Rifneno wrote...
Plaintiff wrote...
For a minute there I thought you were requesting a DLC campaign with Leandra as a protagonist and I was like "What the hell would that even be about?"
Yeah, no. I'm pretty cool with Leandra dying. She's a neat character, and I was sad, but she doesn't do anything anyway and as much as people don't like it, I think it makes sense from a story perspective.
Leandra's fate is almost as big a difference of opinion among the fanbase as the templar vs mage issue. I think it's a more personal matter, but that may just be my own bias. That quest really bothered me, but that's probably because I'm very close to my own elderly mother and I'm always terrified of the inevitable. I could be wrong though, most random jackasses pretending to have some great pscyhological insight usually are, why not me? Still, I think it has some merit.
Well if it effects you emotionally, it's doing it's job, right?
I didn't feel a special connection to Leandra, but I understand other people did and it's perfectly natural that they were disappointed about not being able to save her.
But from a story mechanics view (this is sort of my area of interest and I can get pretty wanky about it), Leandra's death serves a pretty standard purpose. Dragon Age 2 is, I think we can all agree, very much about two things: Hawke and Kirkwall. Rather than focussing on any one particular conflict, it's more like a history lesson of sorts, of the events that happen in Kirkwall and Hawke's place in them.
In the three-act structure that the game follows, Act 2 is what we call the "Crisis", the point where things are at the lowest point for our hero. It is typically represented by some sort of "death", either literal or metaphorical. In this case, literal. As the only family member still present who isn't a dick, Leandra is the obvious candidate. From the very beginning, it's made pretty clear to us that family and survival are Hawke's main motivators. Leandra's death signifies the final failure of Hawke's mission to protect his family. He is, for all intents and purposes, alone. That is his crisis, his lowest point.
Hawke's crisis is reflected by the crisis state of the city. It parallels and contrasts it. While Hawke is dealing with the death of his mother at the hands of an insane blood mage (the very personification of chaos), Saemus is killed by the machinations of Mother Petrice (who wants and embodies order under Chantry law). Even the way the Viscount cradles his son is extremely similar to the way Hawke holds the dying Leandra. Hawke and Viscount Dumar are at the same time identical and opposite, almost like they're on a seesaw. Dumar sinks into despair and relies on Hawke to handle the Qunari, and that reliance is his undoing. He loses what little respect he had in the eyes of the Qunari, and is slain. Hawke however, rises to the challenge presented to him, pulls himself together, defeats the Arishok, (who has grown to respect Hawke as an equal) and becomes Champion; a position comparable to that of the Viscount in terms of respect and influence.
Maybe I'm reading too much into it, but that's my reasoning for why Leandra has to die. I won't deny, however, that it falls a bit flat. I think people would be more accepting of Leandra's death if they'd gone into Hawke's grieving process more. He gets a conversation with the chosen LI, and a talk from Aveline, and then nothing except a few throwaway comments in party banter. It's like he got distracted by Aveline and Isabela's catfight and then forgot he ever had a mother. A few offerings of condolences from the rest of the companions wouldn't hurt. It's almost brutal, the way the game abruptly shoves Hawke into the next mission without really giving him time to internalize and process what he saw, especially given the rather horrific circumstance of Leandra's murder.
Modifié par Plaintiff, 02 mai 2011 - 03:02 .