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Enemies spawn out of nowhere ... seriously?


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#1
Sarevok Anchev

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This wasnt even in Mass Effect 2; i dont know how this idea got realized for a RPG with "strategic" battles?
I mean: they appear out of nowhere!

They are not summoned!
There is -in most cases- no animation, where they (like the spiders) appear out of nowhere from the ceiling!
And: They just plainly appear and in most cases at the point, where your Mage will stand (somewhere behind the frontline :pinched: )

In my oppinion this takes away the immersion into the game AND steals away much of the tactics for a battle game!
I am NOT against the Enemy-Waves-System, but making them appear out of nowhere and -in most cases- in such a way, that a 4-adventurer-group seems unfitting (a Baldurs Gate-style 6-adventurers-team would be befitting such kind of battles, where 1-2 warriors are guarding the weaker companions, but still there should be not this

:ph34r:SNEAK-TELEPORT!:ph34r:

#2
Efesell

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Sometimes it does, but usually if you watch in the cities they'll leap from somewhere over the walls or balconies or whatever.

Darkspawn teleport though.

#3
Sarevok Anchev

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Efesell wrote...

Sometimes it does, but usually if you watch in the cities they'll leap from somewhere over the walls or balconies or whatever.

Darkspawn teleport though.


Yes, the thieves and similar city villains do that.

Im not sure if I like such scripted battles, because every single encounter works the same way, you just divide them between minor skirmishes and main event battles ...

#4
Oliver Sudden

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I wish I had a dollar for every time I've frozen the combat and seen just red circles on the ground before the next human enemy just appears. Jumping down from walls I can kinda understand, but not them just showing up.

#5
Efesell

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Im not sure if I like such scripted battles, because every single encounter works the same way, you just divide them between minor skirmishes and main event battles ...

When has it really been all that different though.

#6
Crunchiemishy

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where they (like the spiders) appear out of nowhere from the ceiling!


They did that in DAO sometimes to you know? Had it happen all the time to me :P

#7
Sarevok Anchev

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Crunchiemishy wrote...

where they (like the spiders) appear out of nowhere from the ceiling!


They did that in DAO sometimes to you know? Had it happen all the time to me :P


As i remember it was only the Giant Spiders and they ALWAYS scared the sh!t out of me :blink:

#8
Sarevok Anchev

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Efesell wrote...

Im not sure if I like such scripted battles, because every single encounter works the same way, you just divide them between minor skirmishes and main event battles ...

When has it really been all that different though.


The differentiation between minor and major skrimish surely is a typical cliche in most games.
But what im critisizing is the mechanic that is used at least in DA2.

Minor = a group of enemies. You kill them. A second appears (mostly out of nowhere :pinched: )

Major = either a 3 wave assalt with the Mini-Boss being there from the start or appearing in the 3rd wave.

Or Major-Bosses whom you fight over a long time and they summon minions in several waves.

#9
Apechild

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What puzzles me is how the whole population of Kirkwall must be on the rooftops. Must be pretty crowded up there considering the legions that have leapt down to the cobblestones in order for me to slaughter them... Probably why they do leap down, just too crowded up there.

Modifié par Apechild, 15 mars 2011 - 12:09 .


#10
mredders91

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i could undestand the hordes of roof jumpers on the 1st act but once you become champion you think they go ''like im trying that on him/her now''

my other idea on this is that there are mages hiding on the roof as birds and thos roof jumpers and simply tryinf to get them down but are unable to reach and thus fall to the floor in a fit of rage giving the misunderstanding that there trying to attack you

Modifié par mredders91, 15 mars 2011 - 12:12 .


#11
Romantiq

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Sigh... enemy spawning out of nowhere is my #2 concern after reusable environments...
It's OK for RAGE DEMONS but seeing other npcs spawn right in front of your toon just looks...messed

#12
60DollarsWasted

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I'll copy and paste this reply from another topic (dontcha just love copy/pasting Bioware?)

Here's a great test for anyone that you can do in the first 10 minutes of DA2.

Make a mage.

Get past the tutorial and create your character. When you and your familay are on the mountain path defeat the first group of darkspawn. Notice how they come fomr the path in front of you and then more hop over the flaming pile behind you.

Now run up the path a little further until the next group appears in front of you. Spin the camera around so you can see behind you. You dont need to see whats going on in front of you since you can just use the auto target button.

Now unlike the first encounter when a second wave appeaed and climbed over rubble to get to you, where does this second wave come from? Not from the cliffside, not from down the path.

They pop in out of thin air. They literally just appear.

Real good job Bioware.

#13
Sabariel

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I dislike it because I usually put my squishier companions "in the back", but I can't do that in DA2 because enemies just spawn behind my squishy companions and eat them. Poor, poor Anders has died... a lot...

#14
Cody211282

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It was fine in the first game with just a few enemys doing it(spiders, demons) but now that it happens with every damn battle there is no point in even trying to for a battle plan, and for me it broke the combat and the immersion.

#15
Jzadek72

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I hate it. It's by far the worst thing about the game. If they didn't spam it, it wouldn't be so bad, but I just wish I could go in with a plan that wouldn't be rendered useless when the enemies appear out of nowhere.

#16
60DollarsWasted

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Like others have said, it's not that I have a problem with enemy reinforcements. Reinforcements make sense in a lot of cases depending on the location of the battle etc.

But it's not done fairly, it's not done logically, and it's done way too often.

#17
cotheer

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I just hope for some mega patch that will get rid of those stupid waves and make initial one a bit harder, just to compensate.
For now it's just pure mess, i went from hard to casual just because of this "feature".
Seamus quest, anyone? Ugh.

#18
ColdbringeR

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We all know that ninjas can appear from out of nowhere, so clearly every enemy in DA2 is a ninja.

#19
Jzadek72

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cotheer wrote...

I just hope for some mega patch that will get rid of those stupid waves and make initial one a bit harder, just to compensate.
For now it's just pure mess, i went from hard to casual just because of this "feature".
Seamus quest, anyone? Ugh.


I have a system where I play on Nightmare for the first wave, then as soon as reinforcements appear from nowhere, I switch to casual. But only when I'm really pissed off.

Edited for flawed quote.

Modifié par Jzadek72, 15 mars 2011 - 12:26 .


#20
Cody211282

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cotheer wrote...

I just hope for some mega patch that will get rid of those stupid waves and make initial one a bit harder, just to compensate.
For now it's just pure mess, i went from hard to casual just because of this "feature".
Seamus quest, anyone? Ugh.


The Tome of Evil quest in Act 2 or 3 was worse then this, I know it was a side quest but still, 4-5 waves of demons and abominations? What the hell is that, Abominations come from possesed mages not the ground.

#21
Hunter Stenwulf

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Yup, it's pretty unrealistic to me. The worse I've ever seen of this was in a sidequest late in act 3 where you get to see a particular character from DAO once more in cave in sunder mount. A Vaterral, a huge creature, literally appears right in front of you out of thin air. it was ridiculous when it happened to me and it still is as I'm typing this.

#22
Sarevok Anchev

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60DollarsWasted wrote...

Like others have said, it's not that I have a problem with enemy reinforcements. Reinforcements make sense in a lot of cases depending on the location of the battle etc.

But it's not done fairly, it's not done logically, and it's done way too often.


Exactly! Well put

#23
Amioran

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Sarevok Anchev wrote...

This wasnt even in Mass Effect 2; i dont know how this idea got realized for a RPG with "strategic" battles?
I mean: they appear out of nowhere!

They are not summoned!


Couldn't you use a little more your fantasy? They come from roofs, from hidden places etc.

As for the strategic I repeat another time: LEARN HOW TO POSITION YOUR PARTY INSTEAD OF COMPLAINING. In a gameplay that has aggro abilities breaking the lines is necessary. This is tactic and strategic. What would not be strategic at all would, in fact, be a gameplay as DAO that had not breaking the lines of the party.

In BG, for example, breaking the lines always happened. In that case swarms where not necessary because DnD doesn't have aggro abilities.

Modifié par Amioran, 15 mars 2011 - 06:46 .


#24
Maelora

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I assumed they parachuted out of the skies above the city.

You'd have thought they might think better of it after you've slaughtered thousands of street gangers. The severance package is garbage, as Zevran would say.

#25
ItsToofy

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DA2 has ninjas, it has pirates, unfortunately it does not have ninja pirates, therefore it fails.

Honestly, I hated this addition of theirs where every mob is supported by at least 30 backup troops sitting in hot air balloons over the city.

Modifié par ItsToofy, 15 mars 2011 - 06:50 .