HallowedWarden wrote...
It all leads to the same thing anyway, so why even try to play differently?
I believe the answer is "roleplaying."
HallowedWarden wrote...
It all leads to the same thing anyway, so why even try to play differently?
Cajeb wrote...
Also, Orsino being secretly evil doesn't help more people choose templar. He reveals his evilness after we choose so it just slaps the mage side in the face and validates the templar side
HallowedWarden wrote...
It all leads to the same thing anyway, so why even try to play differently?
Modifié par The Grey Nayr, 15 mars 2011 - 09:47 .
Cajeb wrote...
Also, Orsino being secretly evil doesn't help more people choose templar. He reveals his evilness after we choose so it just slaps the mage side in the face and validates the templar side
Upsettingshorts wrote...
Cajeb wrote...
Also, Orsino being secretly evil doesn't help more people choose templar. He reveals his evilness after we choose so it just slaps the mage side in the face and validates the templar side
Just as Meredith deciding you ought to die next validates the mage side.
There is no "right" choice. Which is good. Those are way too easy.
Cajeb wrote...
Those two aren't on the same level at all. You know Meredith is unstable already.
Orsino seems level headed. But he totally jumps the shark. After playing the ending I can't see a single reason to choose Mage except that Bethany was a mage. It makes things very black and white. Meredith was right, completely right. Just the idol pushed her over the edge. If she didn't have the mental breakdown thanks to dues ex machina she would have been 100% in the right. The mages are wrong because they are all sick and corrupt. The templars are wrong because their leader got mind ****ed at the end.
Modifié par RosaAquafire, 15 mars 2011 - 09:55 .
Cajeb wrote...
Those two aren't on the same level at all. You know Meredith is unstable already
Orsino seems level headed. But he totally jumps the shark.
Cajeb wrote...
The mages are wrong because they are all sick and corrupt. The templars are wrong because their leader got mind ****ed at the end.
RosaAquafire wrote...
People keep saying this like they didn't all end up at the siege of Denerim, killing an Archdemon, just like the rest of us.
All roads always lead to the same place in these games. There are always deviations, and never as many as people want.
Anyway, in the end, I was obscenely happy with DA2 not giving any wimp-out "everybody lives" choices. The Lily Killer storyline was, imo, the absolute best done thing in the entire game. I WOULD have supported an option to preserve Leandra's life as the frankenmonster or something, living in pain, but god knows that still wouldn't have been enough for some people. Nobody will be satisfied until there's a happy ending option, and then everybody will choose the happy ending option, because what happened was horrific and heart-breaking. Nobody likes to have their hearts broken.
But all the best art comes from it.
Guest_Guest12345_*
Modifié par scyphozoa, 15 mars 2011 - 10:35 .
HallowedWarden wrote...
Rosa, I don't have to have a middle ground. Let's use Connor and Isolde as an example. I liked the option of bringing in the mages to save both of them. However, I would have been fine with a choice between child OR mother.
You can't bring yourself to agree with blood magic, even if Isolde is willing, and put down Connor OR you can forgive this instance of blood magic and let the mother die, to save her innocent and untrained mage child? The choice is hardly ideal on either side. It's a tough choice. I like tough choices with consequences. As Brockolly (I believe) said, being able to save your mother at the cost of the murderer escaping and causing more havoc in some capacity would have been a wonderful test. What's more important to your Hawke, your mother or perhaps Aveline, or Donnic, or some other somewhat close persona to you or a companion getting killed in pursuit of this murderer?
There are so many directions that giving us a choice could take us, where we really have to sit with consequences because of what we perceived to be the moral, right, or personal choice.
I know we have to have fixed points for the story to be told, recruiting allies, slaying the Archdemon, etc. However, the path and state of the world could have so many more opportunities to be changed if we weren't so forced into this chain of death after death that you can't do anything about.
RosaAquafire wrote...
The Templars were largely corrupt. The guy in Anders's personal question, Tranquilizing female mages so he could rape them? That had nothing to do with Meredith's possession by the idol and her lyrium poisoning, that's just Chantry corruption and innocent victims. How do you excuse that?
Brockololly wrote...
And I think those sorts of quests would work well in a framed narrative or at least in giving you some delayed consequences. DA2 had some of that, but just as an example, take the one quest with the Magister and his son in Act 1 I think. You're given the choice to kill the nutty son who is being sheltered by the Magister father. So I struggled with that choice but eventually had Fenris kill him, thinking though that the Magister father was going to come back and screw over Hawke down the road. But (maybe I'm wrong?) thats the last you hear of the Magister. Just thought that could have been a nice chance for another sort of delayed consequence with your actions logically coming back to bite you in the ass.
scyphozoa wrote...
It is not an subjective opinion, its an objective fact.
scyphozoa wrote...
Justice would probably be the best person to explain this.
Modifié par Upsettingshorts, 15 mars 2011 - 10:10 .
scyphozoa wrote...
Odd, I don't think the mage vs templar debate is grey at all. Freeing the mages is right, no matter how much the game tries to show you how evil the mages are. All people have the capacity to do evil, there is nothing right about oppressing others, even in the name of protecting people. It is not an subjective opinion, its an objective fact. Justice would probably be the best person to explain this.
Modifié par The Grey Nayr, 15 mars 2011 - 10:10 .
It makes me so happy to read this. I'm honestly a little dismayed by fan reaction to not only this quest but also others (i.e., Bethany and the Deep Roads). The story is dark and sometimes hard to swallow, but it never feels cheap. I hated seeing what happened to Leandra, but it never felt like a cheat. I was mad at the blood mage not the game, which makes the choice about which side to choose so much more challenging. Likewise, I literally lost sleep upon coming back from the Deep Roads to see Bethany in Circle Robes. In both cases, I felt like my Hawke had failed at protecting his family because of my actions, which made me all the more motivated to make a difference.David Gaider wrote...
AlexXIV wrote...
Yes if I understood it right they had a version of the quest where Leandra could be saved, but everyone picked to save her in the tests. So actually they should have the material somewhere which should make it even easier to implement it again.
The problem wasn't that "everyone picked to save her". It was that everyone thought they had to save her, and would reload/re-do the quest until the got the outcome that was perceived as the most optimum-- even if the result when Leandra dies is more dramatic and has more of an impact on the larger story.
The quest isn't about saving her, after all, it's about putting a more personal face on the darker side of magic and the repercussions it can have on innocents.
If someone doesn't like it, that's fine. Up to you. But DLC is created to add content, not to skip it-- and, no, there is no material anywhere to make this easy to implement. Dialogue after Act 2 assumes that your mother is dead. Period. Sorry, but that's simply the way it is.
HallowedWarden wrote...
That's just that man's corruption, not Chantry corruption. The Chantry isn't at fault for one templar raping tranquil mages. The whole Circle isn't at fault almost all of the mages and the First Enchanter resort to blood magic. All of the templars aren't at fault for following the orders of a madwoman. Cullen was actually quite reasonable and I liked him more.
The Grey Nayr wrote...
Thats a very good point and an opinion I share. Having a Circle and people who are equipped to handle mages is good. But the restrictions should be loosened and the mages should be allowed a choice after their Harrowing. Stay and teach the next generation or research, or go out and actually live their lives.
RosaAquafire wrote...
Personally, I think that the strength people respond to the Lily Killer plotline with shows that BW did their job. If people want that badly to be able to change it, hurray, you were emotionally invested. The feeling of helplessness was something that made it MORE effective, in my opinion.
HallowedWarden wrote..
I had a hard time getting around the creepy stitched neck and how despite that, she could still speak so perfectly clear. Unless I don't remember the scene as well as I think I do. I was more so disturbed by their choice of her death, rather than her death and the implications of it in the game.
That, of course... could just be me. I will at least admit that.