Enemies spawn out of nowhere ... seriously?
#51
Posté 15 mars 2011 - 09:43
#52
Posté 15 mars 2011 - 09:59
Each mob appears to have a fixed spawn point.the_one_54321 wrote...
Really? The "SURPRISE BUTTSECKS" spawns are actually completely cardinal direction based?
#53
Posté 15 mars 2011 - 10:18
Sylvius the Mad wrote...
It has encouraged me to begin every fight by circling my opponents so I'm attacking them from the side BioWare didn't expect. That way I get to see the nonsensical spawning as it happens.
I can't help but wonder if this combat wave design is partly why they eliminated the isometric camera. The high-angle view would have made the sudden appearance of enemies look really dumb.
UUUhhhuuhuhuhu!!!!
Thats a nice thought i havent thought about ! roflmao!
#54
Posté 15 mars 2011 - 10:25
#55
Posté 15 mars 2011 - 10:29
#56
Posté 15 mars 2011 - 10:30
It's better than having them appear magically out of nothing. Falling from impossible heights is still them coming from somewhere.the_one_54321 wrote...
Is that seriously a screenshot? That's pathetically lazy.
But even in movies this sort of thing bothers me. If there were that many guys, why didn't they all attack at once?
#57
Posté 15 mars 2011 - 10:30
Efesell wrote...
Sometimes it does, but usually if you watch in the cities they'll leap from somewhere over the walls or balconies or whatever.
Darkspawn teleport though.
You don't even have to press a button for awesome things to happen
#58
Posté 15 mars 2011 - 10:32
Sylvius the Mad wrote...
It's better than having them appear magically out of nothing. Falling from impossible heights is still them coming from somewhere.the_one_54321 wrote...
Is that seriously a screenshot? That's pathetically lazy.
But even in movies this sort of thing bothers me. If there were that many guys, why didn't they all attack at once?
Or shoot you with their bows in rooftops? Which you can't get to. Would make sense yes.
#59
Posté 15 mars 2011 - 10:32
Paxhell wrote...
Where do they come from?? an airplane?
lol!
PARACHUTE SNEAK ATTACK!!!
#60
Posté 15 mars 2011 - 10:33
#61
Posté 15 mars 2011 - 10:36
Wagner makes everything better.the_one_54321 wrote...
Queue "Flight of the Valkyries."
#62
Posté 15 mars 2011 - 10:41
Sylvius the Mad wrote...
Wagner makes everything better.the_one_54321 wrote...
Queue "Flight of the Valkyries."
This will be EA's new money maker:
DLC's including new Battle-Themes
DADADADAM DADADADAM DADADADA DADADA
#63
Posté 15 mars 2011 - 10:44
But there are some occasions were it just looks plain silly. Could've been done better.
#64
Posté 15 mars 2011 - 10:49
#65
Posté 15 mars 2011 - 11:09
Or a very early example: If you want to join the mercenaries after your arrival in Kirkwall you have to kill a guy named Friedrich and his bodyguards. So far so good. But as soon as you kill a few of them, backup arrives. What kind of bodyguard are they? Why didn't they stick around their employer? And why did they arrive in the middle of the fight. There are so many situations in which backup makes absolutely no sense at all.
And the Shades. Oh dear maker, the Shades. Why does have every evil mage an army of shades at his disposal? I thought demons are very dangerous, even for skilled mages. But it seems like everybody can summon couples of Shades who have nothing better to do than waiting in empty rooms until the group stumbles in. My best guess is that there’s a huge black market in Kirkwall for Pokeballs which contain shades.
#66
Posté 15 mars 2011 - 11:11
Well, they did say they were aiming for the CoD crowd.Riloux wrote...
It's a stupid mechanic that eliminates any shred of tactical planning when you engage an encounter.
I'll just get me coat.
#67
Posté 15 mars 2011 - 11:25
the_one_54321 wrote...
Is that seriously a screenshot? That's pathetically lazy.
My thought exactly, and to be honest I have always considered myself a big Bioware fan but really there is no way to explain this other than a "lazy, cheap short cut." Not at all worthy of Bioware.
#68
Posté 15 mars 2011 - 11:28
#69
Posté 15 mars 2011 - 11:30
MightySword wrote...
Sound like Bioware was serious when they said they want to be like COD heh
When did they say this? Can I get a link?
#70
Posté 15 mars 2011 - 11:30
Personally, I run for the nearest chokepoint, which is sometimes a ways away. This often results in me killing half a wave, combat ending, and then when I advance again, there's half a wave of enemies waiting to be attacked (who give me more xp than they should, because the xp is apparently group based...but it's so random that I can't be sure.) Regardless, it tends to make sure that my back lines are never attacked, which is nice, because non-warriors get trashed by even weak enemies on Nightmare because of the knockback.Sylvius the Mad wrote...
It has encouraged me to begin every fight by circling my opponents so I'm attacking them from the side BioWare didn't expect. That way I get to see the nonsensical spawning as it happens.
I actually kind of like the design, but it would be nice if they didn't spawn out of nowhere (sometimes they'll jump down off of rooftops or something, and that works for me) and if they always moved to attack you, instead of just standing around if you're out of sight.
#71
Posté 15 mars 2011 - 11:36
Galad22 wrote...
MightySword wrote...
Sound like Bioware was serious when they said they want to be like COD heh
When did they say this? Can I get a link?
http://www.giantbomb...udiance/480964/
#72
Posté 15 mars 2011 - 11:37
MightySword wrote...
Galad22 wrote...
MightySword wrote...
Sound like Bioware was serious when they said they want to be like COD heh
When did they say this? Can I get a link?
http://www.giantbomb...udiance/480964/
Eh, thats...
Wow that is just sad.
Thank you!
They certainly succeeded though Black ops have similar user review score in metacritics.
Modifié par Galad22, 15 mars 2011 - 11:39 .
#73
Posté 15 mars 2011 - 11:49
#74
Posté 16 mars 2011 - 12:01
Playing on Hard that hasn't really been necessary, but it's something worth keeping in mind. Thanks.Vaeliorin wrote...
Personally, I run for the nearest chokepoint, which is sometimes a ways away. This often results in me killing half a wave, combat ending, and then when I advance again, there's half a wave of enemies waiting to be attacked (who give me more xp than they should, because the xp is apparently group based...but it's so random that I can't be sure.) Regardless, it tends to make sure that my back lines are never attacked, which is nice, because non-warriors get trashed by even weak enemies on Nightmare because of the knockback.
#75
Posté 16 mars 2011 - 02:34
Sabariel wrote...
I dislike it because I usually put my squishier companions "in the back", but I can't do that in DA2 because enemies just spawn behind my squishy companions and eat them. Poor, poor Anders has died... a lot...
I have to echo this. I purposely leave my supporters (healing mages and archers) on the outskirts since all the enemies are somewhere else and at least 75% of the time where I placed them (against a wall off to the side or some other seemingly safe location), enemies will either spawn there.....super annoying and completely undoes any tactical approach or thought prior to engaging.
Very upsetting.





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