Sopa de Gato wrote...
cosgamer wrote...
Oh, Sopa, you really have to ask how DA 2 is less of an RPG?
No isometric view, little to no NPC customization, lack of choice ramification, enemy wave spawning, the way the quests are handled, set main character with no characterization from the player.
I could go on and on and on, but I won't. Please learn what a true RPG is.
- Viewpoint does not an RPG make.
- Where does customization end, and generic slatehood begin? Should every party member be a blank slate with just different personalities and dialogue? DAO let me make Wynne a Blood Mage. How about Allistair the Reaver? Or Morrigan the Spirit Healer? Do these make any sense within the context of the story or the character's personality? DA2's changes make sense. Isabella wouldn't know what to do with a bow. Anders wouldn't stoop to blood magic. Etc, etc.
- Enemy wave spawning - Origins did this to some extent as well.
- Set main character with no customization. Ever heard of a game called Baldur's Gate? No matter what you did, you had the exact same backstory and exact same quests no matter what. Did that make it any less of an RPG? Hell, Jade Empire? KOTOR? Neverwinter Nights? Should I keep going?
Hell, you're trying to defend the Witcher, which has the exact same "single character" syndrome!
I don't have to defend the Witcher. As for the single character syndrome, I had no problems with the Witcher being that. As stated, it started out that way and will remain that way.
Dragon Age, however, did not. To make it worse, DA 2 being rushed and subpar is an obvious grab at the quick cash cow in an attempt to take advantage of Origins' success. No game with DA 2's short development time can come out as worthy.





Guest_cosgamer_*
Retour en haut






