Rykoth wrote...
So it makes you uncomfortable.
Good.
As an aspiring writer, one thing I've learned, especially in college creative writing classes.... if you can elicit any emotional responses from fiction, you have succeeded. If that means giving a damn about the main character or being upset that a favorite character died? Bravo.
BTW OP, Authors don't rewrite whole chapters of novels just because a few folks were made uncomfortable. Why is this any different?
Emotional reactions to fiction can be a good thing. However, you're ignoring those of us genuinely arguing how utterly distasteful or pointless this quest appeared. I, as well as others, do not agree that the intention of the quest as it was described by David Gaider was effective. Some of us have even given examples of possible improvement. I wasn't uncomfortable. I wasn't upset. I wasn't sad. I sat there thinking, "wow, really?"
Frankenstein's monster mother was just terrible in general, although I would have accepted it if it executed a point well. In my opinion--and obviously in the opinion of other people--it didn't do that. There is no way I would ever consider this as an example of dark magic and why mages should be contained. This is an example of why lunatics shouldn't be supported. A better example of why magic should be contained is having Leandra killed indirectly or unintentionally by magic, showing exactly how dangerous or wild it could be.
I'm nowhere near uncomfortable. In fact, there was so much death in Dragon Age II that I honestly stopped caring. My reaction was close to, "oh look, someone else is dead and there was nothing that I could possibly do about it."
Then I moved on, and I just can't bring myself to play the game again. Why put myself through all of the inevitable again? I know what happens. I know there's absolutely nothing I can do. Sitting through that once is enough. In my opinion, the only way to rectify this game in particular would be to add DLC that amends quests--not to say completely re-writing them--but instead giving off a better sense of choice and consequence.
I don't care if Leandra always has to die, but surely there are other ways to make these plot deaths that wouldn't make the game feel so lifeless and stale. There's only so many times I can watch everyone die in the same way.
Save Leandra, and Aveline or Donnic are killed later while hunting down Quentin. I'm fine with difficult choices leading to various consequences, where perhaps letting your mother die is the best possible alternative because only one person dies. Instead, if you save her, someone else close to you or someone close to one of your friends, they're the ones who suffer.
The game would be far more rewarding if you truly had to sit and weigh consequences like that. Save your mother, but the villain escapes to kill again.
This is all my strictly my opinion, of course. There are just so many times I can suffer the same consequences though, and with Dragon Age II, that limiting number is one time.