Indeed. I can see reasons to killing Leandra, despite my desire to see her live. However, going the way of Franken-mother was...a bit distasteful as well. Whereas the moment should have been something far more heartbreaking, I was more so disturbed and put off instead...
Edit: I also wasn't disturbed in a sense of pushing the story such as, "Wow, mages really are capable of terrible things!" I was disturbed more so in a, "Wow, really, they chose to kill mother like this?"
Edit 2: And Maria, I see a difference between death pushing along a story and proving that we aren't always successful and...overkill. DAII was about as much of an overkill as Oghren's Joining scene was degrading. Although I'm shockingly more content after replaying the last fight and siding with the templars. In doing so, I actually got to save some mages... =\\
Perhaps I'm too blissfully caught up in Origins where your choices actually mattered. I don't know. There doesn't even appear to be a real this or that choice moment such as choosing to save Isolde and kill Connor, or kill Isolde and save Connor. I would have liked something like kill Thrask, save Grace or kill Grace, save Thrask.
Something.
I have no problems with fixed points. In Origins, we always had to slay the Archdemon, but we had some freedom with the path we chose to get there. In DAII, our path is either killing people when we meet them (or letting them die when we meet them), or killing them later on (or letting them die later on). There is Feynriel, I suppose. I won't say that DAII completely lacks people that don't die...but the feeling is just complete helplessness that doesn't come across as that enjoyable.
It can be interesting, and yes, the plotline is interesting. I would just rather not sit at my desk, play my video game, and have this feeling of complete depression or helplessness for the near-entirety of it if that's possible. I'm not even saying I want a happy, rainbows and butterflies ending. I just would like to feel some kind of balance rather than sit with the scale tipped toward "you'll feel absolutely terrible throughout the entire game because, really, there's nothing you can do about anything."
Modifié par HallowedWarden, 15 mars 2011 - 07:47 .