Aller au contenu

Photo

I created a human noble mage.


  • Veuillez vous connecter pour répondre
15 réponses à ce sujet

#1
Malkut

Malkut
  • Members
  • 217 messages
1) Why play a mage with the human noble origin?

Curiosity.  I wanted to experiment with the game, and how it was scripted to handle origins.  Mostly, I wanted to see how it would handle a mage with a different origin, knowledge that might come in handy for modders interested in creating new origins.

So, I created a female human noble, turned her into a mage, and played the game with the intent of making her Queen.  As far as I could tell, this was the ending that required triggering the most origin-related dialogue, and I wanted to test as many as I could on a single playthrough.

Aside from that, people in the old forum were asking about it, but nobody else wanted to be the first person to actually try it.  I did, and shared the results. 

I also think a lot of people here might be interested.  From what I hear, Alistair won't marry a non-noble mage.  Well, here's your answer to that little dilemma!

2) Did you succeed?

Yes.  I beat the entire game, and got the ending I wanted.

3) How do you turn your character into a mage?


I created a human noble warrior, and used  the console command runscript wizard at the end of the opening dialog.  This transformed her into a stock level 2 wizard with the Quickplay setup and a few meager mage items.  If this bothers you, you'll have to respec your character somehow.

4) Won't this break the game?

A little, yes.  That's the idea. The only way for me to study how it breaks was to break it. I wouldn't suggest doing this on your first playthrough, though.

5) Won't the game stop working when you hit a class/origin related dialogue trigger?

No.  To my knowledge, there is no point  where the dialogue can crash the game.  The dialogue system seems to be set up in a way that checks to see if a response is valid before displaying it.  You might not even technically  need a class or origin to complete the game.  For instance, there is a possible reply very early in the City Elf origin, "My mother was a great warrior/cunning rogue", which does not have a mage alternative.  This line will simply not show up, but all the alternative answers will, so the game will continue.

6) Will I still have my original origin?

Yes.  The game defaults to your original origin.  Human nobles will still be human nobles after changing their class, just as city elves will still be city elves.  My character was recognized as a Cousland throughout the entire game without a single problem.  Any time class-related dialogue appears, you will be acknowledged as a mage.

7) Will I have to play the mage origin?

No.  Your regular origin will play out as normal, except that you are a mage.

8) Are there any bugs?

Yes.  The first bug you will notice is that all your Collector's Edition/DLC items will be gone.  I think disabling your DLC will prevent that.

More seriously, however, is that some of the class-triggered dialogue in the game refers to events in the mage origin.  Specifically, characters in the Circle of Mages quest will recognize you.  This is the result of some apparently lazy scripting on Bioware's part. 

However, while it's very bad news for modders, it shouldn't effect the game too much if you just want to play through it as a noble with magical powers.  Maybe the Circle took your character young, and then returned her, after some significant "donations" to the Chantry from Highever?  I don't think that's really too unreasonable a justification.

The ending might also have been a little buggy.  I honestly couldn't tell, because it's pretty buggy even without the console.

9) But I can become King/ romance Alistair and become Queen, right?

Yes.

10)  I hate the console, and everyone who uses it is a cheater and that personally offends me!

That's nice dear, now go play outside while the grownups are talking.

11) Can you absolutely promise that this will work for me?

No.  I can't promise that the console won't break the game any more than Bioware can.  However, a lot of those warnings are rather disclaimer-y.  If you know what you are doing, I don't see any real reason why it shouldn't work for you. 

12) Can I be a dwarf mage?

I haven't tested that, but I kinda doubt it.  Proceed with caution, and don't yell at me if it doesn't work.  On the other hand, if you want to try it, feel free to tell me how it goes.

Anyone with any other questions, feel free to ask.

Modifié par Malkut, 19 novembre 2009 - 08:43 .


#2
Kazro

Kazro
  • Members
  • 7 messages

8) Are there any bugs?

Yes. 
The first bug you will notice is that all your Collector's Edition/DLC
items will be gone.  I think disabling your DLC will prevent that.

More
seriously, however, is that some of the class-triggered dialogue in the
game refers to events in the mage origin.  Specifically, characters in
the Cirlce of Mages quest will recognize you.  This is the result of
some apparently lazy scripting on Bioware's part. 

However,
while it's very bad news for modders, it shouldn't effect the game too
much if you just want to play through it as a noble with magical
powers.  Maybe the Circle took your character young, and then returned
her, after some significant "donations" to the Chantry from Highever? 
I don't think that's really too unreasonable a justification.

The ending might also have been a little buggy.  I honestly couldn't tell, because it's pretty buggy even without the console.

I noticed that when doing "runscript wizard", it changed my background in the character sheet to Magi. Not sure if this happened to you as well, but it may explain why those in the Circle still acted as if you had gone through the mage origin.

As for the DLC items being removed, that can be fixed by doing the following:
1.) Save your game.
2.) Exit to main menu.
3.) Disable the DLC.
4.) Reload game.
5.) Save and exit to main menu again.
6.) Re-enable the DLC.
7.) Load your latest save. You should have all the DLC items again.

Modifié par Kazro, 16 novembre 2009 - 11:10 .


#3
Malkut

Malkut
  • Members
  • 217 messages

Kazro wrote...

I noticed that when doing "runscript wizard", it changed my background in the character sheet to Magi. Not sure if this happened to you as well, but it may explain why those in the Circle still acted as if you had gone through the mage origin.


Maybe, but Jowan didn't when I met him in Redcliffe.  Most likely, it's just that they scripted the mage dialog to work via class, instead of background.  At least, during that part of the game.

If someone is willing/capable of proving me wrong, then I'd be very excited to hear it.

#4
GhoXen

GhoXen
  • Members
  • 1 338 messages
I wonder if I can create a dalish elven rogue, turn him into a human, specialize him in both ranger and berserker, add two-handed weapon tree to him, add an unequipable ring or amulet named "Boo", then change his name and appearance to Minsc.



Hm, I'm pretty sure most of them can be done with toolset, and I'm positively sure it will severely break the game into unrecognizable piles of butt-kicked goo.

#5
Malkut

Malkut
  • Members
  • 217 messages
Minsc would break just about any game into unrecognizable piles of butt-kicked goo.

#6
Malkut

Malkut
  • Members
  • 217 messages
I completed the city elf origin as a mage just now. Not doing an entire playthrough, but I can confirm that it works.

#7
Coar_ac

Coar_ac
  • Members
  • 26 messages
Thank you again for testing this :)



I'll try this next run and experiment with different setappearance options...

#8
The Angry One

The Angry One
  • Members
  • 22 246 messages
As a member of the Lore Police I hereby arrest you and summarily sentence you to 10 years yelling at people for making the slightest error in their interpretation of the storyline.

#9
Kyrellic

Kyrellic
  • Members
  • 107 messages
*slams lore book down*

Your claims are unfounded, Lore Police! There are far more blood mages and apostates in Ferelden than there are mages in the Circle Tower!

#10
Malkut

Malkut
  • Members
  • 217 messages

The Angry One wrote...

As a member of the Lore Police I hereby arrest you and summarily sentence you to 10 years yelling at people for making the slightest error in their interpretation of the storyline.


I am now playing the Dalish origin, and I am the apprentice of my Keeper!  I have my rights!

#11
Malkut

Malkut
  • Members
  • 217 messages
HEAR YE!  HEAR YE! 

Citzens of Denerim!  Bann Vaughn reported murdered inside his own estate!  Dark magic suspected!

Reports on events of the hour are sketchy, but what is know is as follows!

Posted Image

Suspected of the foul deed is an elf childe by the name of Kallian Tabris, a washerwoman who beds in the squalor of the Alienage.  She has developed a reputation as an outsider, seeking to keep to herself, inking strange runes upon her face, and developing a queer love of books and learning which is inappropriate to a woman of her station.  However, few suspected the true depths of her deviancy.  For, unbeknownst to all inside that Alienage and out, she was an Apostate practicing blood magic.

Earlier today, witnesses report that Bann Vaughn entered the Alienage to break up an illegal gathering in the center square, believed to be an anti-human hate rally lead by none other than the Elder of the Alienage himself.  Several elves were taken into custody by the guards, including Tabris, and were brought to the Arl's estate for questioning.

Within mere minutes, a mob of elven marauders were seen storming the estate.  Witnesses place their numbers at no less than thirty.

Posted Image

With their help, Tabris murdered her guard, cruelly mutilating his body to perform some kind of ritual.  Circle mages are currently trying to determine exactly what sort of foulness this Maleficarum introduced into our fair city.

Posted Image

What precisely happened next is, as of yet, uncertain.  It is believed that a group of elves ransacked the estate, leaving none alive.  Their screams were curiously loud, being heard across a wide swath of the city.

Posted Image

What is known is that Lord Vaughn rallied his remaining men in a heroic final stand.  He died on his feet, like a true lord of Denerim.

The witch in question has been taken into Grey Warden custody and was removed to a new holding place far from the city, where she presumably awaits her inevitable trial and execution, as is demanded by the Chantry of Light. Guards are currently dealing with the unrest in the Alienage, quelling both violence and harmful rumors. Citizenry are instructed to steer clear of the area, and disregard all foul rumors being spread about the Bann being the start of all this.

In the name of our King, that is all.

Modifié par Malkut, 19 novembre 2009 - 05:09 .


#12
Johnny Bl4ze

Johnny Bl4ze
  • Members
  • 3 messages
excellent work for the community Malkut, thank you very much for your effort here. Hebrew name too, how appropriate.

#13
Ulicus

Ulicus
  • Members
  • 2 233 messages
That was kind of glorious....

#14
Malkut

Malkut
  • Members
  • 217 messages

Ulicus wrote...

That was kind of glorious....


Seesh.  You kill one little husband, and some chicks get all demon summon-y. :?

#15
Imrahil_

Imrahil_
  • Members
  • 187 messages
So if she weighs the same as a duck... she's made of wood... and, therefore... SHE'S A WITCH! BURN HER!

#16
brazen_nl

brazen_nl
  • Members
  • 1 178 messages
Necro time ...

For anyone that likes to try this, the suggestion posted to get the DLC items back didn't work, and when in Ostagar, you will have to fight with only 2 companions (Dog and Alistair). You neither get the two warrios before going into the tower, nor the mage.