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Preventing the rogue assassinations, anyone have any ideas?


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23 réponses à ce sujet

#1
Dominus

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 I've found that enemies like the Coterie rogue will tend to stealth out and perform assassinations, instantly killing any member on hard or nightmare. Is there any suggested strategy to surviving this via some kind of trap or CC? Besides having your own rogue stealth, there doesn't seem to be any way of preventing the insta-death attack.

Thanks,

-DominusVita

Modifié par DominusVita, 14 mars 2011 - 06:45 .


#2
nicodeemus327

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Have your squishies run away from the area the rogue stealthed. The rogue will be forced to attack your tank and they should be able to survive it. I try to blow up rogues quickly (the are pretty susceptible to combs and crowd control) so I don't have to deal with them stealthing more than once or twice. However, your tank can take the blows almost non stop if you pick up Stonewall and time it right when the rogue pops out and backstabs.

#3
Raven of the Night

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Spells like Glyph of paralysis and Glyph of repulsion are very helpful against them.

#4
nicodeemus327

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Raven of the Night wrote...

Spells like Glyph of paralysis and Glyph of repulsion are very helpful against them.


Do those work on the rogue while its stealthed? I haven't used the Glyphs at all.

Modifié par nicodeemus327, 14 mars 2011 - 06:52 .


#5
Dominus

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Thanks nico, I didn't know if the rogues were only able to move in that stealth radius, that's a big help. Never tried the glyphs either.

#6
nicodeemus327

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DominusVita wrote...

Thanks nico, I didn't know if the rogues were only able to move in that stealth radius, that's a big help. Never tried the glyphs either.


No prob.

Rogues stay stealthed for a certain amount of time. If someone is too far way for them to get to in time they won't backstab them. It works great if you use all ranged besides the tank. Just pop stonewall and lol at the rogue. He won't even bother going after the squishies since they are too far away.

I've tried using AoE abilites to get rogues out of stealth but that never seems to work so I assumed the glyphs didn't work. I'll have to try it some day.

#7
Raven of the Night

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nicodeemus327 wrote...

Raven of the Night wrote...

Spells like Glyph of paralysis and Glyph of repulsion are very helpful against them.


Do those work on the rogue while its stealthed? I haven't used the Glyphs at all.


No. These spells affect them right when they appear and before they can attack.
On my first play through they were almost always attacking my mage first, so it was pretty easy for me to spot the moment when they go to stealth and use one of the Glyphs on my character to "catch" them before they hit. Glyph of paralysis for example lasts for about 6 seconds.

#8
DA Trap Star

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I've noticed something with him, I don't know if its a glitch.
If you lower his movement spreed, and move his target away from him so he has to run towards him/her. He literally looks like he's moving in slow motion, and if you hit him with a sword behind when he's running, he runs even slower. You can spam him to death before he even gets to his intended target.

#9
nicodeemus327

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Raven of the Night wrote...

nicodeemus327 wrote...

Raven of the Night wrote...

Spells like Glyph of paralysis and Glyph of repulsion are very helpful against them.


Do those work on the rogue while its stealthed? I haven't used the Glyphs at all.


No. These spells affect them right when they appear and before they can attack.
On my first play through they were almost always attacking my mage first, so it was pretty easy for me to spot the moment when they go to stealth and use one of the Glyphs on my character to "catch" them before they hit. Glyph of paralysis for example lasts for about 6 seconds.


Very awesome. I'll have to try that. Thanks!

#10
SuicidalBaby

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Using control spells, like Crushing prison, Horror, glyph of paralysis, petrify, stuns, or a lucky cold spell you can lock them down indefinitely if you chain them together. You should also try to confuse them, which can make them use that dual dagger strike on their own people. Several times the rogue has helped me take down a lieutenant or higher.

DO NOT IGNORE THEM.  Those health potions you see them drinking are from your inventory.

Modifié par SuicidialBaby, 14 mars 2011 - 07:14 .


#11
Khayness

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I just position my party members with their backs glued to the wall, and I use the Mabari a lot. Somehow the Dog attracts rogues, shoulda named him Backstab Sponge.

If your tank got aggro using upgraded Stone Wall a few seconds before they pop up is good aswell.

#12
Sheonite

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If Hawke is a 2H warrior, templar silence locks the assassins out of their skills.
Otherwise, have to be quick with a petrify/paralyze glyph/crushing prison, or any kind of aoe will knock them out.

Many times I have "guessed" where the rogue is, used whirlwind/templar aoe and hit the rogue out of stealth right before it hits me.

I've read around that people have also got the assassins to keep in sight with a pinning shot, however I personally have not had much luck with that method. Actually, I don't think I've ever had pinning shot "pin" someone in place. >.>

They ARE brutal, Bartrand's back stab was hitting me for 300, had to respec and pick up stonewall for that, heal and barrier could not keep up. :3
*grumblegrumblehealingnerf*

#13
SuicidalBaby

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Khayness wrote...

I just position my party members with their backs glued to the wall, and I use the Mabari a lot. Somehow the Dog attracts rogues, shoulda named him Backstab Sponge.

If your tank got aggro using upgraded Stone Wall a few seconds before they pop up is good aswell.


Twin fangs, the ability the rogues are using.  Isn't required to hit you in the back, the rogues will hit your face with it just the same if you pull threat. 

#14
x-president

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Whenever I spot one they are always priority.  They feel the full force of my group.  I try and lock them down before they get a chance to attack.  Like paralysis, crushing prison or any ice spell will work.  You gotta target them right away or they wreck havok on the group. 

I don't know if this works but I've read if you back your characters up agaisnt a wall they can't backstab them.  I've never tested this and it seems like it would take too long to do.  Maybe just do it with mages.

#15
SuicidalBaby

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x-president wrote...

Whenever I spot one they are always priority.  They feel the full force of my group.  I try and lock them down before they get a chance to attack.  Like paralysis, crushing prison or any ice spell will work.  You gotta target them right away or they wreck havok on the group. 

I don't know if this works but I've read if you back your characters up agaisnt a wall they can't backstab them.  I've never tested this and it seems like it would take too long to do.  Maybe just do it with mages.



does not work.

#16
Grumpy Old Wizard

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SuicidialBaby wrote...

x-president wrote...

Whenever I spot one they are always priority.  They feel the full force of my group.  I try and lock them down before they get a chance to attack.  Like paralysis, crushing prison or any ice spell will work.  You gotta target them right away or they wreck havok on the group. 

I don't know if this works but I've read if you back your characters up agaisnt a wall they can't backstab them.  I've never tested this and it seems like it would take too long to do.  Maybe just do it with mages.



does not work.


Try it. Works for me.

#17
naughty99

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x-president wrote...

I don't know if this works but I've read if you back your characters up agaisnt a wall they can't backstab them.  I've never tested this and it seems like it would take too long to do.  Maybe just do it with mages.


If you are against a wall, you can be "backstabbed" from the front, side, even through a wall or around the corner from a building.

My party members have been backstabbed in this way and my rogue has also backstabbed enemies in this way.

I've noticed that you can also sometimes be hit with arrows through the corners of buildings.

#18
naughty99

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*double post

Modifié par naughty99, 14 mars 2011 - 08:56 .


#19
ZiggyZiggy

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In my experience, putting one's back to the wall works. They'll still appear and attack you, but it will be a normal attack not a backstab.

Sebastian's decoy also works; I think one of the rogue specializations has a decoy as well but I haven't played through as rogue yet.

Arcane barrier and stonewall work, as mentioned. In fact, with the shield stance and _un_upgraded stonewall I get an "immune" message when I get backstabbed. I think the +50% damage resist against rear attacks is stacking with the 50% from stone wall, so no damage whatsoever. This suggests that shield stance alone would negate some of the damage.

As far as I can tell, immunity to crits mitigates the damage; I think the backstab counts as a crit. I suspect the hex that prevents enemy crits would also help, but I haven't experimented enough.

Ultimately, though, my favorite method is to use blood slave on a nearby goon and hoof it :). Works every time!

#20
SuicidalBaby

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Ultimately, though, my favorite method is to use blood slave on a nearby goon and hoof it :). Works every time!

awesome idea!

#21
Icy Magebane

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Edit - nevermind, I found the answer somewhere

Modifié par Icy Magebane, 14 mars 2011 - 09:41 .


#22
Nerevar-as

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Faster way to kill them I´ve managed so far is having the warrior Stagger them before the rogue uses the Unfogiving Chain upgraded finisher ability. If it works the damage is brutal.

Modifié par Nerevar-as, 14 mars 2011 - 09:53 .


#23
Mx_CN3

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Some of the strategies I used as a DW rogue:

Have Varric use his knockback arrow, use haste, burn him down with Explosive Strike/Twin Fangs.  Having upgraded might (or whatever the rogue stunning sustained ability is) makes this easier, as does Vendetta, and sometimes Rush would knock them down too.

When I was using an all-ranged party I'd have Merril use Horror and/or Hex of....Torment? (the one that makes them take more damage) with haste and the knockback arrow.

If you can see who has aggro on the assassin, using Barrier on that person pretty much negates the backstab, I ended up using this one a lot since it has less of a chance of getting completely screwed up with a miss or early stealth.

The good news is that they seem, for me, to have been less and less dangerous as the game went on and I got more tools for dealing with them.

#24
Edge2177

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I just have my caster cast fireball on themselves when the rogue is near, blows them up and out of stealth.