ppl would be quite happy with new features in a new game in a series, but to change things so radically? its more likely to upset than to impress. ok, i get that you want a share of the casual market, but this ultimately isnt the way to do it,  heck in the short term, you may make the money from the casuals, and the hardcore, but if you ****** off the core fanbase, they might not come back again.

i guess what i am saying is, BIOWARE, i understand the effort you have pt into Dragon Age as a franchise, and yes there is alot of good stuff in this new release, but please dont cheapen yourselves and us just to make even more money - if you want a casual money cash-cow, make a NEW IP to do it with, the hard-corers may not take it up, but you will make enough money from the cash-cow to make the games i KNOW you and the BIOWARE fanbase want.

I dont expect you guys to respond, but i would like to hear from BIOWARE, this isnt a hater post, and i do like the game, but it isnt as good as i was expecting, or up to your usual high standard, heck, i have all your games (with the exception of that Sonic one), and i know you can improve and take the best aspects from this game and move forward.

Modifié par garyriley1982, 14 mars 2011 - 02:26 .


#2
garyriley1982

garyriley1982
  • Members
  • 55 messages
<bump>

#3
ACDimps

ACDimps
  • Members
  • 323 messages
You're obviously from that Codex site, or 4chan, or the league of angry trolls.
no one can dislike this game without being a troll!

End of Line.


(btw, I agree with your review)

#4
King_Theoden

King_Theoden
  • Members
  • 10 messages
What irks me the most about this game is the scaling back of character customization (and companion customization to an extent).

I enjoyed Mass Effect.  In fact, I more than enjoyed it, I played it through multiple times, and its rare that I do that with a title due to lack of time.  Shepard and all the companions were very customizable, with multiple skills, tons of armor/weapon choices, etc.  Mass Effect 2, on the other hand, really limited the customization possibilities in the name of "streamlining."  Only 4 skills per character to customize, you couldn't change out your companion's armor, etc.  It felt more like an interactive cinematic experience than an RPG. 

DA2 feels like Mass Effect 2 with swords.  I like the new skill trees, and feel like they're presented well, but gone are the skills like herbalism and poisons.  So, my rogue now has to "order" poisons from some merchant?  My assassin-rogue should be able to concoct these things on his own.  The "streamlining" is contrived and really kills the immersion for me. 

I think your comments are spot on.  DA2 is so different from a gameplay perspective from Origins that it was inevitable that the hardcore fansbase would object to it.  If this was the first game in the series, it probably would have been well received by fans.  DA2 is closer to an action RPG than something like Origins, which reminded me a lot of Baldur's Gate.

A lot of RPG fans come from a pen and paper background, and love the stats, love the character customization, and the more skills the better.  If you want a streamlined action-RPG, there's always Diablo.  I heard a lot of things, both good and bad, about Dragon Age:Origins and Mass Effect, but never have I heard someone say they wanted Bioware to remove character customization options.

#5
King_Theoden

King_Theoden
  • Members
  • 10 messages
I might add, I believe that consoles are truly killing PC gaming. I'm not trying to be a PC elitist, t here are great games on both platforms. However, gaming on the PC is just a different experience than console gaming. You have a full keyboard at your disposal, a mouse, etc. There are certain types of games, like RPG's, that excel on the platform. When you develop the same title for both consoles and PC, you either have to force the console controls onto the PC gamers, which results in crappy UI's and such (Oblivion and to a lesser extent DA2). If you try to port a designed-for-PC game onto a console, you run into the issues that Origins had with the console controls being clunky.

I wish these companies would develop separate games for the two platforms that use the strengths of each, instead of this square peg in a round hole stuff. But alas, the almighty dollar always wins out, and publishers will force devs to release their games on all platforms...