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Nightmare Solo Mage -Spoilers-


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#1
Gloxgasm

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I just hit level 7 and thought I'd start a progress report before I forget what exactly I did.

Talents
:Level 5: Respec after Picking up all DLC and Free Black Emporium Gear:
Stats: +2 Str, +6 Will, +5 Const, Rest Magic
  • 5 Spirit Bolt, Walking Bomb (Walking Bomb is a beast. Best Solo talent ever)
  • Chain Lightning
  • Winters Grasp, Cone of Cold
Level 6:
Stats +2 Magic, +1 Const
  • Horror
  • Tempest (21 Gold Skill Book)
I am not sure about either of my Level 6 picks. Horrow has had some use of stunning archers reducing damage taken by about 4 shots. Tempest is nice for the extra AOE but I don't think it is necessary. I should have taken improved Spirit Bolt/Winters Grasp instead.

Level 7:
Stats: +2 Str, +1 Magic (I want to kill that knockback locking archer!!!
  • Force Mage and Fist of the Maker
Level 8:
  • +100 Fort Buff, Respeced out of Horror into Improved Spirit Bolt. Dumped 4 str I had into 2 mag, 1 will, 1 con.

    Content Done:[list]
[*]Night time enemies: killed all fake guards, sea raiders, lowtown archers (except some of the last group. Knockback lock me to death :(
[*]Carver, Anders, Isabella quests. I did the family mansion first and it was easy along with Isabella's quest. Anders chantry templar fight was my most reloaded so far. Died once after killing everything but the Hunter (1 shotted me) and a ton of times between that. Start by Freezing the archer, running behind him, coning him and adds. running away kiting/killing. Prey Anders takes all the spawned archer agro. Kite kite kite.
[*]Assassination for the Red Irons, Harrowmont for the Carta. Harrowmont was incredibly easy with walking bomb. Kite until you get a guard to 1%ish. Get him in the middle of the 3, then bomb him and laugh as all 3 die in 1 shot. The job for the Red Irons involved agroing and running back to the start of the level then coming back and walking bomb killing almost all the new adds.
[*]Couple deliveries of found items. Killing the angry mob that spawns after finding Ander's location. First set for the Duty quest found in the Harbor.
[*]
[*]Sundermount Flemeth Quest. Annoying at times but relatively easy. Arcane Horror was a pain a couple of times.
[*]Sea Raider Leader Bloodmage and company. Freezing him to put him into
bloodwound cycle and then just dodging the aoe makes him easily
staffable.[*]
Plans:
Find a way to kill fire/lightning immune Qunari without going crazy. Somehow level some more.



[*]
I have dog but haven't used him yet. Not sure if using him counts as solo.

Looking forward to any tips/advice.

Modifié par Gloxgasm, 15 mars 2011 - 04:48 .


#2
szsleepy

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Interesting... I haven't considered a solo-playthrough, but after reading the above, I'm suddenly inspired!!!

Once I'm finished my Rogue playthrough I'll start up a solo-nightmare playthrough. Although I haven't decided which class. Most likely rogue. Although an Elemental/Primal mage seems as though it might rock.

Best of luck and keep going! I'm interested in hearing how you fare for the rest of the game and some of the bigger bosses without a tank. ;)

#3
Gloxgasm

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Testing Upgraded Winters Grasp in another game and it is much better then taking Tempest

#4
TcheQ

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Good Luck with this. Sundermount is pretty easy. Bone pit too if you haven't done it yet. Pretty sure one of the items in the Hightown markets gives enough lightning resist, but not sure if Rock Wraith ignore that protection like Rage Demons ignore fire protection.

#5
Gloxgasm

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Finished Sundermount and killed the Sea Raiders Leader. Hit Lvl 8. Running into a ton of mobs that are resistant to my fire staff,,, Floating 24 gold but trying to save it for a talent point instead of a staff.

#6
TcheQ

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Yeah I was gonna ask how you intend to go about killing respawning ashaad (though maybe possible with gravitic+spirit bomb). There are definitely staffs around if you kill the right people (Danzig for example). Is there something that forbids you from stealing Merril's and Anders' beginner staffs ?

#7
szsleepy

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Ok, well... I'm not going to call you a liar, but to be honest, mages are far far FAR too gimped in DA2 for me to tolerate going through a solo-mage playthrough, even on normal. I tried, and failed, miserably. I was constantly OOM and I went through an embarrassing number of health and lyrium potions.

The sad fact is that, compared to the Rogue, the Mage in DA2 simply cannot deal the damage necessary to kill huge mobs of enemies, even while kiting. Archers and mages can fire arrows faster than the mage can duck around the next corner to catch a breather or quaff a potion. Perhaps, if the player can remain sane through thousands of reloads and constant dying I can see the mage becoming more self-reliant at later stages in the game. But in the early levels, with the total lack of damage mitigation, tiny mana pool, and extremely low hit points, combined with the absolutely terrible damage output from both the staff and spells, I honestly can't see ANYONE being patient enough to put themselves through that sort of torture.

If you're the masochistic type that can stand to live through that pain, then, by all means... bleed yourself dry.

As for me, however... If I try this at all... it will DEFINITELY not be as a mage. Rogue, maybe. But mage? Not a ****ing chance.

#8
Lucazius

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^ Agreed.

With all the resistances you'll face at Nightmare it's preety much insanity to try a solo play as a mage.

#9
szsleepy

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Just for kicks, I decided to try again... on CASUAL difficulty. And now I'm thoroughly convinced that the OP is completely full of ****. Mages in this game are completely, abso-****ing-lutely gimped.