Alternative Musing: Why DA2 has a proper ending and not a true cliffhanger
#1
Posté 14 mars 2011 - 08:11
In most fantasy RPG's, especially Bioware ones, a specific narrative archetype is followed. The Hero/Quest archetype. You travel, gather allies, and defeat a great evil before having things wrapped up in a nice conclusion which gives closure to most things. DA2 does not do this. There is no obvious evil in the game, and even in the end you are dealing with gray and gray morality, not black and white. The story told is also mostly the personal one of Hawke, his family, and his friends and their time in Kirkwall, something that also usually isn't done in RPG's, but that doesn't mean it can't be done. Bioware broke the archetype in DA2 and I think they di it the right way.
Traditional quest narratives guarantee closure, but the real world and people's personal lives, which DA2 revolves around, do not do that. Things are not wrapped up in closure usually, but there is one way things end in real life...crisis points where everything changes. There are moments, both in people's own lives, and in the greater world, where something happens and nothing is the same. Whether it be as small as moving away from home for the first time or as major as Pearl Harbor, these events change everything and the story of the world before them comes to an end because of them.
That's how DA2 ends, the beginning of a Civil War. Mage vs. Templar, and nothing can ever be the same again. This how "ends" are achieved, through complete and total change. DA2 accomplishes that and quite honestly I don't see how they could wrap up such a major civl war in another "act" of the game, and even if they did it would feel rushed. DA2 was about how the status quo of Thedas came to an end forever, and that's the natural ending point, when that status quo changes.
Now, that said, are they setting up for an obvious sequel? Of course. But I don't hold it against them, because I feel the ending is appropriate, a true ending, because the real world does not have closed endings, only open ones and I appreciate the way this story was told. (even if I don't appreciate the copy/pasted dungeons used to do it).
Anyway, my two cents on why I don't think the DA2 ending is dissappointing in the least.
#2
Posté 14 mars 2011 - 08:19
#3
Posté 14 mars 2011 - 08:37
Archdemon Cthulhu wrote...
That's how DA2 ends, the beginning of a Civil War. Mage vs. Templar, and nothing can ever be the same again. This how "ends" are achieved, through complete and total change. DA2 accomplishes that and quite honestly I don't see how they could wrap up such a major civl war in another "act" of the game, and even if they did it would feel rushed.
I don't think they should have resolved the the growing templar/mage war in another act in DA2, but I do think they could have done something more than throwing Hawke and all of his companions to the wind with absolutely no explanation.
Imagine maybe five more hours of gameplay involving Hawke and Co. fleeing the city due to the increasing templar presence, maybe hunkering down in a cave somewhere and coming to the conclusion that they need to split up to avoid the Seekers, and then having heartfelt goodbyes before going their seperate ways. That would have provided some actual resolution while still setting up (perhaps even more effectively setting up) the coming templar/mage war.
Modifié par Bishmon, 14 mars 2011 - 08:40 .
#4
Posté 14 mars 2011 - 08:41
#5
Posté 14 mars 2011 - 08:43
#6
Posté 14 mars 2011 - 08:46
A cliffhanger is more of a "Oh no I don't know if he's dead!" kind of thing.
#7
Posté 14 mars 2011 - 08:48
Modifié par Noviere, 14 mars 2011 - 09:23 .
#8
Posté 14 mars 2011 - 08:52
#9
Posté 14 mars 2011 - 08:55
we definitely get to look forward to an expansion or an entire game...tough to say, idc if the next dlc takes 20 minues to beat or 20 hours, as long as i get the next piece of information. at any cost ;p
#10
Posté 14 mars 2011 - 09:22
#11
Posté 14 mars 2011 - 09:32
#12
Posté 15 mars 2011 - 07:08
Bishmon wrote...
Archdemon Cthulhu wrote...
That's how DA2 ends, the beginning of a Civil War. Mage vs. Templar, and nothing can ever be the same again. This how "ends" are achieved, through complete and total change. DA2 accomplishes that and quite honestly I don't see how they could wrap up such a major civl war in another "act" of the game, and even if they did it would feel rushed.
I don't think they should have resolved the the growing templar/mage war in another act in DA2, but I do think they could have done something more than throwing Hawke and all of his companions to the wind with absolutely no explanation.
Imagine maybe five more hours of gameplay involving Hawke and Co. fleeing the city due to the increasing templar presence, maybe hunkering down in a cave somewhere and coming to the conclusion that they need to split up to avoid the Seekers, and then having heartfelt goodbyes before going their seperate ways. That would have provided some actual resolution while still setting up (perhaps even more effectively setting up) the coming templar/mage war.
I feel like all that needed to be said had been said before the final battle. And to end without a proper boss battle would have been anti-climactic to say the least. But I still understand where youre coming from.
#13
Posté 15 mars 2011 - 07:18
#14
Posté 19 mars 2011 - 06:34
#15
Posté 19 mars 2011 - 06:55
#16
Posté 19 mars 2011 - 07:04
#17
Posté 19 mars 2011 - 07:34
Archdemon Cthulhu wrote...
There is no obvious evil in the game, and even in the end you are dealing with gray and gray morality, not black and white. The story told is also mostly the personal one of Hawke, his family, and his friends and their time in Kirkwall, something that also usually isn't done in RPG's, but that doesn't mean it can't be done. Bioware broke the archetype in DA2 and I think they di it the right way.
It's black and black morality, which is why I hate it. Nothing is like that. I hated both sides, I wanted my own side, but the game gave me no such option.
Modifié par Lethys1, 19 mars 2011 - 07:35 .





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