Poll: The Witcher and Dragon Age 2
#101
Posté 15 mars 2011 - 03:49
Really, Bioware, release an update that adds more dungeons. I'm sick of the bone pit.
#102
Posté 15 mars 2011 - 04:29
#103
Posté 15 mars 2011 - 04:36
#104
Posté 15 mars 2011 - 04:24
Pyrate_d wrote...
oblivion/skyrim/whatever have little story, nothing really resembling characters, and hardly any direction. If you like wandering around an empty pixel wasteland, go for it.
Stop judging the story/characters/direction of a game that isn't even out yet!
#105
Posté 15 mars 2011 - 04:43
The voice acting was awful, the NPC's were shallow and boring, and the conversation animations were eye gougingly bad.
#106
Posté 16 mars 2011 - 02:48
Luvinn wrote...
I actually thought the same thing too, right about the beginning of act III. I liked the characters and voice acting better in DA2, but The Witcher's world felt more realistic to me.....well aside from the sleeping with 100 women part!
Either way though, i enjoyed both games very much.
Well, Geralt is a playboy
I personally liked it.
Could be related to me playing the Witcher when I was 16, but hey. I still like it. Especially talking the townswomen into sleeping with you by "proofing" you´re really geralt was fun.
#107
Posté 16 mars 2011 - 02:55
Pyrate_d wrote...
oblivion/skyrim/whatever have little story, nothing really resembling characters, and hardly any direction. If you like wandering around an empty pixel wasteland, go for it.
I enjoy sandbox enviroments. I never did complete the storyline in either Morrowind or Oblivion because I was out and about in the world enjoying myself. I couldn't care about a central storyline, I'm more interested in going about lining my characters pockets, sneaking around dungeons stealing stuff and exploring the wilds on foot. I made a hunter character once specifically to go out into the wilderness and hunt/track deer before putting them down with a well-aimed arrow. Creating my own direction feels so much more rewarding than having someone else tell me what to do. I mean, I can do that for a well executed storyline, but I'd much rather go about doing what I like. Probably why I also really like Mount&Blade.
I expect more of the same sort of thing with Skyrim, an open world where I can go do what I want to do but if I -really- want I can go do the storyline. Doubt I probably will though, as being a thief is highly entertaining, especially when breaking & entering houses.
#108
Posté 16 mars 2011 - 03:05
The_mango55 wrote...
The Witcher had a good story but the storytelling wasn't the best.
The voice acting was awful, the NPC's were shallow and boring, and the conversation animations were eye gougingly bad.
eh, for 2007 standards they were passable, not great or even good but not awful either
#109
Posté 16 mars 2011 - 03:16
#110
Posté 16 mars 2011 - 03:27
Apechild wrote...
I enjoy sandbox enviroments. I never did complete the storyline in either Morrowind or Oblivion because I was out and about in the world enjoying myself. I couldn't care about a central storyline, I'm more interested in going about lining my characters pockets, sneaking around dungeons stealing stuff and exploring the wilds on foot. I made a hunter character once specifically to go out into the wilderness and hunt/track deer before putting them down with a well-aimed arrow. Creating my own direction feels so much more rewarding than having someone else tell me what to do. I mean, I can do that for a well executed storyline, but I'd much rather go about doing what I like. Probably why I also really like Mount&Blade.
I expect more of the same sort of thing with Skyrim, an open world where I can go do what I want to do but if I -really- want I can go do the storyline. Doubt I probably will though, as being a thief is highly entertaining, especially when breaking & entering houses.
It´s funny how much differently you can experience a game.
I only did quests in Oblivion because, quite frankly, going around without goal bored me.
Sure, occasionally I would go into a ruin and kill 20 bandits just to relax, but that gets boring quite fast, so in the end I played it like:
Quest, quest, quest, mindless slaugher, another 5 quests, killing off a couple of city guards just because i freaking can, mass quests again.
The huge free areas actually annoyed me since it took so long to arrive where you wanted to go.....
#111
Posté 16 mars 2011 - 03:35
However playing Oblivion did require a lot of mods to make it playworthy/more immersive (like the wonderful chapel/church bell ringing mod with gregorian chanting inside - loved that, made the places feel like churches) but once you get the ones you like installed it greatly increases the playability.
#112
Posté 16 mars 2011 - 04:51
Dazaster Dellus wrote...
I like how everyone who is complaining about The Witcher is only mainly complaining about the sex in it. Same old argument. "If a game has sex in it is juvenile". SMH! Give me a break! It's not like you had to have sex with every woman you could. If you did it's because you chose to.
Well I would agree with you there if I didn't nearly miss out on the Cat potion recipe because I gently declined the mage's advances. After that, I sort of felt scared to turn anyone down. Still, it had a sort of playfulness about it and I was never terribly offended that my Geralt was roguish. Liked how the developers even commented upon my reputation as I was walking through Lower Vizima.
The main thing I enjoyed about the game was the introduction to Polish monster "dark fantasy" lore. Wasn't familiar with it, so it was a welcome change from the JRR Tolkein stuff. I found the dialogues well written and the voice acting polished (had the enhanced version), especially for a boutique European production. There was obviously a great deal of love that went into it. Combat did take time getting used to, but the developers had definitely left it open for you to creat a mage like fighter if you wanted (fireball/incineration if you built up your stamina/edurance bar).
All in all it was a good (not great) story, neat protagonist and companions, logical skill progression, and intuitive alchemy buffers that had very obvious/enduring effects. Also, it was the best treatment of drunkeness I've ever come upon in a game, and I personally enjoyed the dice poker gambling option.
Thought the comparison to DA2 were interesting. Definitely looks like there is some cross pollination going on.
#113
Guest_cosgamer_*
Posté 16 mars 2011 - 11:49
Guest_cosgamer_*
#114
Posté 16 mars 2011 - 11:57
Only thing better in DA2 was that there are companions that hang around with you and that you can play fem Hawke, that's about it though.
However on the other hand I thought Origins was better game than Witcher, although not by much.
#115
Posté 16 mars 2011 - 12:18
A few interesting choices and collecting sex-cards....wow.
And I dont know what it'll be like in the second one, but the combat in the first one was just timed button mashing.
#116
Guest_cosgamer_*
Posté 16 mars 2011 - 12:32
Guest_cosgamer_*
#117
Posté 16 mars 2011 - 01:08
#118
Guest_cosgamer_*
Posté 16 mars 2011 - 01:22
Guest_cosgamer_*
Leiermann wrote...
the only connection is: both are a dark fantasy. To compare both games is a blasphem. Gerath, that world alive, the history.. A great mature game(like DAO). Good day!
Quality, immersion, depth, darkness, etc. are areas where the slant towards (the Witcher) one is severely slanted. IMO, the Witcher outshines DA 2 in almost every area, if not every area. They CAN be compared, however, because Bioware's changes made DA 2 more closely resemble several aspects of the Witcher.
On the flip side, I don't know that you could compare, say, the Witcher and Origins besides in the area of enjoyment because they are so different.
Modifié par cosgamer, 16 mars 2011 - 01:24 .
#119
Posté 16 mars 2011 - 01:29
Modifié par SnakeHelah, 16 mars 2011 - 01:30 .
#120
Posté 16 mars 2011 - 02:19
#121
Posté 16 mars 2011 - 02:26
With all that said now:
Modifié par Elton John is dead, 16 mars 2011 - 02:27 .
#122
Posté 16 mars 2011 - 03:09
SnakeHelah wrote...
What's so special about the Witcher? I'm not saying it was bad but it was far away from something that you would call "good" The main storyline was so boring, the voice acting was... what??? And the combat was just as boring and timed button mashing... Wasn't worth even my rent money, now DA2 on the other hand was still far from something good, but at least better than the Witcher IMO. We'll see what's in store for the second witcher but I'm still not buying it, not after what kind of abomination the first one was.
Every quest in DA2 involves slaughtering bunch of people. There is not even a one quest that would be somewhat more interesting than that.
In witcher however there were many quest that didn't have you killing people. Say party, doing autopsy with your doctor friend etc. There was imagination in witchers quest they weren't boring and there was pacing. Nothing of those is included in DA2.
Hawke actually says at home if you click correct item that she is invited to another noble party, but are you allowed to join one? No. Nothing interesting is allowed fo our Hawke. Only killing bunch of people following with slaughter of innocent dragons etc.
#123
Guest_cosgamer_*
Posté 16 mars 2011 - 05:08
Guest_cosgamer_*
Galad22 wrote...
SnakeHelah wrote...
What's so special about the Witcher? I'm not saying it was bad but it was far away from something that you would call "good" The main storyline was so boring, the voice acting was... what??? And the combat was just as boring and timed button mashing... Wasn't worth even my rent money, now DA2 on the other hand was still far from something good, but at least better than the Witcher IMO. We'll see what's in store for the second witcher but I'm still not buying it, not after what kind of abomination the first one was.
Every quest in DA2 involves slaughtering bunch of people. There is not even a one quest that would be somewhat more interesting than that.
In witcher however there were many quest that didn't have you killing people. Say party, doing autopsy with your doctor friend etc. There was imagination in witchers quest they weren't boring and there was pacing. Nothing of those is included in DA2.
Hawke actually says at home if you click correct item that she is invited to another noble party, but are you allowed to join one? No. Nothing interesting is allowed fo our Hawke. Only killing bunch of people following with slaughter of innocent dragons etc.
Good points.
#124
Guest_cosgamer_*
Posté 16 mars 2011 - 05:12
Guest_cosgamer_*
#125
Posté 16 mars 2011 - 05:42
Steks25 wrote...
I never understood all the hype about the Witcher, sure its a good game but nothing special.
A few interesting choices and collecting sex-cards....wow.
And I dont know what it'll be like in the second one, but the combat in the first one was just timed button mashing.
WTF?! Timed Button Mashing? It's not really button mashing if you have to time it correctly. LOL!
Dragon Age 2 is button mashing (the actual mashing of buttons repeatedly until you kill every enemy on screen) at it's finest. No skill or thought process involved.
And where have you been? Sure, The Witcher did have awful voice work. The dialogue was written well for the game, but the execution of said dialogue was not. I think Geralt was meant to be the monotone character. The other characters have no excuse.
The world itself, the abilityto explore a very large world and almost every single house in the world was great. The Environment changes were great. The overall activity and lively citizens in the world gave it life. Tons of variety in enemies. More variety in quests. The ability to lead small factions into battle. The skill tree was better. The ability to kill almost everyone except main bosses with a one hit kill added something fresh to combat. Dark and very mature story. Those are just some of the things that made Witcher better. The trailers for the second one look even better.





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