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Where is the ending?


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#1
Bishmon

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Dragon Age 2 has been an interesting experience. I absolutely love the core changes to the game. I'm ok that Bioware essentially said 'screw it' and re-designed major artistic pieces of the world, like the qunari and Flemeth, even though it made zero sense in the game. I love the changes to the dialogue system and think it makes the dialogue a much more compelling experience. I thought that with the changes to the gameplay the game was more fun to play.

I was even on board with Bioware trying to churn out a Bioware game in 16 months. The shortcuts they made involving the production of art assets, like setting 90% of the game in one city, cutting out companion armor, re-using areas almost to the point of satire, that stuff didn't bother me. It also didn't really bother me that the game was a good 10-15 hours shorter for me than Origins.

I was on board with all of that. But then the ending happened. Or didn't happen.

I liked the idea behind how the narrative was told. It was interesting to frame the story using the current interrogation between Varric and Cassandra and showing Hawke's actions in a sort of flashback. My problem isn't the frame of the narrative, it was that that frame was never resolved.

In every other instance I can think of in which a story was framed like that, the story eventually comes back to the present for what I think of as the big rock finish. Alpha Protocol used a similar framing, and it's big rock finish involved finally finding out the circumstances of the interrogation and then having to bust out of the place you  were being interrogated at in order to reclaim your life and your freedom. The third season of Castle opened up with Beckett, the lady detective, finding Castle, her writer partner, at the scene of a crime holding a gun. Through flashbacks we found out why that situation occurred, and then they hit the big rock finish with Beckett and Castle teaming back up to track down the real killer.

But in Dragon Age 2, there was no big rock finish. Instead. we finally get caught up to why Cassandra is interrogating Varric, and then it's over. That's it. There's not even an Origins/Suikoden style epilogue. There's just nothing. Where did the Champion go? I agonized over the decision about whether or not to join Isabella at sea, but ultimately told her that the people needed me in Kirkwall. Apparently I didn't think they needed me too much, because I seemingly fled the city at the first moment stuff went down.

And what happened to my companions? I was loyal friends with many of them for literally years. And the only resolution I get is "circumstances forced us to go our seperate ways"? What circumstances? Why did Varric leave my side? Why did Aveline stop trying to protect me? What happened to Anders after I reluctantly parted ways with him?

And of course there's no resolution whatsoever to Cassandra tracking down the Champion, which was how the entire story was framed. Just like in the beginning of the game, she's still trying to find Hawke and get some answers. The only difference between the beginning and tne end is now I'm trying to find Hawke and get some answers as well.

It's such a shame, too, because I was absolutely loving the first 30 hours of the game, but now that it's over, it's just hard to shake my sense of disappointment.

Modifié par Bishmon, 14 mars 2011 - 03:03 .


#2
Alpr

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Dragon Age III

#3
DadeLeviathan

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It's an obvious setup for an expansion pack and/or a boatload of DLC. Which is unfortunate, because the ending is cheapened as a result. Now granted, it's nowhere near as bad as the NWN2 ending, but it's up there.

#4
SnakeHelah

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Yep, I bet it's going to be an expansion or dlc or something. Can't blame them, it's their way of making money, but it's pretty cheap and nasty.

#5
Everwarden

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SnakeHelah wrote...

Yep, I bet it's going to be an expansion or dlc or something. Can't blame them, it's their way of making money, but it's pretty cheap and nasty.


Short term money. They're pissing off a lot of customers in the process. 

#6
Icy Magebane

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You know, I didn't really mind the ending... there were some decent fights at the end, and we got clarification of what was going on between Varric and Cassandra. I didn't really expect much more than that... We all knew there would be some kind of sequels, and this is the lead-in.

If it's some kind of DLC continuation... that would probably ****** me off.

#7
OmegaBlue0231

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It's setting things up for the sequel. I wonder if all you people complaining about the ending hated the lord of the rings movies because they all didn't end with all the questions answered.

#8
Bishmon

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Everwarden wrote...

SnakeHelah wrote...

Yep, I bet it's going to be an expansion or dlc or something. Can't blame them, it's their way of making money, but it's pretty cheap and nasty.


Short term money. They're pissing off a lot of customers in the process. 


I don't think it's quite as nefarious as a lot of people do.

Of course they want to get us interested in the next thing they want us to buy. That would be true regardless of the quality of the ending.

I think it's more of an issue of either Bioware just totally dropping the ball and not realizing how poor the ending was, or they found themselves for whatever reason unable to deliver as much in the end as they wanted. Maybe they ran up against time constraints, which wouldn't be surprising considering how short the development time was, maybe they ran up against budget constraints, or maybe the hard drive marked "Dragon Age 2 ending" crashed. I don't know,.

#9
Hellosanta

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I don't think the ending is set like that for the DLC ... It just feels like actual opening of the big scheme coming up.

#10
Bishmon

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OmegaBlue0231 wrote...

It's setting things up for the sequel. I wonder if all you people complaining about the ending hated the lord of the rings movies because they all didn't end with all the questions answered.


The difference, of course, between Dragon Age 2 and The Two Towers, for example, is that at the end of The Two Towers the audeience knew where the main characters were and what they were doing. Much like Dragon Age 2, the overall story wasn't resolved, but unlike Dragon Age 2, the main characters weren't suddenly and literally inexplicably unresolved, either.

#11
DadeLeviathan

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OmegaBlue0231 wrote...

It's setting things up for the sequel. I wonder if all you people complaining about the ending hated the lord of the rings movies because they all didn't end with all the questions answered.


The Lord of the Rings cliffhangers were done well. DA2 just ended, without even a hook for the sequel or DLC.

"And then everybody left. The end." Don't get me wrong, I love 90% of the DA2 ending, I just didn't like the very last couple of minutes. The cliffhanger was too obvious for my tastes, and in my opinion just wasn't done well.

#12
Feradin

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I just want to know how the story continues, why Cassandra wants to know all this and where my Champion vanished !
It's so abrupt in the end it was like with Pirates of the Carribean 2 where you know something will happen afterwards, but what will.. and for god's sake.. WHEN WILL IT HAPPEN !

The only thing that's really annoying is that they won't let me finish my last quest. I still have to kill the high dragon and get my Champion's Chestpiece. : /

Modifié par Feradin, 14 mars 2011 - 03:30 .


#13
I-Genius

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I agree that the ending felt abrupt and kind of disappointing, but at the same time it makes me very excited for the 3rd game.

#14
Valdorick

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If anything will be DLC it'll be the Grey Warden you meet near the end of Act 2, "Something important"? Yeah I bet. I first that was the sequel before I realized that I was only in Act 2 (I counted the prolog for some reason...). But both the Champion and Hero of Ferelden missing? If that’s not a big huge “Sequel Time!” Sign, I don’t know what is.

#15
terjesolgard

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In a way I liked the ending. Really makes you wonder what is going to happen next. I feel that Dragon Age 2 wasnt a "your choises have impact for the world to come" sequel. It was more of a way to let us experience and see for ourselves what caused the chaos that might be DA3.

#16
RazorrX

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I felt that it made sense, I do not get the whole cliff hanger thing. You found out what the repercussions were for what had happened (holy war, templars broke from chantry, etc.). You found out that Hawk had to run for his/her life and that they were still with the love interest wherever.

The warden left because his job was done. He saved Thedas, then he (or she) left. If you follow Morrigan, or just decide it is time to go, you were done. Perhaps you got tired of your king/queen, tired of politics, or maybe you felt your calling (perhaps being so close to the Archdemon sped up the taint). It was time to go.

The champion was also done. They were hunted for what they had a hand in, friends finally left, etc. and they were down to just them and the love interest. The champion deserves to have some happiness after the crap that happened to his/her family, etc.

DA3 will have a new character thrust into whatever the plotline is going to be. I am okay with that. I hope we get to pick race, etc. again (probably wont).

#17
Everwarden

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terjesolgard wrote...
. It was more of a way to let us experience and see for ourselves what caused the chaos that might be DA3.


That's something you put in a novel, not a flagship game. The entire game felt like pointless buildup with no payoff, and we don't even have payoff for the DAO cliffhangers yet. It's ridiculous.

#18
terjesolgard

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Everwarden wrote...

terjesolgard wrote...
. It was more of a way to let us experience and see for ourselves what caused the chaos that might be DA3.


That's something you put in a novel, not a flagship game. The entire game felt like pointless buildup with no payoff, and we don't even have payoff for the DAO cliffhangers yet. It's ridiculous.


I agree that DA2 had no real decisions. Everything important was pre chosen to give the same outcome. I hope and think they have a good reason for this. But I liked the cliffhanger ending because it included that both the warden and the champion was missing. Which makes me believe that some epic **** is about to happen. Bioware never disappoints when it comes to story

#19
MKDAWUSS

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There was an ending if you consider that Hawke's role was to instigate the war between the Circle and the Chantry.

Also, at the end of DA2, the mages are dead and the Templars have stood down (regardless of who you sided with).

#20
Squeezit

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I was on board with all of that. But then the ending happened. Or didn't happen.

I liked the idea behind how the narrative was told. It was interesting to frame the story using the current interrogation between Varric and Cassandra and showing Hawke's actions in a sort of flashback. My problem isn't the frame of the narrative, it was that that frame was never resolved.



this was really the only real disappointment i had in the game.
i would have liked to have seen Morrigan and have her play a decent role. I loved seeing Leliana.
but the ending was...sorely disappointing.

#21
Bishmon

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terjesolgard wrote...

Everwarden wrote...

terjesolgard wrote...
. It was more of a way to let us experience and see for ourselves what caused the chaos that might be DA3.


That's something you put in a novel, not a flagship game. The entire game felt like pointless buildup with no payoff, and we don't even have payoff for the DAO cliffhangers yet. It's ridiculous.


I agree that DA2 had no real decisions. Everything important was pre chosen to give the same outcome. I hope and think they have a good reason for this. But I liked the cliffhanger ending because it included that both the warden and the champion was missing. Which makes me believe that some epic **** is about to happen. Bioware never disappoints when it comes to story


Not only did DA2 have no decisions, it pretty much disregarded the ones you did make. Again, I agonized over the part in Isabella's romance where she invites me to go to sea with her. I wanted to stay in Kirkwall, but I thought that might have been a deal-breaker with her. I chose to stay in Kirkwall regardless, but it turns out it didn't matter, because I ended up leaving Kirkwall through no choice of my own, and Isabella followed anyway.

I'm just struck by how much better the Mass Effect team is pulling this off. They've got complete, satisfying games set within a larger story that they're continuously moving forward, all the while offering real decisions that have at least some impact on the world. It seems like the Dragon Age team is trying to do something similar, but hopefully they've realized it's very hard to do in only 16 months while developing an expansion as well.

#22
Captain_Obvious

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OmegaBlue0231 wrote...

It's setting things up for the sequel. I wonder if all you people complaining about the ending hated the lord of the rings movies because they all didn't end with all the questions answered.


The only comparison I could make here would be the Matrix.  Part one was really incredible, part two was "holy crap, cliffhanger time" and part 3 was OMG they just vomited all over parts one and two.  I'm fine with the cliffhanger ending as long as there is an resolution ending forthcoming in DLC/expansion/sequel.  

#23
Stalky24

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Alpr wrote...

Dragon Age III


this. I heard its gonna be released this may, with subtitle
"Hanged Man: First two floors"

#24
DrunkDave89

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An epilogue DLC playing as cassandra leading to a confrontation (and a choice to kill or spare) Hawke would be pretty damn cool.

#25
yogolol

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I would of been fine with this ending if this wasn`t DA, where (according to Bioware) we`re suppose to be playing a new character each new game and I don`t want to hear what happened to Hawke I wanted to play it out. But there might be an expansion pack so who knows.