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Enemies spawn out of nowhere ... seriously?


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#101
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thegreateski wrote...

Sarevok Anchev wrote...

lol!

I just fought against Lyrium smugglers in caves and the reinforcements used the jump animation (!!! INSIDE A CAVE!!! .... WITH A CEILING!!!)

They were hanging from the ceiling.


. . . . . .


****, that's not any better is it?

:lol:

#102
Maconbar

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segatakai wrote...

Very annoying when you think you have a tough battle under control and BAM; your mage/archer in the back is surrounded and close to death. Takes away alot from planning and being tactical with placements.


Really, I find that with waves that I need to be more careful with placement. I need to be sure that my tank can support the mages. In terms of planning I can't just frontload all my rotations.

#103
Sarevok Anchev

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thegreateski wrote...

Sarevok Anchev wrote...

lol!

I just fought against Lyrium smugglers in caves and the reinforcements used the jump animation (!!! INSIDE A CAVE!!! .... WITH A CEILING!!!)

They were hanging from the ceiling.


. . . . . .


****, that's not any better is it?


...ehmm....=]....let...me...think...:mellow:...
NO!<_<


Besides: Pc-Gamers are living through a worse nightmare, because we can change the camera-angle more easily;
so: i became paranoid and now am always looking at the ceiling to see for the next TELEPORT-SQUADRON coming out of nowhere !!! :pinched:

In the film Matrix they said "They are behind the wall!"
In DA2 you say: "They are behind the ceiling!"

#104
Whisky

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Didn't read all the posts here but IMO, Bioware removed the isometric-detachable camera in order to hide the countless waves. They don't want us to see their flawed combat design.

You know what even worse than this? No aerial camera to spot them on sight!

I hate it when I have to get my eyes close to look for tiny red dots on the mini map. And yes, I find enemies teleporting out of nowhere very annoying. Shades, demons or spiders I can understand, but not humans or qnaries popping out from thin air. In some fights archers even spawned in the same room corners my mages were standing (seriously?), or came from the room which I've just passed and checked every corner of it.

#105
Sarevok Anchev

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Whisky wrote...

Didn't read all the posts here but IMO, Bioware removed the isometric-detachable camera in order to hide the countless waves. They don't want us to see their flawed combat design.

You know what even worse than this? No aerial camera to spot them on sight!

I hate it when I have to get my eyes close to look for tiny red dots on the mini map. And yes, I find enemies teleporting out of nowhere very annoying. Shades, demons or spiders I can understand, but not humans or qnaries popping out from thin air. In some fights archers even spawned in the same room corners my mages were standing (seriously?), or came from the room which I've just passed and checked every corner of it.


The biggest irony is, that you can find a book in DA2 that states, even with Magic Teleportation is impossible...  :pinched:

#106
Whisky

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What, really? I can swear enemy mages and seerabas teleport ALL THE TIME! :blink:

#107
Sarevok Anchev

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Whisky wrote...

What, really? I can swear enemy mages and seerabas teleport ALL THE TIME! :blink:


Dunno ... maybe its just Invisibility =]

#108
AlphaMaeko

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Invisibility, my ass. When they "become invisible", they become immune to all damage, even if you have lightning raining down from the sky in a 10 meter spread where they used to be.

#109
Sarevok Anchev

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AlphaMaeko wrote...

Invisibility, my ass. When they "become invisible", they become immune to all damage, even if you have lightning raining down from the sky in a 10 meter spread where they used to be.


*irony mode ON*

...hmm...:blush:...maybeeee...:huh:

maybe its "Greater Invisibility of Invulnerability" °! :wizard:

(^_^ Damn! I think this is an record for the most "i"'s in 3 words B)

#110
Sarakinoi

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Cody211282 wrote...

It was fine in the first game with just a few enemys doing it(spiders, demons) but now that it happens with every damn battle there is no point in even trying to for a battle plan, and for me it broke the combat and the immersion.

Same here. Proof that DA2 was not just rushed, but also had some very bad design decisions too.

#111
Sarakinoi

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Sarevok Anchev wrote...

Whisky wrote...

What, really? I can swear enemy mages and seerabas teleport ALL THE TIME! :blink:


Dunno ... maybe its just Invisibility =]

A codex in the game says teleportation is impossible. It even said that some came close, but it took the sacrifice of thousands of slaves to accomplish and it was a disaster.

This reminds me of the early days of gaming, way back when games had 1/100 of the technical capabilities we have today yet they tried very hard to explain everything that happened in games in a logical manner. Today everyone is busy making realistic game engines to perfection, only to have all that immersion they are trying to achieve ruined by some silly gameplay mechanics.

#112
MonkeyLungs

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Enemeies spawning out of nowhere is horrible. The only thing more irritating would be that if the game had to load up 'The Battle Map' (like many JRPG's) everytime you got into a fight.

#113
The Spirit of Dance

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in Kirkwall they ninja jump from the roof to the ground. when in buildings they ghost through the roof, outside of Kirkwall they tunnel through stone and sand without leaving any evidence of doing so.

#114
Akka le Vil

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60DollarsWasted wrote...

But it's not done fairly, it's not done logically, and it's done way too often.

This sums it up.
Though I'll add : and there is FAR TOO MANY fights and enemies. 99 % of the Kirkwall population must be bandits/assassins/blood mages of some kind.
I must have seen five times more demons in the game than actual normal people...

#115
niQboy

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It's just baffling that not even few hours into the game and you've murdered more people than Vlad the ****ing Impaler. The bodycount in this game is just ridiculous, to say the least.

The entire strategic element of the game is broken when you try to position your archers and healers, only to have them killed instantly when 7 shades spawn around them.

It's unfair and uncalled for.

Modifié par niQboy, 21 mars 2011 - 12:23 .


#116
General9999

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Akka le Vil wrote...

60DollarsWasted wrote...

But it's not done fairly, it's not done logically, and it's done way too often.

This sums it up.
Though I'll add : and there is FAR TOO MANY fights and enemies. 99 % of the Kirkwall population must be bandits/assassins/blood mages of some kind.
I must have seen five times more demons in the game than actual normal people...


Well there is theory and its very likely true that 95% of Kirkwall population lives on rooftops
ALL mages that are not your companions are blood mages 
this is HUGE step back extremely cheap way to make game longer and more difficult

#117
MonkeyLungs

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slugfm wrote...

The reason they do enemies in waves is because Xbox 360 can't handle more then that.  It's just more consolization.


Doesn't have anything do to with the engine or anything right?

#118
Galad22

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I would really like to hear something from Bioware about this, they must know that this is fairly hated.
Are they going to fix this somehow, or even tone it down a little or just something.

They haven't commented on this, have they?

#119
Wulfram

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It makes sense for spiders and rogue enemies, but it's massively overused.

#120
Whisky

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Andraste's holy ass! I found something new! This evening I reached the part where Merrill came with me to Sundermount to fix her mirror. On the way up the hills, what I saw is UN-BE-LIE-VA-BLE: Spiders dropped down from their invisible thread in the middle of the sky! :pinched:

#121
Ryllen Laerth Kriel

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Rogues teleport, why not let the darkspawn teleport? It's funny how the writers said on the DA:O forums that there would be no teleportation magic because it would break the story in places...yet in DA 2 there is teleportation all in the combat! Apparently mages can't teleport but everyone else can for small distances.

#122
Akka le Vil

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Galad22 wrote...

I would really like to hear something from Bioware about this, they must know that this is fairly hated.
Are they going to fix this somehow, or even tone it down a little or just something.

They haven't commented on this, have they?

I suppose they'll say it's an artistic take on the fighting.

#123
Sarevok Anchev

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Whisky wrote...

Andraste's holy ass! I found something new! This evening I reached the part where Merrill came with me to Sundermount to fix her mirror. On the way up the hills, what I saw is UN-BE-LIE-VA-BLE: Spiders dropped down from their invisible thread in the middle of the sky! :pinched:


Maybeeeee there is a huge Web in the air, but you cant see it ?  ;)

#124
Vard_

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I supposed a better alternative is to have them come from far down the hall, so u can see the red blips coming on the map.
So you could see them coming instead of one appearing right ontop of Blondie, not notice, and he gets killed

#125
Zem_

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Galad22 wrote...

I would really like to hear something from Bioware about this, they must know that this is fairly hated.
Are they going to fix this somehow, or even tone it down a little or just something.

They haven't commented on this, have they?


There's nothing they can say.  They can't tone it down either without shortening the game.  The reason Origins didn't have this problem is that they spent a lot more time developing a LOT more areas.  They had the room to populate all their maps with a sufficient number of encounters.  In DA2 there are smaller areas and fewer encounters so... waves of enemies to make up the difference.

They can't easily change that.