Drugs, they're bad.
That's probably the important thing to retain from the posts on this thread page.
Did you learn your lesson Bioware?
Débuté par
Myounage
, mars 14 2011 06:47
#151
Posté 15 mars 2011 - 04:23
#152
Posté 15 mars 2011 - 04:24
derrp????
#153
Posté 15 mars 2011 - 04:32
If Bioware learned anything from all this, I'd like to think it was this:
"You're damned if you do, and you're damned if you don't."
"You're damned if you do, and you're damned if you don't."
#154
Posté 15 mars 2011 - 04:45
Not a bad analysis, I like it.PurpleJesus wrote...
AtreiyaN7 wrote...
GregoriusMaximus wrote...
The plot of this game was mindblowingly stupid and nonsensical. X randomly exploding the whole X? Oh C'MON!
No, it wasn't, and if you'd paid attention to the tensions between certain groups in DA:O, then everything that happened in DA2 made quite a bit of sense. It wasn't stupid, unless you consider having a big bad some kind of requirement for a game - or is seeing the bigger picture too hard? Does one always need an archdemon or some other gigantic monster to slay for a game to not be stupid? DA2 involved a lot of politics, and I think it was a good story, especially given the impact on the world.
Copied from another post i made , if dog boy can do it so can i
Ok ill part from my usual tripe remarks lately mostly due to my sense of disappointment with DA2 and give true opinion.
Why have a known Antagonist ?
It provides focus , a goal if you will , a singular force which represents all that is wrong with the world.
Why ? because it works.
This week it will be Quidaffi (no idea if that is spelled right)
last week it was Sadam Hussein.
Look how the human mind wants to simplify the trouble of a whole region into one singular person .
It is effective and provides focus.
You can argue that all great stories are mostly a rehash of a Greek fable or legend. The Greeks really nailed literature before anyone. And most Epic tales are a reinterpretation.
There are 2 types of Evil characters typically , one far more compelling than the other. There is evil for the sake of evil , or simply born bad you might say , and there is the concept of the fallen . The latter being much harder to develop in literature , movies , or art. But if successful would instantly become a classic figure.
Born bad is easy , Lord of the rings uses the born bad model , and in my opinion produces the weaker and less compelling villain in Sauron , but also develops the more compelling and complex Golem , a prime example of the fallen .
But as i am in this forum i will chose some different examples .
Star Wars , Darth Vader.
A modern classic of the fallen.
Born innocent , born "Good" but due to a character flaw becomes evil , in this case hate.
it is his weakness that is his downfall , and he is the "Bad Guy" to which the hero's must test their metal.
It is not hero's strength of body which will prevail but strength of character. A "classic" Example of the Antagonist written
to great effect.
Dragon Lance: Raistlin Majere.
Another Great Example , in this case his weakness is pride.
Xmen: magnito
His weakness is Fear.
In all of these examples there is a known Antagonist, they are the backdrop against which the hero can show their virtue.
Often by successfully overcoming that which corrupted the villain.
Most classic stories , and most Greek "Epic" tales revolve around these concepts. The setting can be space , earth , or fantasy. It is the tale of the human condition , that is Epic.
And it is lacking in Da2 , as there is no force present to which the hero can prove his worth . And thereby feels less Epic.
I will argue that in DAO this was present, in the Tivinter mages.... Their downfall .. Ambition .
The Grey wardens , their virtue .. self sacrifice.
The stage is set from the beginning for a "Epic" tale. This is missing from the second installment.
The lack of a clearly defined Antagonist waters down the story , and no amount of combat , or flash can compensate for this.
Dont dismiss "classic" stories , or their power to speak to the human soul.
The writing in DA2 was weaker for it's absence .
Ok now back to mindless game bashing.
The interesting thing is that Dante's works also use the Fallen Angel/Redeemed Devil concept, and the Rise to Power concept would have worked well with more clarity.
Modifié par Blood-Lord Thanatos, 15 mars 2011 - 04:47 .
#155
Posté 15 mars 2011 - 09:57
fsfsfsfsfsfsf wrote...
Check out Eschalon: Book II
Have bought Book I long time ago and will buy Book II for sure.
#156
Posté 20 mars 2011 - 10:34
hey, this thread again.
#157
Posté 20 mars 2011 - 10:41
I liked the game.





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