Friendship:
Bethany
Tranquility: When you leave Ferelden Imports, you'll encounter a cutscene with other Fereldens, ask for Bethany's opinion and you'll gain +5 friendship
Carver
Tranquility: When you leave Ferelden Imports, you'll encounter a cutscene with other Fereldens, ask for Carver's opinion and you'll gain +5 friendship
Varric
An Errant Letter (?): Get payed for keeping the Templar's Secret; + 5 Friendship
Questions and Answers: Talk to Varric in the Hanged Man's pub. Get + 15 Friendship through sarcasm and + 10 through diplomatic approach.
Finder Keepers: Bring Varric and tell Martin where the poison is. + 5 Friendship
Loose Ends: Play Dumb with Meeren after saving the Ferelden supporter for + 5 Friendship
Aveline:
Magistrate's Orders: Kill Kelder yourself, and she approves +5
Magistrate's Orders: [You must let Kelder go for this to occur, this removes the early rivalry] Reject Magistrate's payment. +5 Friendship
Magistrate's Orders: If you killed Kelder, talk to the elf and tell him it there's no need to worry. + 5 Friendship
Wayward Son:Send Arianni's son to the Circle for a + 10 for Friendship
The Destruction of Lothering: Side with Smugglers. Have her intimate to get the money and +5 Friendship
The Way It Should Be: Basically be happy and agree, and choose the flirt option. + 10 Friendship!
Loose Ends: Save the Ferelden Donating man for + 10 Friendship
Anders
Enemies Among Us: Tell Keren[SP?] that he can leave. + 5 Friendship
Long Way Home: Call Merrill out on summoning a demon. + 10 Friendship
Loose Ends: Save the man who donated to Ferelden + 5 Friendship
Enemies Among Us: Report to Cullen and defend Mages. You can get up to + 5 or 10 Friendship Points
Loose Ends: Tell Meeren the truth of how you let the Ferelden Supporter go. + 5 Friendship Points
Fenris
Wayward Son: Go for the kill in the Slavery Caverns immediately and send Arianni's son to the circle for + 20 Friendship.
An Errant Letter (?): Get payed for keeping the Templar's Secret; + 10 Friendship.
Fenris Recruited: Positive, Negative, Neutral, and ask as many questions. It net me about + 20 Friendship
Long Way Home: Call Merril out on summoning a demon. + 10 Friendship
Long Way Home: Say you won't visit Merrill.+ 5 or 10 Friendship.
Isabela
Magistrate's Orders: Kill the man entailed in the quest for + 15
Enemies Among Us: Kill the "Exotic Wonder" for + 5 Friendship [Killing competition Issy? XD]
Isabela's Contact: Tell her any friend of hers, is your friend for + 10 Friendship
To Catch A Thief: Tell her she can keep the relic. + 15 Friendship
Finder Keepers: Bring Isabela and tell Martin where the poison is. + 10 Friendship
Loose Ends: Play Dumb with Meeren after saving the Ferelden supporter for + 5 Friendship
Blackpowder Promise: Agree to hunt outlaws for money, and + 5 Friendship
Merrill
Magistrate's Orders: Kill the man entailed in the quest for + 10
An Errant Letter: When finishing this quest, keep the templar's secret for + 10
To Catch a Thief: Tell Isabela she can keep the relic. + 10 Friendship
Welcome Home: Tell her the water sucks, and that you're not friend. Ironically + 5 Friendship
Enemies Among Us: Talk to Cullen and Keren and defend Mages Can gain up from + 5 to 20 Friendship
[For 20: I went: Hey, I'm a mage! [Top right], You're Wrong, and Keren's alright, we checked. In the left bottom corner]
Sebastian
Ask the grand cleric for her blessing, for + 10 Friendship [Only happens once]
Rivalry:
Bethany
Carver
Bait and Switch: Tell Anso you'll go get his Lyrium for + 5 Rivalry
Magisrate's Orders: Let Kelder go. +5 Rivalry
Long Way Home: If you agree Merrill's blood magic was useful + 5 Rivalry
Varric
Questions and Answers: Tell him you were bloodthristy about the Orge, and ask him about War Stories for + 15 Rivalry.
Aveline
Bait and Switch: Tell Anso you'll go get his Lyrium for + 5 Rivalry
Magistrate's Orders: Let Kelder go. + 5 Rivalry
Wayward Son: If you kill immediately in the Slaver's Cavern you will get +5 Rivalry. You can offset it later, by sending Arianni's son to the Circle for a + 10 for Friendship.
An Errant Letter (?): Get payed for keeping the Templars Secret; + 5 Rivalry.
The Way It Should Be: Like every moment you choose to talk to your companions, I imagine acting like she's your coveted jewel and should be thanking you, will garner about + 10 Rivalry?
Loose Ends: Kill the Ferelden Donater. + 10 Rivalry
Anders
Enemies Among Us: Tell the Exotic Wonder she's going to the templars. +5 Rivalry
Long Way Home: If you agree Merrill's blood magic was useful + 10 Rivalry
Lose Ends: Kill the Ferelden Donater. + 10 Rivalry
Wayward Son: If you send the child to the Dalish, Anders gets + 5 Rivalry.
Enemies Among Us: Report to Cullen and agree with Keren's hatred of mages.
Fenris
Fenris Recruited: I'd imagine if you pissed him off he'd give + 20 Rivalry.
Long Way Home: Approve of Merrill's Blood Magic. + 10 Rivalry
Long Way Home: Say you'll visit Merrill. + 5 Rivalry
Isabela
Enemies Among Us: Tell the Exotic Wonder she's going to the templars. +5 Rivalry
Enemies Among Us: Tell Keren [sp?] You will report to the templars. + 5 Rivalry
Isabela's Contact: Tell her you want to get payed, and you'll get + 10 Rivalry
To Catch A Thief: Tell Isabela the relic is going to the Quanri. + 15 Rivalry
Merrill
To Catch A Thief: Tell Isabela the relic is going to the Quanri + 10 Rivalry
Welcome Home: Baby Merrill, and say she's doing a good job. + 5 Rivalry
Sebastian
Modifié par Myusha, 15 mars 2011 - 01:46 .





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