Are there any quests in the second act where Isabela has Friend or Rival points? I know that if you take her along into the fade she gets tempted by Desire (since she likes big boats and cannot lie). When she apologizes later you can get +10 Friend by being nice or flirty. I think being rude gets 5 or 10 Rival, but I haven't tried it myself.
Giving her the boat in a bottle is worth +10 Friend with a funny or nice comment. Flirting only gets +10, too I think.
Friendship and Rivalry Discoveries [Potential Spoilers]
Débuté par
Myusha
, mars 14 2011 08:11
#76
Posté 19 mars 2011 - 09:51
#77
Posté 25 mars 2011 - 05:23
I'm having some trouble getting Isabellas rivalry up to 50 in time..any advice?
#78
Posté 25 mars 2011 - 06:04
Eveangaline wrote...
I'm having some trouble getting Isabellas rivalry up to 50 in time..any advice?
Kill Kelder in act 1.
Visit Feynriel at the dalish encampment after starting Night Terrors in act 2, but before going into the Fade. Either kill the templars or help them, it doesn't matter. Just don't walk away.
Don't ask for coin for rewards.
Agree to help Ninette's husband find her.
Don't give the sample to her friend at the Hanged Man.
Modifié par hoorayforicecream, 25 mars 2011 - 06:04 .
#79
Posté 26 mars 2011 - 07:48
if you send Feynerel ro the Dalish you get +10 approval from anders
#80
Posté 26 mars 2011 - 10:24
Based on this thread and wiki, a summary:
FENRIS
friendship
1. Bait and Switch: when Fenris asks about mages in your party say: "I am well aware" (+10)
2. Bait and Switch: after asking 'Why is Danarius after you?" pick the feather respons (+5)
3. Fenris recruited: when asked about Lotharing: I've thought about it/Lothering is gone (+10)
4. Fenris recruited: when you ask him what if Danarius gives up, and he drafts his plan, confirm it is a good plan (+5)
5. Fenris recruited: tell him, he could make a home here (+5)
6. An Errant Letter: blackmailing Thrusk (+10)
7 Tranquility: telling Anders 'That's a little controversial" (+5)
8. A Long Way Home: in response to Merril's blood magic: 'The demon, you mean' (+10)
9. A Long Way Home: in response to Merril's invitation: 'Not a good idea' (+5)
10. The Wayward Son: the boy is a menace (+10)
11. The Wayward Son: make Fenris the slaver give info without a fight and kill the slaver then (+10)
12. The Wayward Son: killing the slaver leader (no matter if Varrik talked to leader first or not) (+10)
13. Sending Fenryel to circle (+10)
14. Act of Mercy: convincing Grace to join the circle (+10)
15. Act of Mercy: make sure the mages go to the circle (not fight templars) (+10)
16. Enemies amongst us: when returning the templar tell he might be possessed by demons (5)
17. Dissent: save the girl from Anders (+5)
18. Dissent: non-agressively tell Ella to go back to the circle (+10)
19. Dissent: aggressively tell Ella to go back to the circle (+20)
20. Mirror Image: don't give the tool to Merril (+5)
21: A Bitter Pill: proclaim he is not a slave (+5)
22. A Bitter Pill: learning of Hadriana, say: we go after them (+5)
23. A Bitter Pill: telling the slave you are sorry (+10)
24. A Bitter Pill: telling the slave to work for you for money (+5)
25. A Bitter Pill: after Hadriana, on friendship path pick star and romance option in this order (+15)
26. Speak to Fenris (act 2): when he says, it is not your problem, you can flirt him, it could be (+5), or say you are my friend (+10), or I can help you (+5)
27. Questioning beliefs (Act 2): hearing him out and answering diplomatically nets +15
28. Night Terror: refuse the offer of Torpor (+5)
29. Night Terror: if Fenris falls, and you are on the friendship path, he apologises (+5)
30. A New Path: take responsibility for Merril's action and promise she'll use no more blood magic (-10)
31. Gamlen's Greatest Treasure: tell your cousin to give the Gem to Gamlen (+10)
rivalry
1. Bait and Switch: defend the mages with 'That's not your concern' (-10)
2. Bait and Switch: defend a particular mage in your party (-5)
3. Bait and Switch: if you are a mage, Fenris will ask you about your motivations (seeking power - 25, find out/survival - 10, nothing - 15, will it be a problem? - 20(or 15, found various sources there))
4. An Errant Letter: telling Thrusk his secret is safe (-10)
5. A Long Way Home: in response to Merril's blood magic: 'It did help us' (-10)
6. A Long Way Home: in response to Merril's invitation: 'I'll come visit' (-5)
7. The Wayward Son: I want to help Fenryel (-10)
8. The Wayward Son: make Fenris the slaver give info without a fight and let him live (-10)
9. The Wayward Son: sending Fenryel to the Dalish (-10)
10. Act of Mercy: agree to distract the templars for Grace (-5).
11. Act of Mercy: lie to the templars about the mages (-5)
12. Act of Mercy: fight the templars (-10)
13. Act of Mercy: let Varrik convince templars that mages are gone and let mages escape (-5)
14. Act of Mercy: if option I am your best friend comes up, that results in templars leaving (-5)
15. Enemies amongst us: when returning the templar say, he should be kept in the templars (same if Anders tested him) (-5)
16:. The Deap Road Expedition: accept the deal of the Rock Wraith (-5)
17. visiting the Gallows with Fenris in party, a chat enfolds: wrong to opress mages (-15) there are others too, just not sure of values
18. Prime Suspect: let the bloodmage live (-10, unless you romance him)
19: Dissent: in a nonagressive way tell Ella to escape the circle (-10)
20. Mirror Image: tell Merril not to blame herself, when Pol runs (-5)
21. Mirror Image: give the tool to Merril (-5)
22. Family Matters: Anders heals Bartrand and lets him leave (-5)
23. A Bitter Pill: try to work out a deal (-5)
24. A Bitter Pill: tell the girl, that slaves are useful (-5) and then to Fenris: do you want to help or not (-10)
25. A Bitter Pill: after Hadriana, on rivalry path pick star and romance option in this order (-5)
26. Speak to Fenris (act 2): when he says, it
is not your problem, you can tell him he is your team mate (-5), or confirm, that this is true (-10)
27. Night Terror: accept the offer of Torpor (-15)
28. Night Terror: if Fenris falls, and you are on the rivalry path, he apologises (-5)
29. Alone: allow Fenris' sister to live (-10), unless Varrik is done with his own quest and is in the party, then 0
30. A New Path: blame Merril for the Keeper's death (-10)
31. No Rest for the Wicked: let Isa give documents to Castillion (-10)
32. On the Loose: lay blame on Templars when talking with Meredith (-10)
33. During personal talks: pity him - "I am sorry" ( -5), be harsh "Get over it" (-15)
This is not an exclusive list regretfully, some options are left out as I couldn't find them anywhere.
FENRIS
friendship
1. Bait and Switch: when Fenris asks about mages in your party say: "I am well aware" (+10)
2. Bait and Switch: after asking 'Why is Danarius after you?" pick the feather respons (+5)
3. Fenris recruited: when asked about Lotharing: I've thought about it/Lothering is gone (+10)
4. Fenris recruited: when you ask him what if Danarius gives up, and he drafts his plan, confirm it is a good plan (+5)
5. Fenris recruited: tell him, he could make a home here (+5)
6. An Errant Letter: blackmailing Thrusk (+10)
7 Tranquility: telling Anders 'That's a little controversial" (+5)
8. A Long Way Home: in response to Merril's blood magic: 'The demon, you mean' (+10)
9. A Long Way Home: in response to Merril's invitation: 'Not a good idea' (+5)
10. The Wayward Son: the boy is a menace (+10)
11. The Wayward Son: make Fenris the slaver give info without a fight and kill the slaver then (+10)
12. The Wayward Son: killing the slaver leader (no matter if Varrik talked to leader first or not) (+10)
13. Sending Fenryel to circle (+10)
14. Act of Mercy: convincing Grace to join the circle (+10)
15. Act of Mercy: make sure the mages go to the circle (not fight templars) (+10)
16. Enemies amongst us: when returning the templar tell he might be possessed by demons (5)
17. Dissent: save the girl from Anders (+5)
18. Dissent: non-agressively tell Ella to go back to the circle (+10)
19. Dissent: aggressively tell Ella to go back to the circle (+20)
20. Mirror Image: don't give the tool to Merril (+5)
21: A Bitter Pill: proclaim he is not a slave (+5)
22. A Bitter Pill: learning of Hadriana, say: we go after them (+5)
23. A Bitter Pill: telling the slave you are sorry (+10)
24. A Bitter Pill: telling the slave to work for you for money (+5)
25. A Bitter Pill: after Hadriana, on friendship path pick star and romance option in this order (+15)
26. Speak to Fenris (act 2): when he says, it is not your problem, you can flirt him, it could be (+5), or say you are my friend (+10), or I can help you (+5)
27. Questioning beliefs (Act 2): hearing him out and answering diplomatically nets +15
28. Night Terror: refuse the offer of Torpor (+5)
29. Night Terror: if Fenris falls, and you are on the friendship path, he apologises (+5)
30. A New Path: take responsibility for Merril's action and promise she'll use no more blood magic (-10)
31. Gamlen's Greatest Treasure: tell your cousin to give the Gem to Gamlen (+10)
rivalry
1. Bait and Switch: defend the mages with 'That's not your concern' (-10)
2. Bait and Switch: defend a particular mage in your party (-5)
3. Bait and Switch: if you are a mage, Fenris will ask you about your motivations (seeking power - 25, find out/survival - 10, nothing - 15, will it be a problem? - 20(or 15, found various sources there))
4. An Errant Letter: telling Thrusk his secret is safe (-10)
5. A Long Way Home: in response to Merril's blood magic: 'It did help us' (-10)
6. A Long Way Home: in response to Merril's invitation: 'I'll come visit' (-5)
7. The Wayward Son: I want to help Fenryel (-10)
8. The Wayward Son: make Fenris the slaver give info without a fight and let him live (-10)
9. The Wayward Son: sending Fenryel to the Dalish (-10)
10. Act of Mercy: agree to distract the templars for Grace (-5).
11. Act of Mercy: lie to the templars about the mages (-5)
12. Act of Mercy: fight the templars (-10)
13. Act of Mercy: let Varrik convince templars that mages are gone and let mages escape (-5)
14. Act of Mercy: if option I am your best friend comes up, that results in templars leaving (-5)
15. Enemies amongst us: when returning the templar say, he should be kept in the templars (same if Anders tested him) (-5)
16:. The Deap Road Expedition: accept the deal of the Rock Wraith (-5)
17. visiting the Gallows with Fenris in party, a chat enfolds: wrong to opress mages (-15) there are others too, just not sure of values
18. Prime Suspect: let the bloodmage live (-10, unless you romance him)
19: Dissent: in a nonagressive way tell Ella to escape the circle (-10)
20. Mirror Image: tell Merril not to blame herself, when Pol runs (-5)
21. Mirror Image: give the tool to Merril (-5)
22. Family Matters: Anders heals Bartrand and lets him leave (-5)
23. A Bitter Pill: try to work out a deal (-5)
24. A Bitter Pill: tell the girl, that slaves are useful (-5) and then to Fenris: do you want to help or not (-10)
25. A Bitter Pill: after Hadriana, on rivalry path pick star and romance option in this order (-5)
26. Speak to Fenris (act 2): when he says, it
is not your problem, you can tell him he is your team mate (-5), or confirm, that this is true (-10)
27. Night Terror: accept the offer of Torpor (-15)
28. Night Terror: if Fenris falls, and you are on the rivalry path, he apologises (-5)
29. Alone: allow Fenris' sister to live (-10), unless Varrik is done with his own quest and is in the party, then 0
30. A New Path: blame Merril for the Keeper's death (-10)
31. No Rest for the Wicked: let Isa give documents to Castillion (-10)
32. On the Loose: lay blame on Templars when talking with Meredith (-10)
33. During personal talks: pity him - "I am sorry" ( -5), be harsh "Get over it" (-15)
This is not an exclusive list regretfully, some options are left out as I couldn't find them anywhere.
Modifié par Lianaar, 26 mars 2011 - 11:19 .
#81
Posté 26 mars 2011 - 11:17
Since there is no save option, I'll just post it unfinished and update it as soon as I can.
AVELINE
friendship
1. The Distruction of Lothering: let her decide fate of Wesley (+10)
2. First Time in Kirkwall: let her handle Cavril for the smugglers (+10)
3. Long Way Home: saying demons won't keep helpin, when Merril removes the barrier (+5)
4. Long Way Home: "The demons, you mean." (+5)
5. Wayward Son: convince Thrask (+5)
6. Wayward son: let Fenris get out info of slaver, then kill slaver (+5)
7. Wayward son: convince Fenryel to go to circle (+5)
8. Shepherding wolves: refuse to hand Ketojan over (+5)
9. Blackpowder Promise: telling the dwarf to use it against outlaws (+5)
10. Act of Mercy : agree to help Thrask (+5)
11. Act of Mercy: promise Grace you'll tell the templars, they are already dead (+5)
rivalry
1. The Distruction of Lothering: pressure her to decide about Wesley and deliver the blow yourself (-10)
2. First Time in Kirkwall: accept bribe from Cavril for the smugglers (-10)
3. Tranquility: telling the Fereldan mob defending Anders to back off ((-5)
4. Long Way Home: saying blood magic worked, when Merril removes the barrier (-5)
5. Long Way Home: telling Merril, it is not wise to visit her any time soon (-5)
6. Wayward son: let Fenris get out info of slaver, then let slaver live (-5)
7. Wayward son: kill slaver leader outright (+5)
8. Wayward son: convince Fenryel to go to the Dalish (-5)
9. Shepherding Wolves: telling Petrice, to pay you (-5)
10. Blackpowder Promise: telling the dwarf to pay you (-5)
11. Act of Mercy: kill Thrask on Grace's behalf (-15)
CARVER
friendship
1. Tranquility: letting him soothe the Ferelden mob defending Anders (+10)
2. Wayward son: let Fenris get out info of slaver, then kill slaver (+10)
3. Wayward son: convince Fenryel to go to circle (+10)
4. Shepherding wolves: refuse to hand Ketojan over (+5)
5. Shepherding wolves: telling Petrice, to pay you (+5)
6. Act of Mercy: urge Grace to join the Circle (+10)
7. Act of Mercy: let Kerras take mages (+10)
8. Enemies amongst us: kill Idunna (+5)
rivalry
1. The Distruction of Lothering: when meeting Aveline, pick the first or middle option (-5)
2. Tranquility: chosing to help Anders, just because he is a mage (-5)
3. Tranquility: telling the Fereldan mob defending Anders to back off ((-5)
4. Long Way Home: saying blood magic worked, when Merril removes the barrier (-5)
5. Wayward son: convince Fenryel to go to the Dalish (-10)
6. Blackpowder Promise: using middle option for the dwarf (-5)
BETHANY
friendship
1. The Distruction of Lothering: when meeting Aveline, pick the first or middle option (+10)
2. The Distruction of Lothering: when meeting Aveline, pick the aggressive option (+15)
3. Tranquility: Promise Lirene not to harm the warden (+5)
4. Tranquility: letting her soothe the Ferelden mob defending Anders (+10)
5. Long Way Home: "The demons, you mean." (+5)
6. Wayward son: convince Fenryel to go to the Dalish (+10)
7. Enemies amongst us: killing Idunna (+5) - if breaking the spell
rivalry
1. Tranquility: telling the Fereldan mob defending Anders to back off ((-5)
2. Long Way Home: saying blood magic worked, when Merril removes the barrier (-5)
3. The Wayward Son: tellin her mother: I'll stop him - Don't hold your breath (-10)
4. Wayward son: convince Fenryel to go to circle (-10)
MERRIL
friendship
1. Tranquility: Promise Lirene not to harm the warden (+5)
2. Wayward Son: saying you want to help Fenryel (+10)
3. Wayward son: convince Fenryel to go to the Dalish (+10)
4. Shepherding wolves: initially accepting the quest (+10)
5. Shepherding wolves: refuse to hand Ketojan over (+5)
6. Shepherding wolves: revealing a party member to be a mage (+5)
7. Act of Mercy: promise Grace you'll tell the templars, they are already dead (+20)
8. Act of Mercy: fight templars (+10)
9. Enemies amongst us: killing Idunna (+5) - if breaking the spell
rivalry
1. Wayward son: convince Fenryel to go to circle (-10)
2. Act of Mercy: tell Thrask to do it himself (-10)
3. Act of Mercy: urge Grace to join the Circle (-10)
4. Act of Mercy: let Kerras take mages (-10)
AVELINE
friendship
1. The Distruction of Lothering: let her decide fate of Wesley (+10)
2. First Time in Kirkwall: let her handle Cavril for the smugglers (+10)
3. Long Way Home: saying demons won't keep helpin, when Merril removes the barrier (+5)
4. Long Way Home: "The demons, you mean." (+5)
5. Wayward Son: convince Thrask (+5)
6. Wayward son: let Fenris get out info of slaver, then kill slaver (+5)
7. Wayward son: convince Fenryel to go to circle (+5)
8. Shepherding wolves: refuse to hand Ketojan over (+5)
9. Blackpowder Promise: telling the dwarf to use it against outlaws (+5)
10. Act of Mercy : agree to help Thrask (+5)
11. Act of Mercy: promise Grace you'll tell the templars, they are already dead (+5)
rivalry
1. The Distruction of Lothering: pressure her to decide about Wesley and deliver the blow yourself (-10)
2. First Time in Kirkwall: accept bribe from Cavril for the smugglers (-10)
3. Tranquility: telling the Fereldan mob defending Anders to back off ((-5)
4. Long Way Home: saying blood magic worked, when Merril removes the barrier (-5)
5. Long Way Home: telling Merril, it is not wise to visit her any time soon (-5)
6. Wayward son: let Fenris get out info of slaver, then let slaver live (-5)
7. Wayward son: kill slaver leader outright (+5)
8. Wayward son: convince Fenryel to go to the Dalish (-5)
9. Shepherding Wolves: telling Petrice, to pay you (-5)
10. Blackpowder Promise: telling the dwarf to pay you (-5)
11. Act of Mercy: kill Thrask on Grace's behalf (-15)
CARVER
friendship
1. Tranquility: letting him soothe the Ferelden mob defending Anders (+10)
2. Wayward son: let Fenris get out info of slaver, then kill slaver (+10)
3. Wayward son: convince Fenryel to go to circle (+10)
4. Shepherding wolves: refuse to hand Ketojan over (+5)
5. Shepherding wolves: telling Petrice, to pay you (+5)
6. Act of Mercy: urge Grace to join the Circle (+10)
7. Act of Mercy: let Kerras take mages (+10)
8. Enemies amongst us: kill Idunna (+5)
rivalry
1. The Distruction of Lothering: when meeting Aveline, pick the first or middle option (-5)
2. Tranquility: chosing to help Anders, just because he is a mage (-5)
3. Tranquility: telling the Fereldan mob defending Anders to back off ((-5)
4. Long Way Home: saying blood magic worked, when Merril removes the barrier (-5)
5. Wayward son: convince Fenryel to go to the Dalish (-10)
6. Blackpowder Promise: using middle option for the dwarf (-5)
BETHANY
friendship
1. The Distruction of Lothering: when meeting Aveline, pick the first or middle option (+10)
2. The Distruction of Lothering: when meeting Aveline, pick the aggressive option (+15)
3. Tranquility: Promise Lirene not to harm the warden (+5)
4. Tranquility: letting her soothe the Ferelden mob defending Anders (+10)
5. Long Way Home: "The demons, you mean." (+5)
6. Wayward son: convince Fenryel to go to the Dalish (+10)
7. Enemies amongst us: killing Idunna (+5) - if breaking the spell
rivalry
1. Tranquility: telling the Fereldan mob defending Anders to back off ((-5)
2. Long Way Home: saying blood magic worked, when Merril removes the barrier (-5)
3. The Wayward Son: tellin her mother: I'll stop him - Don't hold your breath (-10)
4. Wayward son: convince Fenryel to go to circle (-10)
MERRIL
friendship
1. Tranquility: Promise Lirene not to harm the warden (+5)
2. Wayward Son: saying you want to help Fenryel (+10)
3. Wayward son: convince Fenryel to go to the Dalish (+10)
4. Shepherding wolves: initially accepting the quest (+10)
5. Shepherding wolves: refuse to hand Ketojan over (+5)
6. Shepherding wolves: revealing a party member to be a mage (+5)
7. Act of Mercy: promise Grace you'll tell the templars, they are already dead (+20)
8. Act of Mercy: fight templars (+10)
9. Enemies amongst us: killing Idunna (+5) - if breaking the spell
rivalry
1. Wayward son: convince Fenryel to go to circle (-10)
2. Act of Mercy: tell Thrask to do it himself (-10)
3. Act of Mercy: urge Grace to join the Circle (-10)
4. Act of Mercy: let Kerras take mages (-10)
Modifié par Lianaar, 27 mars 2011 - 12:00 .
#82
Posté 26 mars 2011 - 11:25
to be continued
ANDERS
friendship
1. Long Way Home: "The demons, you mean." (+10)
2. Wayward son: convince Fenryel to go to the Dalish (+10)
3. Shepherding wolves: initially accepting the quest (+10)
4. Shepherding wolves: refuse to hand Ketojan over (+10)
5. Act of Mercy : agree to help Thrask (+5)
6. Act of Mercy: promise Grace you'll tell the templars, they are already dead (+5)
7. Act of Mercy: let Varrik make up a story to save the day (+5)
8. Act of Mercy: say I'm your best friend to save the day (+5)
9. Enemies amongst us: killing Idunna (+5) - if breaking the spell
rivalry
1. Long Way Home: saying blood magic worked, when Merril removes the barrier (-10)
2. Wayward son: convince Fenryel to go to circle (-15)
3. Shepherding wolves: initially refusing the quest (-15)
4. Shepherding wolves: handing Ketojan over (-10)
5. Act of Mercy: tell Thrask to do it himself (-5)
6. Act of Mercy: check back on Thrask if Alain is there (-5)
7. Act of Mercy: urge Grace to join the Circle (-10)
8. Act of Mercy: let Kerras take mages (-15)
9. Enemies amongst us: letting Idunna live (-5)
10. Enemies amongst us: giving Idunna to templars (-5)
VARRIK
]friendship
1. A Business Discussion: Wardens are dangerous (+5)
2. Tranquility: Promise Lirene not to harm the warden (+5)
3. Wayward Son: Allow him to speak with the leader (+5)
4. Shepherding wolves: initially refusing the quest (+10)
5. Shepherding wolves: telling Petrice, to pay you (+5)
6. Act of Mercy: promise Grace you'll tell the templars, they are already dead (+10)
7. Act of Mercy: let Varrik make up a story to save the day (+5)
8. Act of Mercy: say I'm your best friend to save the day (+5)
rivalry
1. A Business Discussion: I'll force the answer out of the warden (-5)
2. Tranquility: Threaten Lirene to give away location of the warden (-5)
3. Shepherding wolves: initially accepting the quest (-5)
4. Shepherding wolves: telling Petrice, I should just kill you (-5)
5. Act of Mercy : ask Thrask for payment belligerently (-10)
6. Act of Mercy: tell Thrask to do it himself (-10)
7. Act of Mercy: kill Thrask on Grace's behalf (-5)
ISABELA
friendship
1. Wayward son: convince Fenryel to go to the Dalish (+5) if you say you deserve to chose for yourself
2. Blackpowder Promise: telling the dwarf to pay you (+5)
3. Blackpowder Promise: telling the dwarf to use it against outlaws (+5)
4. Act of Mercy: promise Grace you'll tell the templars, they are already dead (+5)
5. Act of Mercy: kill Thrask on Grace's behalf (+5)
6. Act of Mercy: let Varrik make up a story to save the day (+5)
7. Act of Mercy: say I'm your best friend to save the day (+5)
8. Enemies amongst us: killing Idunna (+5)
rivalry
1. Enemies amongst us: letting Idunna live (-5)
2. Enemies amongst us: giving Idunna to templars (-5)
SEBASTIAN
friendship
rivalry
ANDERS
friendship
1. Long Way Home: "The demons, you mean." (+10)
2. Wayward son: convince Fenryel to go to the Dalish (+10)
3. Shepherding wolves: initially accepting the quest (+10)
4. Shepherding wolves: refuse to hand Ketojan over (+10)
5. Act of Mercy : agree to help Thrask (+5)
6. Act of Mercy: promise Grace you'll tell the templars, they are already dead (+5)
7. Act of Mercy: let Varrik make up a story to save the day (+5)
8. Act of Mercy: say I'm your best friend to save the day (+5)
9. Enemies amongst us: killing Idunna (+5) - if breaking the spell
rivalry
1. Long Way Home: saying blood magic worked, when Merril removes the barrier (-10)
2. Wayward son: convince Fenryel to go to circle (-15)
3. Shepherding wolves: initially refusing the quest (-15)
4. Shepherding wolves: handing Ketojan over (-10)
5. Act of Mercy: tell Thrask to do it himself (-5)
6. Act of Mercy: check back on Thrask if Alain is there (-5)
7. Act of Mercy: urge Grace to join the Circle (-10)
8. Act of Mercy: let Kerras take mages (-15)
9. Enemies amongst us: letting Idunna live (-5)
10. Enemies amongst us: giving Idunna to templars (-5)
VARRIK
]friendship
1. A Business Discussion: Wardens are dangerous (+5)
2. Tranquility: Promise Lirene not to harm the warden (+5)
3. Wayward Son: Allow him to speak with the leader (+5)
4. Shepherding wolves: initially refusing the quest (+10)
5. Shepherding wolves: telling Petrice, to pay you (+5)
6. Act of Mercy: promise Grace you'll tell the templars, they are already dead (+10)
7. Act of Mercy: let Varrik make up a story to save the day (+5)
8. Act of Mercy: say I'm your best friend to save the day (+5)
rivalry
1. A Business Discussion: I'll force the answer out of the warden (-5)
2. Tranquility: Threaten Lirene to give away location of the warden (-5)
3. Shepherding wolves: initially accepting the quest (-5)
4. Shepherding wolves: telling Petrice, I should just kill you (-5)
5. Act of Mercy : ask Thrask for payment belligerently (-10)
6. Act of Mercy: tell Thrask to do it himself (-10)
7. Act of Mercy: kill Thrask on Grace's behalf (-5)
ISABELA
friendship
1. Wayward son: convince Fenryel to go to the Dalish (+5) if you say you deserve to chose for yourself
2. Blackpowder Promise: telling the dwarf to pay you (+5)
3. Blackpowder Promise: telling the dwarf to use it against outlaws (+5)
4. Act of Mercy: promise Grace you'll tell the templars, they are already dead (+5)
5. Act of Mercy: kill Thrask on Grace's behalf (+5)
6. Act of Mercy: let Varrik make up a story to save the day (+5)
7. Act of Mercy: say I'm your best friend to save the day (+5)
8. Enemies amongst us: killing Idunna (+5)
rivalry
1. Enemies amongst us: letting Idunna live (-5)
2. Enemies amongst us: giving Idunna to templars (-5)
SEBASTIAN
friendship
rivalry
Modifié par Lianaar, 27 mars 2011 - 12:00 .





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