For NWN2 model projects, I've been using the latest version of Tazpn's Import/Export tool with a copy of GMAX 1.2 and am running Windows 7 (64 bit). I haven't had any problems importing/exporting models for placeables, weapons, etc., but it seems that anything requiring a SKIN modifier keeps getting borked when I import it. When I import a head, hair, cloak, or body armor model, all the envelopes appear to be shifted off-center.
I've been able to work around this for hair meshes by manually shifting all the envelopes over to the center again (there are usually only 3-4 bones involved, so it's never been a hassle). Then export them (again using Tazpn's tool) and they show up in game just fine. But manually editing all the envelopes on a body armor or cloak is proving to be extremely difficult, and a lot of times something is skewed, so then the model looks very strange in game. (Warped, verts pulling in off directions, animating strangely.)
I'm not sure if I'm doing something wrong, set up my tools incorrectly, or if there is a conflict with the programs I'm using. If it matters, I noticed that when I import a model, I never get a prompt box to select whether the model is a head/skin mesh etc. as is seen in some tutorials. I can't figure why this is, but I wonder if this is why the envelopes keep getting shifted on import?
Any ideas on how to fix this? Or is this something that everyone has to deal with?
Thank you in advance for any guidance you can provide!





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