I am hating the fact that the game, seems like a long cinematic. the dungeon stuff is super short, there is no depth to them, you play for a few minutes then you watch a long amount of cinematic. i don't wanna play a movie, i want to play a game.
Too much movie, not enough game.
Débuté par
Staleta
, mars 14 2011 06:43
#1
Posté 14 mars 2011 - 06:43
#2
Posté 14 mars 2011 - 06:47
Are you playing on a setting higher than normal? I feel almost opposite the way you do since the harder difficulties are so involved.
#3
Posté 14 mars 2011 - 07:00
I hate to say it, but I agree! I'm playing on Hard ( every now and then I'll switch to nightmare ) and I found that 70% of my time on the game is from long cinematics and chatting.
#4
Posté 14 mars 2011 - 07:01
welcome to dragonage... its a game about creating your own storyline.
cool thing is, theres an esc key that works wonders on getting through the storyline
cool thing is, theres an esc key that works wonders on getting through the storyline
#5
Posté 14 mars 2011 - 07:23
yes i play on nightmare. only had a few hiccups, its too much story. the first one had a involving story, but the dungeons were a 100x longer, and far more involved. that is what i loved about the original.
#6
Posté 14 mars 2011 - 07:58
This may not be the genre for you. Have you played any open world games such as the Elder Scrolls' series?
#7
Posté 14 mars 2011 - 08:39
Staleta wrote...
the first one had a involving story, but the dungeons were a 100x longer, and far more involved.
Thankfully, they got rid of the loooooong dungeons full of pointless combat, instead focussing on a few encounters of variable difficulty building up to a tough final encounter.
#8
Posté 14 mars 2011 - 09:26
Instead of a couple long dungeons in DAO, they went with a crap ton of smaller dungeons for DA2. Personally, I think it was probably a bad choice given that they didnt have the resources to make all of those smaller dungeons unique and interesting. Really really long dungeons are a good way to hide recycled environments. It gets quite noticeable and irritating if you see the same dungeon over and over again.
As for time spent in combat, well, it felt like I spent more time in combat in DA2 than in DAO, and I don't look on that as a good thing
As for time spent in combat, well, it felt like I spent more time in combat in DA2 than in DAO, and I don't look on that as a good thing
Modifié par Piecake, 14 mars 2011 - 09:27 .
#9
Posté 14 mars 2011 - 09:32
Piecake wrote...
Instead of a couple long dungeons in DAO, they went with a crap ton of smaller dungeons for DA2.
Really? Are you sure? Because all the dungeons look the same to me.
Oh dear, does that make me a dungeonist?
#10
Posté 14 mars 2011 - 09:34
lol this isnt event even bad in DA2. go play some metal gear =P
if you dont like listening to people talk, biowares RPGs arent for you, and you wont enjoy them
if you dont like listening to people talk, biowares RPGs arent for you, and you wont enjoy them
#11
Posté 14 mars 2011 - 09:53
Altima Darkspells wrote...
Piecake wrote...
Instead of a couple long dungeons in DAO, they went with a crap ton of smaller dungeons for DA2.
Really? Are you sure? Because all the dungeons look the same to me.
Oh dear, does that make me a dungeonist?
I dont think you read the rest of my post
#12
Posté 14 mars 2011 - 10:54
_Loc_N_lol_ wrote...
Staleta wrote...
the first one had a involving story, but the dungeons were a 100x longer, and far more involved.
Thankfully, they got rid of the loooooong dungeons full of pointless combat, instead focussing on a few encounters of variable difficulty building up to a tough final encounter.
I agree 100%, this game made it just right, alot of combat just not so much I wanted to go to sleep while playing.
#13
Posté 14 mars 2011 - 10:58
I look forward to the cinematics. The conversations aren't a break between fights for me; the fights are a break between conversations.
Modifié par bambooxfox, 14 mars 2011 - 10:58 .
#14
Posté 14 mars 2011 - 11:57
I agree to an extent. I actually liked the conversations and cinematics, unfortunately combat seemed to suffer because of them. Same damned cave, same damned house, etc, etc and the combat is tediously similar in nearly every fight. They needed to make the game longer to give equal strength to both the cinematics and combat. Someone somewhere made some very bad decisions on this game. Besides having a lack of combat it's just not that much fun. I'm going through a normal playthrough now just for the story.
#15
Posté 15 mars 2011 - 12:06
you all are labeling all the bad things about this game. the constant talking and no playing. yes to the poster about elder scrolls, i do play themthey are rather fun. can't wait for the new one. i am just concerned they went from a winning recipe to a disaster, anyone that likes to play a movie, vs a game is just goofy as far as i am concerned. i was anticipating this game to be much like the first, where it left off. not play and watch a movie i enjoyed the first DAO w/ all the long dungeon and the hefty amounts of fighting to me, that was the most enjoyable part of the game. and to say this genre isn't for me, well that is asinine. if i can play and enjoy the first, then i should be able to do the 2nd the same way.
#16
Posté 15 mars 2011 - 01:45
I thought the epic cinematic were bioware's trademark. That is why I absolutely love their games, if anything I feel they need more!
#17
Posté 15 mars 2011 - 02:11
Ah, sorry about that, I screwed up your order. Sent you Final Fantasy XIII instead of Dragon Age II. Apologies. Send it back and I'll get that Signature Edition out to you, pronto.
#18
Posté 15 mars 2011 - 04:31
Dialogue != cinematic. Cinematic is non-interactive, which are far and few in between in DA:O or DA2. Though there's arguably more cinematic in DA2 than DA:O. That said, the dialogue does feel like cinematic in DA:2 because your choices have so little consequences, you pretty much get 3 ways to say exactly the same thing most of the time, but that's another problem altogether.





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