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Dragon Age 2: a mediocre game at best, add your voice and maybe next release, we'll get a better game.


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#76
boraxalmighty

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Jessycaxx wrote...

boraxalmighty wrote...

I'll be honest though I don't think Hawke is supposed to be a mage. It just feels like class selection, and character customization were added to appease the fans. If Hawke was a defined character from the beginning the story would flow better.


Then what if they put hawke as only a warrior then to "define" the character? that would be totally taking out the choices in the game, I want to play a game where i can choose to be a rogue, warrior or mage. I dont want some stupid person they think we will enjoy?

Flow better is false because it would've been that way in orgins which they did an okay job with it. All they need to do is take longer developing the game that is all.


No you want to play DA:O 2 but this game is not that. You're character and his story is a known entity when this story starts. the more you change him the more you brake canon.

#77
JamieHawke

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I really enjoyed the game, but what really bugged me was that the game threw blood mages at you like it was the rule, not the exception. I felt rather silly pleading for my fellow mages to Meredith that "Not all of us are like that." when basically everyone I met was exactly like that.

Then again, maybe Bioware _wanted_ to show that for the majority of mages, hunting them down and killing or incarcerating them is not the worst idea and I just totally misunderstood the game world and roleplayed it all wrong?

#78
Everwarden

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Agree on all points with the OP. Extremely well written and thought out complaints. So don't expect a Bioware reply anytime soon, I think they're going to stick to the "if you don't like it you just hate change!" bull****.

#79
trembli0s

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 Definitely agree with a couple of the points you make. 

Playing as a mage Hawke is kind of silly, I mean I join either the mercs or the thieves and even the end of Act 1's cutscene implies that people know I can get stuff done competently.

Are you telling me that the templars and Meredith just happened to overlook this when they can go to Lowtown and most people know about me? :whistle:

Mages just seem like caricatures in this game. They're ALL blood mages with what, 5 or 6 exceptions <_<

The whole loot experience has also been considerably dumbed down. Items no longer have descriptions for the most part and they even gave you a new tab for stuff that is SPECIFICALLY JUNK. Coupled with the fact that I was a mage I had so much useless stuff in my bags that I pretty much stopped looting anything other than big quest bosses. I even respec'd Varric to open chests and it was comparably useless stuff for the most part.

I think combat is great in this game but ENCOUNTER DESIGN is ****** poor asides from the bosses. Go here, randomly kill 20 ______ (insert any faction in game) in waves. At least the boss encounters were interesting.

By the end of the game I was wondering if there was any point other than to make sure I wasn't getting from one place to another too quickly. Its not like killing darkspawn where at least I can believe they're basically limitless. Where are they finding all these poor henchmen? :blink:

Modifié par trembli0s, 14 mars 2011 - 11:47 .


#80
Kathila

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You guys have it all wrong. The templar DO hunt you, and they do hunt your mage friends. They're just incredibly stupid and incompetent. There are, what, a dozen quests involving blood mages in or around the city? It's pretty obvious that the templar are only good at abusing the weak and innocent.

#81
dwinning

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bobo_minky wrote...

dwinning wrote...

The fact is, a person could sit and pick apart any great book, movie, album or game. Nothing is perfect. The OP is the kind of guy who could be screwing a supermodel and complain that the bed's too squeaky, he doesn't like her perfume and her hair's all messy.


Thanks for that random ad hominem attack. Now looking past what kind of person you assume me to be, please tell me what's wrong with criticising something that is in need fo criticism?

If nobody ever bothered to discuss creative work critically or objectively then I dare say that the quality of these works would be all the poorer for it. 


That wasn't an attack.  My point was, you're on here saying that the game is "mediocre at best" because of a handful of nitpicks.  I read your criticisms, and they're all pretty minor things, most of which (combat, loot, inconsistent voice acting, sparse city with homogeneous population) could be said about DAO or KOTOR or Mass Effect or ANY other great game.  Those things aren't the point of the game.  The game is great DESPITE all your nitpicks.  Thus the game-supermodel analogy: it's fun and awesome in many, many ways, but here you are moaning that the handful of minor things you don't like ruined - RUINED! - the entire experience.  The lack of utter perfection, which you apparently expect, does not render a game (or anything) mediocre. 

#82
Everwarden

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dwinning wrote...
That wasn't an attack.  My point was, you're on here saying that the game is "mediocre at best" because of a handful of nitpicks.  I read your criticisms, and they're all pretty minor things, most of which (combat, loot, inconsistent voice acting, sparse city with homogeneous population) could be said about DAO or KOTOR or Mass Effect or ANY other great game.  Those things aren't the point of the game.  The game is great DESPITE all your nitpicks.  Thus the game-supermodel analogy: it's fun and awesome in many, many ways, but here you are moaning that the handful of minor things you don't like ruined - RUINED! - the entire experience.  The lack of utter perfection, which you apparently expect, does not render a game (or anything) mediocre. 


Enough small mistakes add up into big problems.


To the OP: One thing I noticed you didn't criticize (and to me this was the worst problem in the game) was the ridiculously bad crashed-into-a-wall-abruptly ending. Have you not finished yet?

Modifié par Everwarden, 15 mars 2011 - 09:44 .


#83
bobo_minky

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trembli0s wrote...

 Definitely agree with a couple of the points you make. 

Playing as a mage Hawke is kind of silly, I mean I join either the mercs or the thieves and even the end of Act 1's cutscene implies that people know I can get stuff done competently.

Are you telling me that the templars and Meredith just happened to overlook this when they can go to Lowtown and most people know about me? :whistle:

Mages just seem like caricatures in this game. They're ALL blood mages with what, 5 or 6 exceptions <_<

The whole loot experience has also been considerably dumbed down. Items no longer have descriptions for the most part and they even gave you a new tab for stuff that is SPECIFICALLY JUNK. Coupled with the fact that I was a mage I had so much useless stuff in my bags that I pretty much stopped looting anything other than big quest bosses. I even respec'd Varric to open chests and it was comparably useless stuff for the most part.


Agreed, I think Bloodmages are the new Darkspawn in DA2. Except Darkspawn made sense considering the setting of DA1. All the Blood Mages in Kirkwall, where supposedly one of the toughest Chantries keeps their circle on a short leash, don't seem all that realistic in DA2.

trembli0s wrote...
I think combat is great in this game but ENCOUNTER DESIGN is ****** poor asides from the bosses. Go here, randomly kill 20 ______ (insert any faction in game) in waves. At least the boss encounters were interesting.

By the end of the game I was wondering if there was any point other than to make sure I wasn't getting from one place to another too quickly. Its not like killing darkspawn where at least I can believe they're basically limitless. Where are they finding all these poor henchmen? :blink:


Yes! It is encounter design that has me bored out of my mind and annoyed. The combat system itself and the classes have taken a step up from DA1. I read another post on this exact topic (it's a very good read so here's the link
social.bioware.com/forum/Dragon-Age-II/Dragon-Age-II-Official-Campaign-Quests-and-Story-SPOILERS/Hard-and-nightmare-mode-Why-higher-difficulty-fails-being-a-fun-challenge-in-DA2-6530823-1.html )

I'll change the OP to reflect this.

Modifié par bobo_minky, 15 mars 2011 - 07:06 .


#84
bobo_minky

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Kathila wrote...

You guys have it all wrong. The templar DO hunt you, and they do hunt your mage friends. They're just incredibly stupid and incompetent. There are, what, a dozen quests involving blood mages in or around the city? It's pretty obvious that the templar are only good at abusing the weak and innocent.


HAH! Well that is one explanation :D

Now if only the game had SHOWN us this incompetence/corruption/weak bullying the small-fry attitude, it would have made it far more believable for me. I can accept weakness and corruption within the ranks of Templar as a viable reason why mages, and blood mages could pretty much do as they please in Kirkwall.

I think the introduction of the Apostates summoning demons into templar and bewitching them could have been a REALLY good lead into this slant on the incompetence/corruption of the Chantry. If the game had played up that aspect more from the start of the game, to set the tone, so to speak, I would have found it very believable.

However, all of the dialogue I have encountered has been of a "Kill the foul Apostate/Beware the intolerant Templar" vein, with nothing to back it up.

Modifié par bobo_minky, 15 mars 2011 - 08:25 .


#85
bobo_minky

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dwinning wrote...

That wasn't an attack.  My point was, you're on here saying that the game is "mediocre at best" because of a handful of nitpicks.  I read your criticisms, and they're all pretty minor things, most of which (combat, loot, inconsistent voice acting, sparse city with homogeneous population) could be said about DAO or KOTOR or Mass Effect or ANY other great game.  Those things aren't the point of the game.  The game is great DESPITE all your nitpicks.  Thus the game-supermodel analogy: it's fun and awesome in many, many ways, but here you are moaning that the handful of minor things you don't like ruined - RUINED! - the entire experience.  The lack of utter perfection, which you apparently expect, does not render a game (or anything) mediocre. 


Dwinning, you tried to draw the focus away from what was being discussed and focus in on my personality instead, which you tried to put in a negative light by falsely assuming I'm a negative person, and therefore implying that anything I say will have a naturally negative slant.

An ad hominem argument is precicely this, where someone tries to draw the focus away from the actual topic by focusing on the person arguing and casting doubt on what they say due to some personal characteristic.

My personality has nothing to do with the discussion at hand. If you had taken the time and trouble to read everything posted here, you will have seen that I have mentioned what I thought to be plus points in the game. DA2 isn't a terrible game. The experience wasn't RUINED for me, as you assume. I called it mediocre at best and that is what I think of it. I'm probably not going to waste any more time on it not because I HATE it and I'M SOOO UPSET!!!1!! There are plenty of other good games to occupy my time, some new, some old, and I've just decided that my time is better spent doing something else.

That said, I still think it's important to express what I feel concerning the game. Not so I can stir up a bunch of hate and negativity, but because I think that as a creative work, DA2 could be much better, and by saying what's on my mind, and generating discussion around it, there is the possibility that DA3 might be a better game because of it.

I know that NPC models are often homogenised. I know that a lot of other games have had poor voice acting. I know that there are other RPG's with sparesly populated, unrealistic cities. But just because it's easy to leave these things out, just because 'other developers do it', does not make it okay. How do you think norms are established? How do you think quality levels become acceptable? It all comes down to what we, as a game playing and purchasing community are prepared to accept. If nobody kicks up a fuss when something else is skimped on, then come the next set of games, that will be the standard. Re-cycled environments? If no one complains then the devs will do it again and again until it becomes the norm.

RPG's have so much creative potential, both in terms of the world we're shown and the story we follow. Through my criticism, I hope to let Bioware know that I DON'T think it's acceptable for them to skimp/overlook the things mentioned in my OP. So what if other games do it? I don't have to accept that? How is the quality of RPG's going to get any better if we just lie down and accept what's given to us, focussing only on the good things and trying our best to ignore the bad. I expect better from them. They can do much more as creatives and I'm not going to be shy or feel awkward about letting them know.

You may see what I posted about as 'nitpicks' I happen to see as important, immersive elements in the game, which DA2 failed at getting right. For me, story and immersion are the most important parts of a game. If these are lacking, I find myself seeing all the other things that are wrong because I'm not immersed and therefore not enjoying the game.

There have been many games that I would not desctibe as perfect, but something about them (either the game play, interesting puzzles/quests/dialogue, unique item/crafting systems, and most especially an original world and story) has kept me playing them for hours, day after day until completion. These games will be kept and played again, and after a couple of years, again.

I have gone back and played games such as Fable, The Witcher, DOT, Quest for Glory 1,2 &3, Pagan Ultima, Mass Effect 1 & 2, Baldurs Gate1 & 2, Grim Fandango, Planescape Torment to name a few. Some of these games are so old they have pitiful graphics and midi sound. I'm prepared to look past that because all of these games posses a good combination of these elements: they are challenging, original, have well crafted stories, interesting character progression, well written dialigue options, immersive and consistent worlds, alternative, off-beat humour.

I have said it before and I'll say it again, the Dragon Age world has a lot of potential. I think a fair bit of this potential was realised in DA1, but in DA2, they just lost it. if enough people speak up, offer criticism as well as suggestions, then at least WE are doing what we can to try help improve the quality of product we hope to recieve in the future.

Modifié par bobo_minky, 15 mars 2011 - 08:33 .


#86
bobo_minky

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Everwarden wrote...

Enough small mistakes add up into big problems.


To the OP: One thing I noticed you didn't critiscize (and to me this was the worst problem in the game) was the ridiculously bad crashed-into-a-wall-abruptly ending. Have you not finished yet?


Yes, enough small mistakes can spoil a game. And no, I have not finished the game, and to be honest, I don't think I will anytime soon. I know the game isn't TERRIBLE but I just feel my time would be better spent doing something else.

#87
Cipher1989

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Just hope that Bioware release a BIG expansion pack for DA2 that makes the game more "complete". A restoration pack that give all the dungeons unique look, adding more sidequests, explore more of Hawke's 10 years in Kirkwall. an option to save Leandra and a Qunari companion! :D

#88
Cipher1989

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Increase the gaming time for another 10-20 hours. Oh, and change the boring UI, add birds'eye view and second-weapon slot.

#89
bobo_minky

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Cipher1989 wrote...
Oh, and change the boring UI, add birds'eye view and second-weapon slot.


Yes! I also found the UI to be very uninspired. Someone else mentioned it had more of a clean, modern feel that didn't really fit with the fantasy/medieval theme of DA2. I would agree, the UI does need to be themed to suit the game, otherwise it just feels unfinished.

The lack of a second weapon slot was a big oversight and I also kept on wanting to zoom out to a birds eye view.

#90
dwinning

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It's a game about DRAGONS and MAGIC and ELVES, for some reason I don't let sparse cities and homogenous NPCs move my immersion needle too much. You're already suspending disbelief enough to buy into this fantasy world, to me it's no different to suspend disbelief that it's a game (that's limited by developers time, resources, space on CDs) and it's going to have a certain amount of gaminess. The less the better sure, but it's an evolution and it's not fair to ding developers for not revolutionizing certain things.

I think it's hilarious that you contrast this with the mass effect games, since almost every problem you mentioned was present there.

Some people focus on the negative, which is what you did in your original post. Not a single positive word. I think it's funny and sad when people nitpick and complain about trivialities in otherwise great works of imagination. So I poked fun at you for doing that. It's what I do. Get over it.

#91
Keinu

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I really enjoyed DA2, but to be honest the OP has a lot of valid points it's hard to disagree with. DA2 is a mediocre game for a Bioware game simply because I think we all just expected something better :)

#92
midfield52

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Troll say what?

#93
Il Divo

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MasterSamson88 wrote...

Well I think story-wise it's really down to taste... I honestly really enjoyed DA2's story. It seemed a lot more centralized to me on Hawkes rise to power and the tensions between factions that he has to deal with all the while. It just seemed a lot more complicated to me, which I liked.

Not to say I didn't enjoy Origins story either, but in the end I'd rather have a different story that wasn't all about beating a big bad again.


I think this hits it pretty well. DA:O's problem is that its story is extremely basic with regards to how the Darkspawn were handled; they simply serve as canon-fodder for the entire 50-60 hour experience which brought them down as a villain. It was refreshing to play a Bioware game where the main villain wasn't defined from the start and where we got to observe how our character + companions developed over an extended period of time. Overall, I consider DA2 a huge success.  

#94
Everwarden

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Cipher1989 wrote...

Just hope that Bioware release a BIG expansion pack for DA2 that makes the game more "complete". A restoration pack that give all the dungeons unique look, adding more sidequests, explore more of Hawke's 10 years in Kirkwall. an option to save Leandra and a Qunari companion! :D


:lol:

Right. While we're wishing for things that will never, ever happen... I want Dragon Age 3 tomorrow, and I want it to be five times as good as Origins in scope and depth. 

I also want to ride a dragon. A big, green dragon. 

Want to know what the DLCs will be? I can already tell you using my psychic powers! You'll get 2 hour trips into the wounded coast with new, temporary followers you don't know or care about. It will have nothing to do with the main story and it won't give any resolution to the completely fail ending. 

Modifié par Everwarden, 15 mars 2011 - 09:48 .


#95
bobo_minky

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Il Divo wrote...

MasterSamson88 wrote...

Well I think story-wise it's really down to taste... I honestly really enjoyed DA2's story. It seemed a lot more centralized to me on Hawkes rise to power and the tensions between factions that he has to deal with all the while. It just seemed a lot more complicated to me, which I liked.

Not to say I didn't enjoy Origins story either, but in the end I'd rather have a different story that wasn't all about beating a big bad again.


I think this hits it pretty well. DA:O's problem is that its story is extremely basic with regards to how the Darkspawn were handled; they simply serve as canon-fodder for the entire 50-60 hour experience which brought them down as a villain. It was refreshing to play a Bioware game where the main villain wasn't defined from the start and where we got to observe how our character + companions developed over an extended period of time. Overall, I consider DA2 a huge success.  


I agree that the Big Bad Dragon at the end was boring, and I must say that not having a defined Bad Guy from the start is a very interesting and unique approach. I just don't feel they've pulled it off.

The "Bad Guy" was too absent from the first two acts of the game, making everything thing I did as Hawke seem pretty mundane and directionless. Okay, so there's this expediditon to the Deep Roads...why do I even want to go there? Because apparently we need money and status to evade the templar. Why do I need to evade the templar? Beats me! I'm an apostate and I've been throwing around my magic all over the city with no repercussions whatsoever...

Perhaps the plot picks up in the following acts, but from what I've played so far, it feels like a pointelss grind for gold. At least with DA1 they created a very good sense of urgency, and also desire for justice against the traitorous Loghain, from the start.  This set the tone nicely and gave me as a player something to strive for. Obliterate the hordes with the armies I've rallied to my cause, and deliver justice to the King Killer.

Maybe DA2's story would have been much better had it started at a different, more exciting point? Not every story HAS to start at the beginning. The 'retelling' scenes with Varric were a nice touch and perhaps some parts of the first and second acts could have been reduced to us playing out the highlights of what Varric was retelling, as with the very first battle in the intro. So dispensing with the annoying fed-exing for gold. As with our year in slavery, it could just be explained in an intermisison scene that along with our newly found companions, we amassed the required 50 soverigns required for the expedition.

#96
bobo_minky

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dwinning wrote...

It's a game about DRAGONS and MAGIC and ELVES, for some reason I don't let sparse cities and homogenous NPCs move my immersion needle too much. You're already suspending disbelief enough to buy into this fantasy world, to me it's no different to suspend disbelief that it's a game (that's limited by developers time, resources, space on CDs) and it's going to have a certain amount of gaminess. The less the better sure, but it's an evolution and it's not fair to ding developers for not revolutionizing certain things.


Yes, I am aware that a certain amount of suspension of belief is required when interacting with any fictional work. I don't have a problem with this, however, I do have a problem with inconsistencies within the world. If a game is going to TELL me Kirkwall is an ex-slaver city, absolutely over-crowded with refugees, then I expect to SEE something to back this up. It's like someone TELLING me Varric is a dwarf, but the Devs didn't bother to make a different model for him and just used the human one instead. Not acceptable.

If the story is TELLING me that this is a Templar heavy city, where mages have to watch their step, then at least include SOMETHING in the game that reflects this. Apostates in the DA world are supposed to be hunted down and either made tranquil or killed. None of this held to in the game. I am prepared to suspend my disbelief concerning make belive races, etc. but don't expect me to buy plot/world inconsistenices.

dwinning wrote...

I think it's hilarious that you contrast this with the mass effect games, since almost every problem you mentioned was present there.


Could you please be specific?

dwinning wrote...
Some people focus on the negative, which is what you did in your original post. Not a single positive word. I think it's funny and sad when people nitpick and complain about trivialities in otherwise great works of imagination. So I poked fun at you for doing that. It's what I do. Get over it.


Some people do focus on the negative. Some people are more positive, and some people, like yourself, like to poke fun. That's fine by me, how you interact with people is your business. However, I still maintnain that your mention and assumption of a negative personality on my part to be an ad hominem argument, (whether it was made seriously or in jest) and is therefore irrelevant to the disussion at hand.

You think DA2 is a great work of imagination, well that's just fine. I don't. As I've said before, I think it had a lot of potential, but it failed to make proper use of it. You see critique as something negative and trivial, I see it as an opportunity for the discussion and possible betterment of a creative work.

I still maintinan that if nothing is ever critiqued or discussed objectively, then the standard of creative works will become poorer for it. There are plenty of threads singing DA2's praises as well those discussing it's faults. I intend this thread to be one where issues are discussed and if possibe, suggestions are offered for said issues. If you find that to be a waste of time and nitpicky, then by all means, add to those threads that are praising the game. If you have some valid counter arguments against those points raised here, then I would love to hear them.

Modifié par bobo_minky, 15 mars 2011 - 10:54 .


#97
Il Divo

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bobo_minky wrote...

The "Bad Guy" was too absent from the first two acts of the game, making everything thing I did as Hawke seem pretty mundane and directionless. Okay, so there's this expediditon to the Deep Roads...why do I even want to go there? Because apparently we need money and status to evade the templar. Why do I need to evade the templar? Beats me! I'm an apostate and I've been throwing around my magic all over the city with no repercussions whatsoever...


Well, as far as the apostate status goes, keep in mind this is the dichotomy of gameplay vs. story, which will always be contentious, imo. In Kotor, Bastila won't say anything about my casting force lightning/force choke at any point of the experience. Same with my use of blood magic in DA:O. Yes, the main character is a warden, yet I doubt that would mean much to the populus at large when I'm mind-controlling fools left and right. 

In that sense, I can easily see the necessity of the Deep Roads. Keep in mind, that there were other (albeit less explicit) motives as well. Hawke is living in a shack at this point with hopes of getting his family some place better.  

Perhaps the plot picks up in the following acts, but from what I've played so far, it feels like a pointelss grind for gold. At least with DA1 they created a very good sense of urgency, and also desire for justice against the traitorous Loghain, from the start.  This set the tone nicely and gave me as a player something to strive for. Obliterate the hordes with the armies I've rallied to my cause, and deliver justice to the King Killer.


I will definitely agree that the sub-plot involving Loghain was handled very well, but I would still say this dilutes the purpose of the darkspawn as anything beyond cannon-fodder. What I really liked about DA2 is how over the course of ten years, the game builds up two separate conflicts (Kirkwall vs. Qunari, Mages vs. Templars) and eventually we get to see how this conflict spills out. It's not that fighting Loghain was bad, but rather the darkspawn felt extremely underdeveloped in comparison.

Maybe DA2's story would have been much better had it started at a different, more exciting point? Not every story HAS to start at the beginning. The 'retelling' scenes with Varric were a nice touch and perhaps some parts of the first and second acts could have been reduced to us playing out the highlights of what Varric was retelling, as with the very first battle in the intro. So dispensing with the annoying fed-exing for gold. As with our year in slavery, it could just be explained in an intermisison scene that along with our newly found companions, we amassed the required 50 soverigns required for the expedition.


I would actually say DA2's greatest flaw is that the game chose to kill Bethany/Carver barely ten minutes into the game. Had they chose to begin the experience slightly before the destruction, we might have been able to develop a small attachment to the sibling.

#98
SilentWolfie

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I wonder what the bioware staff really think.

Nowadays games have to hit an "8"/10 score for me to buy. To say DA2 is a 5/10 is wrong. I was able to play for 20 hours without really being bored, but the more I played the more frustrating the game was.

I absolutely needed to see persuade/intimade or whatever that it is necessary to see that my character is making an impact on the game. It is to the detriment of the gamers intelligence when locations are recycled every single time I visit a side location. Horrendous.

Things like having rewarding loots, RPG elements such as pickpocketing/stats checking, your protagonist casting giant spells of doom but all your enemies are absolutely fearless and charge bravely to death.

Stuff like how you have to micro your allies everytime you fight a Boss on hard/nightmare level, because the AI is too stupid to dodge once in a while (I mean, you could have done a "Bait" tactics or "escape" tactics).

Moments where you get heartfelt pangs when your allies dies because you made a wrong decision (something in ME2, where you choose a leader wrongly and you spent 20+ hours bonding with the characters.), instead of conveniently killing off characters just like that.

Everything that was sacrosanct to the typical RPG player seems warped in DA2. What puzzled me is how Bioware screwed up like this, given that they made so many prior products. If it was to emulate ME2 success, then surely that is a foolish mistake. ME2 was a game that was really more suited to be an action FPS game. It's like a FPS with RPG elements, exceedingly pleasant to play with.

But DA2 is a RPG through and through. In ME2, things like geth and aliens can be forgiven for crazily charging in without regards for their life, but humans/elves/qunari attacking in droves and waves? Instantly breaks the illusion of a RPG world. What's with all that fireball and icicle flashes if it doesn't serve to intimidate your enemies even in the slightest bit? Even more so, when the city hates magic.

There are even more flaws, but I think the OP has critiized enough about such things.

PS: I find it ridiculous that even persuading or intimidating with stats checking is missing. Your dialogue wheel is moronic, period, if it doesn't contain the options to influence things in the game. I felt like more than 90% of the time all conclusions lead to one end. Fighting.

Modifié par SilentWolfie, 16 mars 2011 - 04:35 .


#99
bobo_minky

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Il Divo wrote...
... What I really liked about DA2 is how over the course of ten years, the game builds up two separate conflicts (Kirkwall vs. Qunari, Mages vs. Templars) and eventually we get to see how this conflict spills out. It's not that fighting Loghain was bad, but rather the darkspawn felt extremely underdeveloped in comparison.


Okay, it sounds potentially interesting when you sum it up like that. The more I'm reading others opinions on the final progression of the story and the surprise red beam, the more I think I should just grind through the damn game to see for myself. It means the OP will only get longer @_@ but hey, what's an extra couple of paragraphs on an already gigantic wall of text? Or perhaps a separate thread analysing story elements and character development is in order?

Il Divo wrote...
I would actually say DA2's greatest flaw is that the game chose to kill Bethany/Carver barely ten minutes into the game. Had they chose to begin the experience slightly before the destruction, we might have been able to develop a small attachment to the sibling.


Oh yes, certainly. Killing them off so soon rendered their death meaningless to me, and my mother's accusations of "it's your fault!" even more annoying. When I suggested having the story start at a different point I did not neccessarily mean that the sibling should still die so early on. That definitely should have come later. I was looking at it from a writers point of view. When plotting out a story, some of the best advice I've been given (and seen in action) is to not get hung up on starting the story at the beginning, but to start it at the point where the action/excitement/drama is about to happen.

I didn't consider the brief flee from the destroyed Lothering to be particularly exciting or dramatic, and the grind that followed in Kirwall was even more dull and went on for way too long.

Modifié par bobo_minky, 16 mars 2011 - 05:39 .


#100
bobo_minky

bobo_minky
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SilentWolfie wrote...
Everything that was sacrosanct to the typical RPG player seems warped in DA2. What puzzled me is how Bioware screwed up like this, given that they made so many prior products. If it was to emulate ME2 success, then surely that is a foolish mistake. ME2 was a game that was really more suited to be an action FPS game. It's like a FPS with RPG elements, exceedingly pleasant to play with.


You raise a very interesting point here. I THINK that with DA2, Bioware was hoping to merge the action game and the RPG into some sort of hybrid. So like they did, fairly well imo, with Jade Empire. The problem with DA2 though, is that they approached it from the wrong angle. With Jade Empire, they crafted your typical action game, with fun characters, cool combos, very interesting environments, to which they added RPG elements. An action game, ENRICHED with a dash or two of RPG.

In DA2, the game came from a classic RPG background from which they REMOVED RPG elements and added some Action type features (ie pairded down item choice for companions, wave style enemy deployment, attempt at 'streamlining' the game) but the added Action elements were not handled well, combat is boring and tiresome, the party combos lose their novelty after dispatching wave after wave. So the result is left feeling shallow and diminished in terms of the RPG side, and frustrating in terms of the Action side. Perhaps if they had approached the game from the same angle they had for Jade Empire, the result would have been more enjoyable. I know it would hardly have been the RPG DA1 was, but it could still have been a fun game.

I don't think there's anything wrong with going for a more Action RPG styled game, I just think Devs need to approach it from the right angle.


SilentWolfie wrote...
PS: I find it ridiculous that even persuading or intimidating with stats checking is missing. Your dialogue wheel is moronic, period, if it doesn't contain the options to influence things in the game. I felt like more than 90% of the time all conclusions lead to one end. Fighting.


I often felt the same way, except the 'agressive route' didn't nececcarily lead to people fighting you, or them getting out of your face, like I wished it would sometimes. My first conversation with Varric I wanted to tell him to get stuffed. I didn't trust or like the guy. I took every agressive option and I ended up getting railroaded into helping him anyway. Okay, so I found out later that this is where the plot has to take me, but it would have been nice if I could have pissed Varric off, as I had intended, and later, after having found out I needed to go, I had to try get into his good books. You know, like dealing with people in RL.