Dragon Age 2: a mediocre game at best, add your voice and maybe next release, we'll get a better game.
#101
Posté 17 mars 2011 - 01:35
and no matter how much you liked or loved the game, I personally loved it and as of march 15th have alreadt completed 2 playthroughs and am in the 3rd act of my 3rd playthrough, you have to admit that there were many shortcuts taken and there were many areas in which the game did not live up to its full potential.
#102
Posté 17 mars 2011 - 05:00
DarthCrios wrote...
the OP has many good points that i think bioware should take into consideration when dragon age 3 comes out, and pray that it is soon...
Thank you! I really hope that someone in the creative team does take the time and trouble to read all the criticism and feedback here, I honestly believe any sequel or expansion can only get better for it.
#103
Posté 17 mars 2011 - 05:11
I do feel that there are enough improvements from DAO to DA2 for me to not be able to patiently sit through another DAO playthrough, but DA2 is still FAR from perfect. I really hope they take all the stuff they improved on and all the stuff that was better in DAO and make a near perfect third game.
#104
Posté 17 mars 2011 - 10:55
#105
Posté 18 mars 2011 - 12:23
What I didn't like...........I built a character in DAO, spent alot of time with "The Warden". I felt that the Warden was taken from me for some holllowed out character that both Mike and Davide made the main of DA2, yea that makes me mad as hell and I still get pissed when I think about it. I felt the Warden was left out to dry for a smple made character that was FORCED on people, I like Hawke but I loved the Warden. Hawke can't even compare to The Warden in scope and range, yea he talks.....thats all he is better at. I know you guys talk about alot of the tech problems the game has. I just will never understand when you leave some many plot holes in the air and you take out the Warden for this and how it's not a better story or character. I liked DA2 but I loved the Story in DAO and whenThe Warden we made, we spent hours playing, we grew to love that character and they took him/her out.
Yet, we have both being gone at the end of DA2, how nice for a guy that likes to take out the PC for some other new PC and make you get use to it. I friggen hate that. I know they want it around the world but I have said time again, the world is only as good as your character base and who you take out plays a damn big role in that.
I have went back to playing DAOs, it just feels more at home with the Warden there
Modifié par thenemesis77, 18 mars 2011 - 12:25 .
#106
Posté 27 mars 2011 - 11:53
I only just barely convinced myself to buy Dragon Age 2, and I regret it. The game-play (combat and dialogue) is extremely repetitive, the characters are uninteresting and difficult to sympathize with, the plot has very little drive beyond completing quests for the sake of completing them, and the removal of several specializations further simplifies an already excessively simple game system. (i.e. no Arcane Warrior) As it stands specializations are uninteresting and provide little benefit beyond "hurray I get +100 fortitude and 10 extra con. go me".
Dragon Age 2 is the last time I'll give Bioware the benefit of the doubt when it comes to the quality of their rpgs. I was sorely disappointed this time, so shame on me. Its obvious the gameplay they strive for and the audience they seek have changed, so next time I think I'll pass.
#107
Posté 28 mars 2011 - 12:42
And the fearless citizens. That is so true again, why can't they just scream and run away from the screen. That'd be way more immersive.
Undercity does look too clean to be true. A place that truly looked unclean / reeking was Omega. There were particles in the air, clutter, trash. The closest Lowtown was of being dirty was the fumes from the very few manholes here and there :T
Modifié par Miashi, 28 mars 2011 - 12:42 .
#108
Posté 28 mars 2011 - 01:14
Personally, I enjoyed DA2 more than Origins. I know it's not everyone's cup of coffee, and that's fine. But for me, the focus on one character's life as opposed to a vague, ultimate evil stalking the land made me connect more to the main character. And though I was hesitant about the inclusion of VA at the beginning, the implementation really blew me away. Because Hawke's personality can be defined by the player, I never got that Mass Effect feeling where sometimes I said something completely different from my intention.
The type of game Dragon Age is, it puts more focus on the characters than the world map. I don't mind how the city or the refugees' models look as long as their characters are written well and believably. If I wanted a bunch of varied environments and such, I'd go play Morrowind again. But DA provides something different. It provides three dimensional characters instead of one-note quest givers. And each follower has their own story arc and emotional moments. This is what I really enjoy, and it's lacking in so many other games.
I will always put an emphasis on substance over style. That's why I disliked ME2 so much. It was very polished looking, as others have noted. But in my opinion, there was nothing beneath the surface. I was never able to talk to my companions, so I didn't care about them. Contrast that with DA2 which, while using a similar conversation style, has so many moments where your companions interject or seek you out, I never felt like I lacked a clear picture as to who they were. I knew their personalities from the word Go, and I adored them.
For me, the game was immersive because the characters in the forefront of the action (Hawke, the family, and the followers) reacted to everything he did and everything going on around him. I don't care so much about the people on the streets. They're background actors. Inconsequential in the grand scheme of things. But my followers always had something to say about what I did. Honestly, I felt in almost every conversation somebody piped in with something of interest. And when I made big decisions even in my personal life, my companions had something to say about it.
One of the things I thought lacking in Origins was lack of reactivity to some of your choices by companions. For instance, when a human noble kills Arl Howe after a year of seeking vengeance, your companions react by saying...nothing. Now that was immersion breaking to me. But in DA2, when I witness my mother's death, both my uncle and my LI are there at my house to talk to me about it. Aveline calls me over to the keep to offer condolences. People notice, and that makes me care about them and Hawke even more.
So I don't think DA2 is a mediocre game. Not at all. I've enjoyed it more than any other BioWare game since BG2, and I really didn't think that was going to happen. Here's to hoping they continue this trend with the next game; I think it's a huge step forward from previous titles.
#109
Posté 28 mars 2011 - 02:12
I have also never come across as many bugs in any BW game, loads of them. My favorite was getting a companion cut scene in Act2 that I was supposed to get after someone had died in Act3. A game spoiling itself was a first for me.
#110
Posté 28 mars 2011 - 02:24

Dragon Age 2 is at least good. I don't see how you can argue otherwise when games like Kane & Lynch 2 exist, let alone Superman 64. Whether it's good or great is entirely subjective, of course.
Modifié par Sentox6, 28 mars 2011 - 02:27 .
#111
Posté 28 mars 2011 - 02:26
#112
Posté 28 mars 2011 - 02:28
Main problem with DA2 - they rushed it. The game just reeks of rushed treatment. It could have been stellar, had they actually tried to make sense. And combat didn't suck. And most of the things you mentioned.
But I think you give Bioware way too much credit. Dragon Age Origins took 7 what... 7 years. The company has changed a LOT since Baldur's Gate.
They probably aren't the same company we all think they are.
#113
Posté 28 mars 2011 - 02:28
I completely disagree with highcastle. But especially on ME2 lacking substance. ME2 has loads more substance than DA2. And you totally talk to your companions, some more than you do with the companions in DA2.
And I'd like to say, if your last sibling dies in the Deep Roads that scene is terrible. There's two fades to black that destroy the atmosphere and mood. The actors have no direction. And then it's over and only ever mentioned by your mom once and Varric twice. Complete example of how unemotional much of this game is.
I did like the dialogue and character work. I also generally enjoyed the new combat. But the core of the story, the PLOT, was extremely lacking. There's no clear focus and the game lacks drive and motivation. It's just meh.
I'd tell anyone who hasn't bought the game to at least wait until the game's price cuts in half. Because 60-65 dollars for this is just stupid.
#114
Posté 28 mars 2011 - 02:29
Quite a few people have an inflated perspective of how interesting and/or relevant they are. It's why Twitter is such a success.Addai67 wrote...
Why does every fool with a keyboard come on here to start a new thread and write a wall of text going on and on and on.
#115
Posté 28 mars 2011 - 02:31
Sentox6 wrote...
Mediocre:
Dragon Age 2 is at least good. I don't see how you can argue otherwise when games like Kane & Lynch 2 exist, let alone Superman 64. Whether it's good or great is entirely subjective, of course.
I don't think you know what that means.
Mediocre means just normal, par for the course, nothing special. It's not bad entirely because the character work and dialogue is great. But otherwise it's nothing special. Kane & Lynch and Superman 64 are bad games.
#116
Posté 28 mars 2011 - 02:41
I know exactly what it means. I'm saying that Dragon Age 2 is not mediocre.Foolsfolly wrote...
I don't think you know what that means.
Mediocre means just normal, par for the course, nothing special. It's not bad entirely because the character work and dialogue is great. But otherwise it's nothing special. Kane & Lynch and Superman 64 are bad games.
The fact that you lump Kane & Lynch and Superman 64 together as indiscriminately "bad" games leads me to suspect your scale is more than a little skewed. For all its flaws, Dragon Age 2 is clearly of higher quality than Kane & Lynch. Conversely, Kane & Lynch looks like a Renaissance masterpiece compared to Superman 64.
Yes, this is all ultimately subjective. But on the whole, while DA2 may not be a great Bioware game, calling it mediocre is a little disingenuous. Moreso given than the definition of mediocre encompasses average to low quality, and the latter is the interpretation that seems to be intended by the OP.
Modifié par Sentox6, 28 mars 2011 - 02:43 .
#117
Posté 28 mars 2011 - 02:59
Sentox6 wrote...
I know exactly what it means. I'm saying that Dragon Age 2 is not mediocre.Foolsfolly wrote...
I don't think you know what that means.
Mediocre means just normal, par for the course, nothing special. It's not bad entirely because the character work and dialogue is great. But otherwise it's nothing special. Kane & Lynch and Superman 64 are bad games.
The fact that you lump Kane & Lynch and Superman 64 together as indiscriminately "bad" games leads me to suspect your scale is more than a little skewed. For all its flaws, Dragon Age 2 is clearly of higher quality than Kane & Lynch. Conversely, Kane & Lynch looks like a Renaissance masterpiece compared to Superman 64.
Yes, this is all ultimately subjective. But on the whole, while DA2 may not be a great Bioware game, calling it mediocre is a little disingenuous. Moreso given than the definition of mediocre encompasses average to low quality, and the latter is the interpretation that seems to be intended by the OP.
But there really isn't anything about this game that makes it above mediocre. The writing for characters are good but the plot is lacking. You can talk about how much more personal the story is all you want but the fact is you're done with your siblings at the end of Act 1 and with your mom midway through Act 2. A few of the characters have no reason for hanging around Hawke unless you're romancing them (Isabela, Fenris, and Merrill have no reason to go traveling around with Hawke. Likewise, you'd think Aveline would have more important concerns as Guard Captain than just tanking for Hawke).
There's also the fact that you rarely talk to your companions, and never outside of their homes when they have a quest to do it.
That doesn't seem personal. Neither does the fact that you can play a character who isn't a mage or templar and still get drawn into a fight that's not personal. Even if Bethany didn't die in the Deep Roads there's a chance your Bethany is with the Wardens and thus above the law with the Circle. The fight isn't yours or personal...unless maybe if your dating Anders but you might also have kicked Anders out of your circle of friends before the finale.
The game's trying to tell a personal story about a refugee in a strange nation and trying to get by. They just fail at it. Unlike the vastly superior GTA4 which told the exact same kind of story only with characters you cared about and in a city that felt real.
There's likewise nothing personal about doing quests like "I found this item and magically know who this belongs to" or the like. There are some great quests in the game, to be sure, like Magistrate's Orders which is one of the best in the game but so much of the game feels stagnant thanks to uninspired side quests which compraise the vast majority of the game.
And the big plot? Templars (civil security) vs Mages (personal freedom) doesn't work well. Every mage we meet is insane, a blood mage, or an abomination. And the Templars are led by someone who's under the influence of a plot device that does whatever they want including drive people mad, increase attack speed, bring statues to live, and summon golem ghosts without anyone summoning it.
And that's another problem! The Idol is a completely negative to the game. It's an unexplained evil thing that exists only to further the plot in the least interesting manner possible. The entire fight about mages and templar is summed up around demons and inexpecible evil idols instead of human personal reasons. It's all from outer forces of vague evil and motivations.
The game is truly medicore. It's not bad but it's equally not good either. It's got shining moments but you have to slug through hours of wasteland enviroments and boring side quests until you reach them. The scope of the game is neither personal nor epic, it's just about the same 20 unchaning loadzones loaded out with different NPCs and random mobs.
It feels like a rush job. Like they had ideas for a sequel but in the 13-16 months it took to chunk the game out they didn't have the time to properly plot or pace the game and now we have this uneven, rushed game in our hands.
#118
Posté 28 mars 2011 - 03:16
#119
Posté 28 mars 2011 - 03:49
#120
Posté 28 mars 2011 - 04:06
So, templars let me do what as a mage without much explanation in act I...but I can turn Wynne into a blood mage in DAO.
Thats even more egregious.
GTAIV's plot, whoever brought that up, is so grossly overrated its not even funny. It lacks all kinds of focus because you do stupid tasks for stupid people over and over. Its even far less believable than DAII. I'm Niko, I want to change my life, but I can't stop killing people....and the cops don't even go on a manhunt for him.
Meredith was never fully under control of the lyrium idol, it just augmented her hatred. She was tryannical before she got the statue. And she really only goes nuts after she slashes herself with the idol to put lyrium into her blood. Meredith is a far more believable antagonist than that idiot Loghain.
Also, Meriill is under Hawke's protection due to the request of the Keeper. Fenris and Isabella join you because they have nothing to do, and you helped them. Isabela joins just for excitement.
#121
Posté 28 mars 2011 - 04:18
Thehealeroftruu wrote...
it was alright.. people just don't like it cause it was way different from DA:O. Personally I think DA3 (if it happens) should go back to an origins type thing
How about not?
Origins was so generuc, cliched, and unfocused, it wasn't even funny.
#122
Posté 28 mars 2011 - 04:21
But its still believable....hell, there are even active demons in the undercity...Xebenkeck and Hybris. Blood mage factory right there. A reformed blood mage even lead you to one of them.
#123
Posté 28 mars 2011 - 04:31
GTAIV's plot, whoever brought that up, is so grossly overrated its not even funny. It lacks all kinds of focus because you do stupid tasks for stupid people over and over. Its even far less believable than DAII. I'm Niko, I want to change my life, but I can't stop killing people....and the cops don't even go on a manhunt for him.
Niko doesn't know what else to do. He even goes over that a few times throughout the game, the most explicit being when he asks Roman "What's my trade, cousin?" He laments that he cannot do anything but muscle work, he's a killer either for governments, mob bosses, or punks. He simply doesn't know what else to do with his life. He tried to do that cab business thing with his cousin, and look what he did, he ended up killing the Albanian thugs and eventually the mobster that was squeezing Roman.
And the cops don't go after him because he's working for the CIA, maybe you didn't get that far, but the CIA get him pretty early in the game. Near the end of the game he gets out and his handler says that his protection's at an end. We don't see if the cops ever get Niko but after that finale....if he's still in Liberty City then he's likely going to be thrown in jail. There's no happy ending for Niko.
Also, Meriill is under Hawke's protection due to the request of the Keeper. Fenris and Isabella join you because they have nothing to do, and you helped them. Isabela joins just for excitement.
And Hawke has to honor that request? Who's Merrill to Hawke? Especially a pro-templar Hawke who hates blood mages? We don't even have choice in accepting her. Fenris is on the run from slavers and then decides to wait for his master to show up. I still don't see why running around with Hawke has anything to do with that plan.
And Isabela's the worst! She has a gang leader and the Qunari looking for her. So she stays in the same bar and joins Hawke instead of running for the hills? She wants to return to the sea so badly and there's nothing holding her in Kirkwall except the plot. Who cares if she finds the book or not? It's time to write that off as a loss and leave the gang, Tevinters, and Qunari to the kill each other over the book.
#124
Posté 28 mars 2011 - 04:57
The sheer amount of little things that just seemed unpolished really left me dissapointed.
Modifié par matty_s, 28 mars 2011 - 04:58 .
#125
Posté 28 mars 2011 - 05:01
In this? A lot of small things added up to be a big negative. Specialization choices didn't make an impact in the storyline (granted they didn't in DA:O) but with such an emphasis on Templars and Blood Mages, you'd expect some scathing remarks from your allies to using blood magic. The regurgitated areas are also a minus.
I'll stress that I like the general pace of the combat. Your characters no longer run around as though they have a ten foot pole stuffed up their ass, which is just fantastic, my warden didn't like it up there, it made her sad.





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