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Did the Framed Narrative Really Add Much?


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21 réponses à ce sujet

#1
Blacklash93

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Normally it wouldn't bother me, but seeing as the developers were making such a big deal out of how innovative it was to them, I was left disappointed. It wasn't even used for comedic effect save for one time and we barely see anything of Cassandra... Posted Image

I realize that having Varric and Cassandra butt into the story all the time with commentary would get annoying, but it shouldn't be so underutilized that you forget it's there 90% of the time?

Modifié par Blacklash93, 14 mars 2011 - 08:47 .


#2
LPPrince

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The pacing in this game was great, so I'd say it did.

#3
MasterSamson88

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The framed narrative didn't add a ton I guess in terms of game play, but it was fun I thought.

#4
Nathan Redgrave

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It adds an element of suspense and a slight dash of cohesion, and compliments the central focus on finding out "who" the protagonist is quite well, which is a great thing for a game so focused on Hawke's personal story. It at least does let the player know that the game is actually going somewhere, which even I'll admit was sorely needed.

At any rate, it worked at what it did, and it was a different, so I like it.

Modifié par Nathan Redgrave, 14 mars 2011 - 08:52 .


#5
Blacklash93

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LPPrince wrote...

The pacing in this game was great, so I'd say it did.

That doesn't have to do much with the framed narrative save for the timeskips, which don't really affect the overall pace of the game anyway.

And for the record, I disagree. The pacing was terrible and especially so in the first act.

#6
Bishmon

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I think it was done a lot better in Alpha Protocol. I think that AP is a mediocre game that nailed the narrative while DA2 is a great game that missed the mark on the narrative.

#7
viverravid

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It added the legendary Varric scarface scene.

Worth it just for that, IMO.

#8
Anglerfish610

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Needed more exaggeration, imo. The fight with the Arishok should have started out with Varric and Hawke taking out the whole of the Qunari army single-handedly, culminating with the Arishok surrendering to Hawke, admitting defeat and Cassandra calling bull****.

#9
errant_knight

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LPPrince wrote...

The pacing in this game was great, so I'd say it did.


It really wasn't. The first act drifted aling in fits and starts and didn't really build to anything. The second had good pacing, the tension built nicely, and it was the best part of the game, but that was tossed aside in Act Three. That should have started at the same level of intensith as the end of act two and built from there.

#10
DoubleOhSolo

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The frame narrative style gave us Varric's one man army/Scarface scene. For this reason alone I loved it.

#11
Winty

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viverravid wrote...

It added the legendary Varric scarface scene.

Worth it just for that, IMO.


I have to agree. :wizard:

Seriously, I liked it a lot - but as the OP stated - it should have been there more.

#12
JamesX

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It added humor and thats about it. Storytelling wise it did not do anything you couldn't have done without it. It is just another cutscene.

#13
DoubleOhSolo

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ignore this post. 

Modifié par DoubleOhSolo, 14 mars 2011 - 10:08 .


#14
Sonris89

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I loved the one man army Varric scene. Aside from that it was unnoticeable.

#15
AlexXIV

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I don't even ...

I only know that Varric narrates after every season/chapter.

Why it is called framed narrative is beyond me, since it is like any narrative if there is one in a game.

Maybe because usually it is only at the start and ending? I don't know.

#16
ZeroDotZero

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To introduce us to Cassandra, who will most likely be a big player in DA3.

#17
screamin_jesus

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viverravid wrote...

It added the legendary Varric scarface scene.

Worth it just for that, IMO.

Agreed

#18
Nigawatts

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Honestly they didn't have to simply use Varric's narration for scenes between him and Cassandra. He could have been narrating within the gameplay. I had imagined the game would play like Prince of Persia: Sands of Time. With Varric giving exposition to the player when they entered a new area, or before a very tough encounter. It would have been nice to have a little foreshadowing to the Mature Dragon in the Deep Roads...instead of the damn thing appearing out of nowhere.

Or how about have Varric foreshadow our major choices. Events like the Mirror, the Serial Killer, the Viscount's son. I mean why have a narrator if he doesn't freaking talk.

Honestly what I really wanted for was to have Varric say "No, no that's now how it happened." Every time you died. PoP:SoT greatest thing since sliced bread.

#19
Caldain

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The frame narrative just solidified Varric's awesomeness.

#20
Merced652

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added to my disappointment.

#21
Dangerfoot

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It gave us the scene where Bartrand tells Varric what a great and handsome brother he is.

#22
Dangerfoot

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Nigawatts wrote...

Honestly what I really wanted for was to have Varric say "No, no that's now how it happened." Every time you died. PoP:SoT greatest thing since sliced bread.

Haha I love the thought of the Prince telling a story and mistakenly saying that he was killed by a buzz saw. "Wait no, I didn't die. Let me start over." Easy mistake to make.